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Death by Pinball 2024 - Easter Saturday - 30th of March

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The Death Bunny comes early this year mates

Death by Pinball 2024. 9am Saturday the 30th of March to to 9am on Easter Saturday the 31st. 

5 IFPA events in one monstrous 24 hour period. 

Artwork dropping soon and tickets on sale within the next few weeks. All the usual goodies will be included in the ticket price including:

  • event entry
  • t-shirt
  • pin
  • survivors patch
  • lunch
  • dinner
  • late night pizza
  • breakfast
  • couple o' beers

Event will be limited to 48 players only. Death by Arcade will also be running on the night if that is more your jam. Schedule for that coming soon. 

Schedule of pinball comps:

  • Stage 1. Pallor Mortis - 9am to 1pm - Max Matchplay - 4 hours/26 games each
  • Stage 2. Algor Mortis - 1pm to 6pm - Group Matchplay - 4 player groups/13 rounds/1 game per round (balanced) [7/5/3/1]
  • Stage 3. Rigor Mortis - 6pm to 11pm - Group Matchplay - 4 player groups/7 rounds/2 games per round (swiss) [4/2/1/0]
  • Stage 4. Livor Mortis - 11pm to 4am -Group Matchplay - 4 player groups/13 rounds/1 game per round (random) [7/5/3/1]
  • Stage 5. True Death - 4am to 9am - Flip Frenzy - 5 hours

 

Format Details

Stage 1. Pallor Mortis - 9am to 1pm- Max Matchplay - 4 hours/26 games per player

Format:

This event will be completed using the next.matchplay.events software

First, each machine is assigned two players. The remaining players are placed in one central waiting room

When a match is completed:

  • both players return to the tournament directors desk to record result
  • players then wait in the waiting room until the next group of matches is drawn
  • the event ends when all competitors have played 26 games
  • balanced play order and arena assignment will be used

Stage 2. Algor Mortis - Stage 2 - 1pm to 6pm -- Group Matchplay - 4 player groups/13 rounds/1 game per round (balanced)

Format:

Using the matchplay.events software:

  • each round players will be assigned into "balanced" 4 player groups
  • groups will be assigned 1 random machines per round
  • all games will be played as a 4-player game (unless machine is unable to allow it)
  • groups play in the order randomly chosen by the software for each game
  • IFPA (7/5/3/1) scoring
  • player with the most points at the end of the final round is the winner
  • ties within the top 3 decided by count back or single head to head battle on a randomly assigned machine
  • no finals

Stage 3. Rigor Mortis - 6pm to 11pm - Group Matchplay - 4 player groups/7 rounds/2 games per round (swiss)

Format:

Using the matchplay.events software:

  • each round players will be assigned into "swiss paired" 4 player groups
  • groups will be assigned 2 random machines per round
  • all games will be played as a 4-player game (unless machine is unable to allow it)
  • groups play in the order randomly chosen by the software for each game
  • PAPA (4/2/1/0) scoring
  • player with the most points at the end of the final round is the winner
  • ties within the top 3 decided by count back or single head to head battle on a randomly assigned machine

Stage 4. Livor Mortis - 11pm to 4am - Group Matchplay - 4 player groups/13 rounds/1 game per round (random)

Using the matchplay.events software:

  • each round players will be assigned into "random" 4 player groups
  • groups will be assigned 1 random machines per round
  • all games will be played as a 4-player game (unless machine is unable to allow it)
  • groups play in the order randomly chosen by the software for each game
  • IFPA (7/5/3/1) scoring
  • player with the most points at the end of the final round is the winner
  • ties within the top 3 decided by count back or single head to head battle on a randomly assigned machine

Stage 5. True Death - 4am to 9am - Flip Frenzy

Format:

First, each machine is randomly assigned two players. The remaining players are placed in one central queue

When a match is completed:

  • both players return to the tournament directors desk to record result
  • players will either be assigned a new opponent and machine or be placed in the central queue
  • at the end of 3 hours no more games may start. Ties will be broken by the most wins.
  • the player with the best win/loss ratio will be deemed the winner

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