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Ghostbuster - Proton Gun Mod


swinks
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I have been wanting to do this mod for ages and could quite possibly be the first ball interactive game changing mod (could be wrong there) but finally put those holes near the apron to good use. This is using home printed parts and currently having professionally made parts made so will look better and it will light up.

 

 

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activated via a ghost trip foot pedal type thing and yes currently when you want them or powered off at the door. I would love to link to the game with rules and be earned to use but at the moment alot of work in a area that I am not skilled in

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  • 3 weeks later...

Also big thanks to @Railways (Jeff and Mark) for helping me out with the custom coin door plate which mounts the servo driver boards, on / off switch and power light. Much appreciate the help guys.

 

And also some people have asked how are the proton guns activated - via a foot switch (ghost trap foot switch)

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  • 2 weeks later...

This is just a quick video in response to a couple of inquires about the Proton Gun Mod:

- Shows that the ball can still go down the outlanes when the Proton Guns are not used or not activated.
- Shows that the proton guns can stop the ball by blocking the outlanes
- Shows that you can use the Proton Gun Mod to hit the ball and with the right timing and deflect away from the outlane.
- Shows that it can catch the ball midway down the outlane with no issues or damage.

And lastly shows that I can't always direct the ball to the outlane  :D

https://youtu.be/I_ztvN6D4yU

Here is the second showing a test rig used to house the LHS and RHS servos as well as the servo driver boards in their simulated installation position and then I preset the servo driver boards so the servo horns are set at the correct angle.

The rig still needs an angle guide added but this video gives you the idea of what I will do requiring you to do very little except install and fine tune adjust as shown in the video - no programming needed - just a screwdriver.

Please excuse my voice....

https://youtu.be/Xvnxf634zTA

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  • 1 month later...

2 batches of proton gun kits have been sent out, most to the US but a couple to Aus. The design  of the production units was refined with the access to the wiring alot clearer and easier to access.

Here is a link to the latest manual and assembly drawings if you need to maintain down the track - advise to download and store in a safe place.

yell out if you need a hand.

https://swinks.com.au/manuals

Edited by swinks
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  • 2 months later...

I have been now working on a integration kit so the protons have to be earnt by rolling over the in-lanes to charge the proton guns for limited use. Here is a quick game play test showing the in-lanes switches being activated and then briefly lighting up the indicator gauge. This is happening via a new mod I developed called Trigger Fingers - they trigger when a Stern Roll-over switch is activated.

For the Proton Gun Mod - the only difference in the future will be that each light tube of the gauge will stay lit once a lane is passed over and once all are achieved maybe a pulsing to show you can use the proton guns.

The Trigger Fingers will be available in the future with a custom PCB of it's own that will enable you to trigger a light feature, a servo or a DC Motor.

 

Edited by swinks
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a few people have asked me about the gauge and to explain a little more. This should help.

Proton Gun Integrated Kit Info pg1.png

The integrated kit will be adding rules to the protons so you have to charge the guns up first and then they can be used. There will be 4 different modes to set your mod with.

Indicator & Rule Options.png

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  • 2 weeks later...
Posted (edited)

Not enough support for the Integrated kit so that part of the mod is now cancelled.

The regular Proton Gun Mod Kit is still available, just send me a PM if you want one

Edited by swinks
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