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Star wars the next Stern Table?


Sbaird
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EL Panel White

 

I like what nick18121 did with the red , green and blue , I am presuming it is 3 lengths of EL tape , I am looking around to find a EL panel big enough in white and cannot seem to find where to obtain them , preferably from china.:unsure

Any direction or help would be appreciated.;)

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  • 2 weeks later...
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  • 2 weeks later...
Worth updating from 1 - 1.01, or just wait until the next?

 

 

Sent from my iPhone using Tapatalk

I haven't.

Reports are that 1.01 fixes some issues but introduces others....pick your poison I guess

 

Sent from my SM-N950F using Tapatalk

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  • 1 month later...

code version 1.03 now out

 

LE/PREMIUM V1.03 - May 8, 2018

===============================

NOTE - If you are seeing the ball bounce out of the inner loop after shooting

the hoth / video mode shot, please make sure your center post in the back

of the loop is adjusted flush with the playfield.

 

Moved to System 2.01:

- Improved audio stability.

- Added AD_TILT_DEBOUNCE adjustment. Number of ms to debounce tilt bob.

Defaults 1000ms, consider using 450ms for tourneys.

- Improved LED refresh rate and blink consistency.

- Improved reporting of shorted General Illumination bulbs and sockets.

- Extend TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds

- Correct minimum firing time for flipper coil when an EOS switch is

inconsistent or poorly gapped

 

Fixed:

- Fixed an issue where shooting the Accelerator will now spot you a combo shot

if it was lit on the left to right horse-shoe shot.

- During the last phase of ESCAPE FROM HOTH the small screen was showing the

wrong background.

- Tie Fighter Multiball Jackpot sounds were not bringing the music back

correctly.

- Fixed the Hyperspace Hurry up tune. It will no longer be quiet when it

loops.

- Fixed Holotext sounds. Sometimes they were not playing correctly.

- Fixed a couple of misspelled words in the display.

- Points were not being awarded correctly in Hyperspace Multiball.

- LIGHT VIDEO MODE is no longer offered on CHOOSE YOUR PATH if it is already

lit.

- Fixed the map number of the upper shooter lane switch in diagnostics.

- Removed ability for ESCAPE FROM BOBA FETT to start while other

modes were running.

- The Custom Message feature will now show all three lines correctly

 

New:

- Added Game Over Lamp effects

- The ball is now held during the DESTROY THE DEATH STAR, ESCAPE FROM

HOTH, BATTLE OVER ENDOR, and ESCAPE FROM TATOOINE final fanfares.

- Added Hyperspace Multiball Total effect for the holotext.

- Added Loop count mode to accelerator test in diagnostics. When the ball(s)

have looped the count to zero all the balls will exit.

- Added some lamps effects and shaker effects for Hyperspace Multiball awards.

- Added adjustment for FLIPPERS END BONUS SOUNDS. Defaults to YES.

- Added overrides to the HOME and DIRECTORS CUT INSTALL options:

- PLAY MUSIC IN ATTRACT MODE - YES

- PLAY AUDIO IN ATTRACT CLIPS - YES

- FLIPPERS END BONUS SOUNDS - NO

- FREE PLAY - YES

- HSTD INITIALS - 10 LETTER NAME

- Added Holotext award for Hyperspace Multiball awards

- Added a lamp effect when an ESCAPE FROM BOBA FETT shot is added.

- Added adjustment to turn off topper attract sounds separately

 

Tweaked:

- Added some coils that were missing from COIL TEST.

- LIGHTSABER DUEL now only requires defeating Vader once per JEDI MULTIBALL

play thru. Once completed it will not be started again until the player

completes Jedi Multiball.

- Stopped the timer sound effects on the FORCE targets during the four

mini-wizard multiballs (ESCAPE FROM HOTH, DESTROY THE DEATHSTAR, ESCAPE FROM

TATOOINE and BATTLE ABOVE ENDOR) after ADD-A-BALL is awarded.

- If VIDEO MODE is started while HOTH and HOTH I are lit, we now spot HOTH I

as being complete, and increase the VIDEO MODE LEVEL before play begins.

- Greatly improved catching and holding the ball in the horseshoe loop for

modes like LIGHTSABER DUEL, HYPERSPACE HURRYUP, HYPERSPACE MULTIBALL and

others.

- Improved the timing of when the exit diverter opens to allow balls out of

the Accelerator.

- Added final DEATHSTAR shot accelerator hold effect to ENDOR mini-wizard

multiball.

- Improved ball search to use all the devices.

- Improved accelerator logic to be more responsive. Also it will recover from

weird scenarios more readily. For example when two balls collide and fall

off the loop. Also the Accelerator is less likely to be confused when

multiple modes need to use it at the same time.

- Improved Fork-Ramp timing to let the ball out as needed. If the ball hops

the ramp and the loop isn't expecting it to be there, the ramp should lower.

- Tilt will now lower the ramp to let the ball out as needed.

- Increased Hyperspace Multiball jackpot values.

- Tweaked some sound priorities

- Increased scoring for Light Saber Duel

- Jedi Multiball was redefined and improved.

- Now starts with 2 balls in play.

- There are two states.

- Attacking the Emperor. This state is blue.

- The Emperor attacks you. This state is red.

- When the lights are blue you have a total of 9 shots to complete the

multiball. These will be in 3 sets of 3.

- Each set of three has a timer.

- Increased how long the last players scores are displayed in the attract mode

- Improved the volume of several sounds and speech calls

- Added sounds to medal presentation at the start of Jedi Multiball

- Shoot again light was sometimes not seen during Jedi Multiball when it

should have been.

- Improved randomization of BONUS video clips.

- Added more sounds for the topper

- Changed the attract topper adjustment so the owner can change the attract

interval time from 5 to 60 minutes. Or the adjustment can turn it off during

the attract mode.

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Seeing code updates to machines I've just sold sucks! Hope its a good one for all the Star Wars owners!

 

I think you sold the wrong machine there buddy....lol

 

The best stern intergrated machine to date...

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I think you sold the wrong machine there buddy....lol

 

The best stern intergrated machine to date...

Interesting statement. Integrated on what level. Code? Sound? Story? Animations? Toys? Art? Edited by Ryza
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Interestinf statement. Integrated on what level. Code? Sound? Story? Animations? Toys? Art?

 

They integrated all their ideas on how they could cut corners, leave things out, save costs, etc. but still charge a premium? ;-)

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Hashman lives to far away now and everyone else canceled their order.

I play it on location every month but the playfield is warped so it's a POS.

 

I'm not trolling, genuinely interested in your thoughts as to why it's got the best integration

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Hashman lives to far away now and everyone else canceled their order.

I play it on location every month but the playfield is warped so it's a POS.

 

I'm not trolling, genuinely interested in your thoughts as to why it's got the best integration

 

Come on be honest. U love trolling. Lol

 

 

 

 

Sent from my iPhone using Tapatalk

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Or yellow score cards. I think the yellow just pops and really fits well into the apron integration and how Stern have perfected this in all machines, the one thing they haven't cut corners on or changed right through to LE models. They have really nailed it. I think @Ryza would agree with me on this.
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I think iI have identified a new code v1.03 software bug...

While playing Princess Lea, and selecting Hoth I and Endor I modes (stacked), the flippers die and ball rolls along left ramp and drains.

Tried to replicate it but no luck

 

Has anyone else had similar ?

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I think you sold the wrong machine there buddy....lol

 

The best stern intergrated machine to date...

 

I did enjoy it but had an offer and took it as I know I'll have no trouble getting one back down the track.

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  • 2 weeks later...
Finally finished adding my mods to my SWLE

 

[ATTACH=CONFIG]130615[/ATTACH]

 

[ATTACH=CONFIG]130617[/ATTACH]

 

[ATTACH=CONFIG]130616[/ATTACH]

 

[ATTACH=CONFIG]130618[/ATTACH]

 

Nice work ribbowz ,looking good !

 

One moment please while I fetch my human rotisserie so I can view them. lol

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  • 4 weeks later...

For those unaware, another code update - nothing major it seems

 

Moved to System 2.04:

- Added adjustments for backbox and cabinet speaker types to the service menu

UTIL->VOL. Supported speaker types are "8 OHM" and "4 OHM". The amplifier

power curve is appropriately adjusted for the selected speaker type.

- Added Maintenance Reboot support. The game will automatically reboot if it

has been on for more than 48 hours and has been idle for at least 15

minutes. A 15 second notification display will be presented and can be

postponed by pressing both flipper buttons, inserting a coin/bill, or

starting a game.

- Updated AD_TILT_DEBOUNCE minimum value to 750ms to avoid overly conservative

configurations.

- DIAG->NODE->COMM test would occasionally falsely report address collisions,

this has been corrected.

 

http://sternpinball.com/game-code/game-code-star-wars-le

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