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Batman 66 - the next Stern


chopchop

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New Batcode

 

V1.03.0 - Apr. 10, 2019

=======================

- Fixed a typo for the EGGHEAD 109 CHAMPION adjustment, it was displaying

EGGHEAD 47/48.

- Added more SLE speech.

- Fixed a typo for the BAT HIT TARGET (ATOMIC PILE) audit, it was

displaying BAT COMPUTER TARGET.

- Reworked the video clips for the minor villain select. These now

display unique still frames that correspond to each episode (and stage,

if progress has been saved) instead of a generic looping clip for each

villain that may or may not correspond to the episode being selected.

- Removed unusable video clips from the build.

- Implemented the "LOCKDOWN BUTTON BALL LAUNCH" adjustment; it was not

implemented.

- Re-ordered the score layouts so they are on top of everything else.

- Re-ordered the timers so they are underneath the static layer.

- Reworked text and integrated into display layers such that text can be

rendered on top of the video clips but underneath the score display

(the text will be clipped at the TV screen edges).

- Added new sounds.

- Fixed issues with penguin VUK not awarding penguin shots under certain

circumstances.

- Fixed "flaming end to player X" speech to happen only on the last ball

for the lowest scoring player with a bad score in a multi-player game.

- Synced some speech with video a bit better.

- Added some clips to bookworm 29/30 right target bank target award.

- Fixed an issue where the bookworm mode ep 29/30 was not killing the

queued effects before requesting an award effect.

- Fixed a problem with the penguin gadget that would cause the gadget

to not give a penguin shot.

- Reworked episode title text messages to use balanced quote characters.

- Reworked the Mr. Freeze mode to award the frozen shots first when the

gadget button is used (instead of adding a frozen shot, which makes the

mode more difficult to complete).

- Fixed issues with King Tut 27/28, 41/42, 87/88, 100, 117 and Mad Hatter

13/14, 69/70 not awarding shots from the turntable when the gadget button

was pressed.

- Corrected non-working game-specific non-volatile RAM settings that were

not being saved across power-ups.

- Fixed a problem with refresh timeouts for the control gate, the diverter,

and the lock post that would cause the devices to time out prematurely.

- Kill start effects before requesting award effects.

- Added lamp effects.

- Tweaked some switch debounce times (GADGET TARGETS).

- Fixed an issue with Shame 59/60 and Shame 115/116 where the mode was

not being marked started and thus could be replayed at any time without

having won any of the Mad Hatter modes.

- Added an audit for 6th coin slot.

- Cleaned up video clip speech. The speech is interrupted if a new video

clip runs and the new clip requests speech.

- Increased the volume of the villain escape music.

- Added SLE speech.

- Increased switch scores for egghead modes.

- Fixed an issue with the game start where any players added while the

"BATMAN" intro display effect was running would cause the music to cut

out.

- Adding a player no longer terminates all effects. Full screen effects

(extra ball lit, extra ball, mystery) are terminated; all others are

allowed to run.

- The bookworm mode was not crediting the gadget button press for the

first shot (turntable) during the mode. This has been corrected.

- Fix up video clip speech for bookworm; some speech was missing.

- Minor villain modes were not giving awards during the grace period.

This has been corrected.

- Added completed/total effects for minor villain small TVs.

- Added speech and text to penguin 3/4 super jackpot.

- Allow minor villain total/completed to run in small TVs before the TV

is removed at the end of the mode.

- Updated to system v2.26

- Updated to nodeboard firmware v0.38.0

- Updated TechAlert switch numbering to be consistent with the game manuals.

- Correct the delay between multiple Q24 knocker requests. Previously the

knocks would happen too rapidly and sound like a single loud knock. Now

there will be a 3/4 second delay between knocks. If the sound effect

knocker is also enabled, it will be syncronized with the Q24 knocker.

- Added Standard Adjustment #57 "PRICING FORMAT". Values are:

"STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/ MONETARY SYMBOL".

"MINIMAL" will replace consecutive identical coin/credit increments with "..".

"MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate

for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE,

or TAP.

USA 13 (as opposed to the currect active GAME PRICING) is used to demonstrate

the effects of the different options in the Service Menu as there is a

difference between STANDARD and MINIMAL formatting. (and there may not be in the current

active pricing).

STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00

- USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00

MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00

- USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00

STD W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00

- USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 6/$2.00

MIN W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 .. 7/$5.00

- USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 6/$2.00

- Updated Custom Pricing Editor - Uses button navigation to select and edit

fields. Use <BACK and NEXT> to select the "CREDIT" or "AT:" field and

EDIT to change their value. RESET has the options of setting the

custom price to the FACTORY default or CURRENT pricing as a starting

point for creating the custom price. RESET can also CLEAR the custom price

to create one from scratch. Use EXIT to save and install the custom

price. Added support to specify money format descriptions for: country

monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", "SWIPE", and "TAP".

- Updated Custom Coin Door Editor - RESET has the options of setting the

custom coin door to the FACTORY default or CURRENT settings as a starting

point for creating the custom coin door. RESET can also CLEAR the custom

coin door to create one from scratch. Added error message when attempting

to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or

all coin switches have zero PULSES set).

- Updated Pricing Table:

Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU, 2/$3.00 AU"

Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU"

Removed Italy 1 "1/EUR 0.50"

Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00"

Added New Zealand 3 "1/$2 NZ, 2/$3 NZ"

Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to "1/2 SwF, 2/4 SwF, 3/5 SwF"

Removed Switzerland 3 "1/2 SwF, 3/5 SwF"

Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP"

Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP"

Removed UK 6 "3/2.00 GBP"

Removed Portugal "1/EUR 0.50"

Removed Germany 1 "1/EUR 0.50"

Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00"

Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"

Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"

Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00"

Removed Euro 6 "2/EUR 0.50"

Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00"

Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00"

Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00"

Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00"

Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00"

Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00"

Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1, 4th 1, 5th 0, 6th 0"

Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1, 4th 1, 5th 0, 6th 0"

NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1, 4th 1, 5th 0, 6th 0" remains unchanged

Updated Austria default pricing to Euro 5

Updated Belgium default pricing to Euro 5

Updated Finland default pricing to Euro 5

Updated France default pricing to Euro 7

Updated Germany default pricing to Euro 2 and Euro Coin Door

Updated Greece default pricing to Euro 5

Updated Italy default pricing to Euro 5 and Euro Coin Door

Updated Netherlands default pricing to Euro 5

Updated Portugal default pricing to Euro 1 and Euro Coin Door

Updated Spain default pricing to Euro 5

Updated Switzerland default pricing to Switzerland 1

- Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings to/from a USB thumbdrive.

When restoring the settings to the SAME MACHINE, you can choose to restore:

"RESTORE ALL SETTINGS"

"RESTORE ALL ADJUSTMENTS"

"RESTORE ONLY STD ADJUSTMENTS"

"RESTORE ONLY HIGH SCORES"

"RESTORE ONLY AUDITS"

When using the saved settings with another machine of the SAME TITLE and MODEL (for example

settings file created on a DeadPool Pro and restoring to a different DeadPool Pro)

you can choose to restore:

"RESTORE ALL ADJUSTMENTS"

"RESTORE ONLY STD ADJUSTMENTS"

When using the saved settings with another machine of a DIFFERENT TITLE or MODEL (for example

settings file created on a DeadPool Pro and restoring to a Munsters Pro)

you can only choose to restore:

"RESTORE ONLY STD ADJUSTMENTS"

"RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below and

all Feature Adjustments.

"RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard Adjustments:

Custom Message

Custom Pricing

Custom Coin Door

"REPLAY TYPE"

"REPLAY PERCENTAGE"

"REPLAY AWARD"

"REPLAY LEVELS"

"REPLAY BOOST"

"SPECIAL LIMIT"

"SPECIAL AWARD"

"SPECIAL PERCENTAGE"

"FREE GAME LIMIT"

"EXTRA BALL LIMIT"

"EXTRA BALL PERCENTAGE"

"GAME PRICING"

"MATCH AWARD"

"MATCH PERCENTAGE"

"BALLS PER GAME"

"TILT WARNINGS"

"TILT DEBOUNCE"

"CREDIT LIMIT"

"FREE PLAY"

"KNOCKER VOLUME"

"START GAME ON CREDIT"

"GAME RESTART"

"TIMED PLUNGER"

"FLIPPER BALL LAUNCH"

"COINDOOR BALL SAVER"

"COMPETITION MODE"

"CONSOLATION BALL"

"PLAYER COMPETITION"

"TEAM SCORES"

"ALLOW HIGH SCORES"

"HIGH SCORE AWARD"

"GRAND CHAMPION AWARDS"

"HIGH SCORE #1 AWARDS"

"HIGH SCORE #2 AWARDS"

"HIGH SCORE #3 AWARDS"

"HIGH SCORE #4 AWARDS"

"HSTD INITIALS"

"HSTD RESET COUNT"

"COIN INPUT DELAY"

"LOST BALL RECOVERY"

"COIN DOOR DISABLE TILT"

"TIME FORMAT"

"PRICING FORMAT"

"FAST BOOT"

"LANGUAGE"

"PLAYER LANGUAGE SELECT"

"PLAY ATTRACT TUTORIAL VIDEOS"

"ATTRACT MODE B.BOX BRIGHTNESS"

"GAME PLAY B.BOX BRIGHTNESS"

"SERVICE MENU B.BOX BRIGHTNESS"

- Games will now persist ALL SETTINGS after a software update. This functionality will be available

in the game release AFTER the release which uses system 2.24.

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Woohoo!! Time to bust out the Bat Code Updater again.

 

See they’ve added an option to Save settings and scores etc. About time Stern!!!!

 

 

Sent from my iPhone using Tapatalk

Yeh great to hear...this pin is easily my favorite and just keeps geting better....
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  • 1 month later...
  • 5 months later...

Woohoo

 

New code:

V1.05.0 - Nov. 7, 2019

======================

- Joker #2 switch will no longer complain in the tech alert, as some games

were made without this switch.

- Fixed the size of the "HOW TO PLAY PINBALL" video clips in attract mode

so they fit properly inside the TV.

- Reversed the top lane lamps for skill shot so they now follow the flow

of the ball.

- Added compensation for game features when the shooter lane switch is

not working. Inhibit right loop and left loop switches from being scored

when the shooter lane switch is bad (the skill shot switch is used for

backup).

- Added SLE speech.

- Added support for the coin door interlock switch.

- Updated to system v2.35

- Updated to nodeboard firmware v0.52.0

- Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4,

with a default setting of 4. This can be used to limit the number

of players that can be added to a game.

- Added Service Menu selection UTIL->ENDGAME. This selection is only available

when there is an active game. When selected the operator will be prompted

to confirm that they wish to end the current game. Once confirmed and upon

exiting the Service Menu, the game will be in attract mode.

- Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:

"NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".

During an active game, if the LEFT FLIPPER+START BUTTONs are held for

two seconds, the game will be ended.

- Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times

a game is ended via the Service Menu or FLIPPER+START BUTTONs.

- Added Standard Adjustment "CREDIT FORMAT". Values are:

"ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION".

For a USA coindoor when inserting three quarters:

"REDUCED FRACTION" would display "1/4", "1/2", "3/4"

"ACTUAL FRACTION" would display "1/4", "2/4", "3/4"

- Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI"

- Updated instructions for RESTORE SETTINGS.

- Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after

BACKBOX SPEAKER TYPE.

- Added UTIL->RESET->VOL which will reset all audio settings to their

default values.

- Append (MAX) to the credit message if the number of credits equals

the CREDIT LIMIT adjustment.

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  • 3 weeks later...

Recently had a chance to play a bunch of games on BM66.

Its growing on me fast, great rule set, Lyman is truly a code master.

The wizard modes are intense and immersive.

Love me some Mr Freeze while the points pile up :D

 

 

Edited by Smithy
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Totally agree Smitty!! I think that game is played more thru the code and options to build your score huge, than the playfield shots [emoji106]

 

 

Sent from my iPhone using Tapatalk

 

Yeah man layout is good but not great, but chasing big scores while watching the machine explode with a 6 ball minor villain wizard mode and all the multipliers in the right spots sure is cool.

This basic guide from wiki is good for point production. :D

 

 

Ideal Big Points

Apply the 2X shot multiplier to the right orbit, the 3X to the left ramp, the 4X to the right ramp, then 5 and 6X to the turntable and scoop. The 6X on the scoop for bigger major villain scoring or the turntable for higher MB, wizard mode, and Egghead scoring.

Complete Bookworm first, then Mr. Freeze, then King Tut(s) until 5X main channel multiplier is reached. Shame and Egghead(s) after that.

Save villain multiballs for final stages of major villains. (except Catwoman 1 who has a limited number of mode shots)

Alternate minor villain seasons completed to reach minor villain wizard mode(s) multiple times.

Stack Shame (if still MB) or Minor villain wizard mode with Villain Escape to drastically increase Villain Escapes value.

No more “Shame all day” as of v1.02

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