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Netherworld Max Matchplay #1 - Saturday 21st of January

(0 reviews)

Hey mates

We are going to give this new format a crack to see if it holds up as an alternative to Flip Frenzies (which are being nerfed, boo).

Very similar format to Flips but you wait in the 'waiting room' between games and are ideally assigned games with as many different players as possible. 

Your qualifying ends once you play 20 games with a final for the top 4 to follow.

More details on the format here.

https://paper.dropbox.com/doc/Max-Match-Play-tournaments--BucjkRqONFrGc0c4PAlsZWSlAg-EdF5L835HBbxJ1L6wPfOS

Registration is a must. $20 gets you entry and your first drink. Suitable for all levels of wizard skill and pinball bashing. The rules in detail will be explained on the morning, so make sure you get there at 8.30am for the rundown. Doors at 8am for with all games on free play for a warm up. Prizes for the top 4 places including a limited edition enamel pin designed by Moonshine Madness.

Tickets on sale now via https://events.humanitix.com/maxmatchjan21

Event limited to 32 contenders.

**Please note**: This Max Matchplay begins at 9am sharp. Doors officially open at 8am**

**This is an IFPA rated event**

Format details:

Quick Overview

Players compete in head to head matches using the Max Matchplay format with each competitor playing 20 games
The top 4 players at the completion of the event will play off in a best of 3 games, 4 player matchplay final

Format Details

Qualifying will be completed using the next.matchplay.events software

Max 32 players

First, each machine is assigned two players. The remaining players are placed in one central waiting room

When a match is completed:
- both players return to the tournament directors desk to record result
- players then wait in the waiting room until the next group of matches is drawn
- qualifying ends when all competitors have played 20 games
- balanced play order and arena assignment will be used
- top 4 proceed to finals

Finals

- best of 3 games, 4 player matchplay final
- machines chosen at random
- highest seed chooses playing position first, second seed second etc
- on subsequent games the person with the lowest score from the previous game chooses playing position first, then second lowest score etc
- 7/5/3/1 scoring

- extra balls turned off when possible
- all rulings and malfunctions will be based on the rules for the IFPA World Pinball Championship

Edited by Jimmy Nails

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