Join us in the Netherworld for 10 glorious frames of pinball, as we play Pin Bowling!
At your own pace, you'll play 10 frames/games of pinball - a new game for every frame. Each game will have a 10 pin target - get it in your first ball, you get a strike. Get it in your second, you pick up a spare. Finish the game with less than that and you'll score between 1 to 9 pins depending on your result. Final scoring works the same as bowling.
Qualifying happens on Saturday the 20th of August fom 9am to 4pm, with the top 16 players proceeding to the finals at 9am the following day. Prizes awarded to the top 3.
Tournament Location: Netherworld - 186 Brunswick St Fortitude Valley QLD 4006
Tournament Date: 20th and 21st of August 2022
Tournament Time: Sat - 9am to 4pm & Sun 9am to 1pm
Format Details: Pin Bowling qualifying and 4 player matchplay finals
Quick Overview
10 bowling frames to be played anytime between 9am and 4pm on Saturday 14th of September
Scores must be verified by approved scorer:
James Angliss
David James
Benjamin Nichols
Top 16 to advance to finals on Sunday 9am to 1pm
Finals
4 player matchplay
3 game rounds
pin-bowling scoring
top 2 advance from each group
16-8-4
1. Qualifying Rounds
- players will complete 10 pin-bowling frames across 10 machines
- although the player can complete the frames in any order, the scores will be entered in order using bowling calculations so any sequential strikes and spares will accumulate and increase scores
- in pin bowling you are aiming for a score which converts to pins knocked down per ball bowled
- there will be a chart on each game to convert your pin score to the number of pins
- an example of how a frame works is:
- the first ball on the pinball game is ball 1 of bowling and your only chance to score a strike
- duckpin bowling scoring is used, balls 2 and 3 determine your second and third ball in the bowling alley
- reach the ten pin target in ball one, score a strike (strike reward - add the score from next 2 balls to frame)
- finish with the 10 pin score after balls 2, score a spare (spare reward - add the score from next ball to frame)
- finishing the 10 pin score with your 3rd ball gives no reward
- if you have less than 10 pins after 3 balls, you score that number
- players must write down the pins scored from each ball as they go
- here is an example using Game of Thrones:
15 M = 1 pin
30 M = 2 pins
45 M = 3 pins
60 M = 4 pins
75 M = 5 pins
90 M = 6 pins
120 M = 7 pins
150 M = 8 pins
180 M = 9 pins
250 M = 10 pins
2. Finals Round
-top 16 players to be split into 4 groups as follows:
1, 8, 9, 16
2, 7, 10, 15
3, 6, 11, 14
4, 5, 12, 13
- each group to play 3 randomly chosen pin-bowling frames using pin-bowling scoring
- highest seed chooses playing position first, second seed second etc
- on subsequent games the person with the lowest pin score from the previous game chooses playing position first, then second lowest score etc
- two players with the highest pin-bowling scores in each group advance, 3 rounds in total. 16-8-4
- points do not carry over
- ties for placings will be determined by a single pin-bowling frame playoff