And lo, the angel of death descended from the mountain with open palms, each of them filled with playfield's light. There will be DEATH in the Valley, for me.
WHO will survive the night? HOW will they stop what comes for us all? WILL the light of the dawn be seen again? Nothing will prepare you for….DEATH BY PINBALL! Coming this fall.
Death by Pinball, Netherworld’s annual closed-door perilous 24-hour pinball marathon happens from 9am on Saturday the 4th of April.
Tickets on sale this Sunday the 1st of March from midday via the Netherworld website.
All the usual goodies will be included in the ticket price including:
event entry
t-shirt
pin
survivors patch
lunch
dinner
late night pizza
breakfast
couple o' beers
Event will be limited to 72 players only. If you miss out on a ticket please email [email protected] to join a waitlist.
5 IFPA events in one monstrous 24 hour period.
Schedule of pinball comps:
Stage 1. Pallor Mortis - 9am to 1pm - Flip Frenzy - 4 hours
Stage 2. Algor Mortis - 1pm to 6pm - Group Matchplay - 4 player groups/13 rounds/1 game per round (balanced) [7/5/3/1]
Stage 3. Rigor Mortis - 6pm to 11pm - Group Matchplay - 4 player groups/13 rounds/1 games per round (tired swiss) [4/2/1/0]
Stage 4. Livor Mortis - 11pm to 4am -Group Matchplay - 4 player groups/13 rounds/1 game per round (random) [7/5/3/1]
Stage 5. True Death - 4am to 9am - Flip Frenzy - 2-4 hours
Format Details
Stage 1. Pallor Mortis - 9am to 1pm- Flip Frenzy
Format:
First, each machine is randomly assigned two players. The remaining players are placed in one central queue
When a match is completed:
both players return to the tournament directors desk to record result
players will either be assigned a new opponent and machine or be placed in the central queue
at the end of 3 hours no more games may start. Ties will be broken by the most wins.
the player with the best win/loss ratio will be deemed the winner
Stage 2. Algor Mortis - Stage 2 - 1pm to 6pm -- Group Matchplay - 4 player groups/13 rounds/1 game per round (balanced)
Format:
Using the matchplay.events software:
each round players will be assigned into "balanced" 4 player groups
groups will be assigned 1 random machines per round
all games will be played as a 4-player game (unless machine is unable to allow it)
groups play in the order randomly chosen by the software for each game
IFPA (7/5/3/1) scoring
player with the most points at the end of the final round is the winner
ties within the top 3 decided by count back or single head to head battle on a randomly assigned machine
no finals
Stage 3. Rigor Mortis - 6pm to 11pm - Group Matchplay - 4 player groups/13 rounds/1 games per round (tired swiss)
Format:
Using the matchplay.events software:
each round players will be assigned into "tired swiss paired" 4 player groups
groups will be assigned 2 random machines per round
all games will be played as a 4-player game (unless machine is unable to allow it)
groups play in the order randomly chosen by the software for each game
PAPA (4/2/1/0) scoring
player with the most points at the end of the final round is the winner
ties within the top 3 decided by count back or single head to head battle on a randomly assigned machine
Stage 4. Livor Mortis - 11pm to 4am - Group Matchplay - 4 player groups/13 rounds/1 game per round (random)
Using the matchplay.events software:
each round players will be assigned into "random" 4 player groups
groups will be assigned 1 random machines per round
all games will be played as a 4-player game (unless machine is unable to allow it)
groups play in the order randomly chosen by the software for each game
IFPA (7/5/3/1) scoring
player with the most points at the end of the final round is the winner
ties within the top 3 decided by count back or single head to head battle on a randomly assigned machine
Stage 5. True Death - 4am to 9am - Flip Frenzy
Format:
First, each machine is randomly assigned two players. The remaining players are placed in one central queue
When a match is completed:
both players return to the tournament directors desk to record result
players will either be assigned a new opponent and machine or be placed in the central queue
at the end of 3 hours no more games may start. Ties will be broken by the most wins.
the player with the best win/loss ratio will be deemed the winner