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Thread: Black Knight Sword of Rage

  1. #281
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    NEW CODE! V1.0.0 released today for Pro, Premium and LE. I had wondered if the delay in bringing the new Pro code out was to wait until 1.0.0. Can't wait to get this installed tonight for the weekend

    I've copied the release notes for the Pro and LE versions below (I'm guessing the Premium will be the same as LE?).


    PRO V1.00 - July 24, 2019
    ==========================
    Fixed:
    - Fixed an issue that sometimes prevented a player from starting super features.
    - During ball search, the right drop target bank would always try to reset 3
    times. This has been changed to try up to 3 times if the bank fails to reset.
    - Fixed the formatting of high score entries that did not show score on enter
    initials screens.
    - Fixed an issue in Hell Hand mode where players could sometimes have an
    incorrect number of shots remaining.
    - Fixed an issue in Lich Lords mode where when multiple shots were collected
    at once they would not always advance toward a KNIGHT letter.
    - Fixed an issue where adjustment "Attract Flipper Speech" would not control
    flipper speech.
    - Fixed an issue which could infrequently cause the flail to move at a slow
    speed when it should have been in the open position.
    - Fixed an issue where the Ball Saved animation could show when the ball was
    not saved.

    Tweaked:
    - Refactored Black Castle mode.
    - Increased scoring for all shots.
    - Timer set to 99 seconds.
    - Black Castle mode requires hitting all 3 center shots, then hitting a
    remaining outside shot.
    - After hitting an outside shot, the center 3 shots are lit again with
    added difficulty to hitting the flail and shield devices.
    - Once 4 sets of inner shots are completed, as well as 4 outer shots, the
    shield will raise for a shot to start RAGE MULTIBALL.
    - Final shot scoring includes a bonus for time remaining.
    - If Black Castle mode times out, or is not completed, the Black Knight
    survives and all modes become available once again.

    - Changed default mode difficulty to EASY for all modes.
    - After every time playing Black Castle mode during a game, all modes will
    increase by 1 difficulty level up to the max difficulty level.

    - Modified super feature timer. Timer now pauses during multiball.
    - Default super feature time is now 20 seconds. Max time is 30 seconds.
    Starting a new super feature adds 15 seconds.

    - Increased the base scoring for WAR Hurryups to 2,000,000.
    - Changed display effect priority when WAR Hurryups were running so you
    can see the value of collected hurry-ups when a higher priority mode was
    running.
    - Changed the WAR Hurryup final shot display effect to show the value
    collected at the final shot before going to mode total.

    - Changed Extra Ball display effect to wait for other display effects.
    - Changed Extra Ball is Lit display effect to allow flipper buttons to
    dismiss.
    - Modified the Extra Ball light show to keep all the GI on.

    - Changed KNIGHT Spellout display effect to wait for mode shot display
    effects.
    - Changed Hold Bonus so it cannot be chained together from a previously held
    bonus.
    - Modified POWER rules. POWER will only last until end of ball, mode
    completed, or mode timed out.
    - Changed Black Knight's Eyes to pulse throughout the game.
    - Boosted the vocals in the Retro and Ransom multiball tunes.
    - Increased volumes of RANSOM sound effects.
    - Changed Black Knight's mask color to green when he announces a ball lock.
    - Improved handling of outlane ball save during situations where multiball
    ball saver is active or in grace period.
    - Modified the Triple Knights lock light shows to include backbox lamp
    effects.
    - Changed the relight shots in Lich mode to the same color as unfreeze shots.
    - Changed the rules for WAR and RAGE lanes to keep the same lanes lit for a
    player on their next ball in play.
    - Volume Adjustments and Tweaks.
    - Install Competition Mode sets
    - LAST CHANCE MODE ENABLED to NO
    - PLAY BLACK KNIGHT INTRO to NO


    New:
    - Added RAGE Wizard Mode.
    - Started by defeating the Black Knight.
    - Frenzy-based scoring.
    - 6-Ball multiball.

    - Added RANSOM Wizard Mode
    - Lit by spelling KNIGHT a second time in a single game.
    - Started by shooting the left VUK.
    - Classic Black Knight 2000 Sounds, Speech, and 14-Segment Display.
    - Timed 60 Second 3-Ball Multiball. The ball saver does not expire.
    - +5x Bonus
    - FLAIL = MILLIONS
    - ORBITS = 750,000
    - WAR = MILLIONS
    - EXTRA BALL IS Lit
    - EVERYTHING IS LIT

    - Added scoring increases to the base value of modes.
    - Each mode completed boosts a new mode's starting value by 200,000.
    - All modes boosted by 950,000 after Black Castle is played.
    - Additional shots to the flail before starting the mode will boost the
    starting value of the mode.

    - Added U-Turn scoring. U-Turns are lit by shooting an orbit shot. U-Turns are
    started by making another orbit shot and will open the gates. Making
    U-Turn shots in succession without hitting another shot will increase scoring
    and progress toward Extra Ball (Default 25 U-Turns.)

    - Display Effects
    - Added text to mode award display effects showing shots remaining for KNIGHT
    letter and shots remaining for mode completion.
    - All modes when completed now have a (monster name) defeated display effect.
    - Added a Triple Knights lock status screen to instant info.
    - Added the pending super jackpot value to the game interface.
    - Added Black Knight Sword of Rage game logo to power on display.
    - Added U-Turn high score entry.
    - Added a Black Knight icon to diagnostics menu.

    - Lamp Effects
    - Added a light show for building Sword of Rage power at the right drop target
    bank.
    - Added additional light effects to indicate when POWER is active during a
    mode.
    - Added skill shot and super skill shot lamp effects.
    - Added KNIGHT spellout letter award light show.
    - Added light shows for War Hurryup shots and War Hurryup Complete.
    - Added light show for Match sequence.

    - Sound Effects
    - Added mode complete and mode timeout sound effects.
    - Added new Black Knight speech to mode progression after a few modes
    have been completed.
    - Added speech to KNIGHT spellout display effect.
    - Added speech for Extra Ball, Extra Ball is Lit, and Shoot Again.
    - Added additional speech calls for mode intros.

    - Added shaker motor to the game intro when the Black Knight screams.




    Moved to System 2.31:
    Updated to nodeboard firmware v0.49.0

    Added Service Menu selection UTIL->ENDGAME. This selection is only available
    when there is an active game. When selected the operator will be prompted
    to confirm that they wish to end the current game. Once confirmed and upon
    exiting the Service Menu, the game will be in attract mode.

    Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:
    "NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".
    During an active game, if the LEFT FLIPPER+START BUTTONs are held for
    two seconds, the game will be ended.

    Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times
    a game is ended via the Service Menu or FLIPPER+START BUTTONs.

    Added Standard Adjustment "CREDIT FORMAT". Values are:
    "ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION".
    For a USA coindoor when inserting three quarters:
    "REDUCED FRACTION" would display "1/4", "1/2", "3/4"
    "ACTUAL FRACTION" would display "1/4", "2/4", "3/4"

    Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI"






    LE V1.00 - July 24, 2019
    ==========================
    Fixed:
    - Fixed an issue where the catapult lock light show did not always play in
    sync with the display effect for the lock.
    - Fixed an issue that sometimes prevented a player from starting super features.
    - During ball search, the right drop target bank would always try to reset 3
    times. This has been changed to try up to 3 times if the bank fails to reset.
    - Fixed an issue where the Loop Champion high score could not be above 5
    loops.
    - Fixed the formatting of high score entries that did not show score on enter
    initials screens.
    - Fixed an issue in Hell Hand mode where players could sometimes have an
    incorrect number of shots remaining.
    - Fixed an issue in Lich Lords mode where when multiple shots were collected
    at once they would not always advance toward a KNIGHT letter.
    - Fixed an issue where adjustment "Attract Flipper Speech" would not control
    flipper speech.

    Tweaked:
    - Refactored Black Castle mode.
    - Increased scoring for all shots.
    - Timer set to 99 seconds.
    - Black Castle mode requires hitting all 3 center shots, then hitting a
    remaining outside shot.
    - After hitting an outside shot, the center 3 shots are lit again with
    added difficulty to hitting the flail and shield devices.
    - Once 4 sets of inner shots are completed, as well as 4 outer shots, the
    shield will raise for a shot to start RAGE MULTIBALL.
    - Final shot scoring includes a bonus for time remaining.
    - If Black Castle mode times out, or is not completed, the Black Knight
    survives and all modes become available once again.

    - Changed default mode difficulty to EASY for all modes.
    - After every time playing Black Castle mode during a game, all modes will
    increase by 1 difficulty level up to the max difficulty level.

    - Modified super feature timer. Timer now pauses during multiball.
    - Default super feature time is now 20 seconds. Max time is 30 seconds.
    Starting a new super feature adds 15 seconds.

    - Increased the base scoring for WAR Hurryups to 2,000,000.
    - Changed display effect priority when WAR Hurryups were running so you
    can see the value of collected hurry-ups when a higher priority mode was
    running.
    - Changed the WAR Hurryup final shot display effect to show the value
    collected at the final shot before going to mode total.

    - Changed extra ball display effect to wait for other display effects.
    - Changed Extra Ball is Lit display effect to allow flipper buttons to
    dismiss.

    - Changed KNIGHT Spellout display effect to wait for mode shot display
    effects.
    - Modified POWER rules. POWER will only last until end of ball, mode
    completed, or mode timed out.
    - Changed Black Knight's Eyes to pulse throughout the game.
    - Boosted the vocals in the Retro and Ransom multiball tunes.
    - Increased volumes of RANSOM sound effects.
    - Raised the left drop target any time the player goes into the castle VUK in
    single-ball play.
    - Changed rules so upper playfield loops are only added to bonus on that ball
    and do not carry bonus value throughout the game.
    - Changed add-a-ball so it can now be awarded on the left drop target.
    - Changed Black Knight's mask color to green when he announces a ball lock.
    - Changed Hold Bonus so it cannot be chained together from a previously held
    bonus.
    - Added Millions PLUS scoring to Flail and LOOP during RANSOM Multiball.
    - Changed Macin' Loops display effect priority so it would not show during
    RANSOM multiball.



    New:
    - Added RAGE Wizard Mode.
    - Started by defeating the Black Knight.
    - Frenzy-based scoring.
    - 6-Ball multiball.

    - Added scoring increases to the base value of modes.
    - Each mode completed boosts a new mode's starting value by 200,000.
    - All modes boosted by 950,000 after Black Castle is played.
    - Additional shots to the flail before starting the mode will boost the
    starting value of the mode.

    - Added U-Turn scoring. U-Turns are lit by shooting an orbit shot. U-Turns are
    started by making another orbit shot and will open the gates. Making
    U-Turn shots in succession without hitting another shot will increase scoring
    and progress toward Extra Ball (Default 25 U-Turns.)

    - Added Catapult Lock difficulty adjustment.
    - On Hard setting, a player can only light 1 more lock than they already have
    locked.
    - Competition install sets Catapult Lock difficulty to MEDIUM.
    - Added an adjustment to keep left drop target raised during multiball.
    - Game Adjustment #29 DROP TARGET UP IN MBALL defaults to YES

    - Display Effects
    - Added text to mode award display effects showing shots remaining for KNIGHT
    letter and shots remaining for mode completion.
    - All modes when completed now have a (monster name) defeated display effect.
    - Added a Triple Knights lock status screen to instant info.
    - Added the pending super jackpot value to the game interface.
    - Added Black Knight Sword of Rage game logo to power on display.
    - Added U-Turn high score entry.
    - Added a Black Knight icon to diagnostics menu.

    - Lamp Effects
    - Added a light show for building Sword of Rage power at the right drop target
    bank.
    - Added additional light effects to indicate when POWER is active during a
    mode.
    - Added skill shot and super skill shot lamp effects.
    - Added KNIGHT spellout letter award light show.

    - Sound Effects
    - Added mode complete and mode timeout sound effects.
    - Added new Black Knight speech to mode progression after a few modes
    have been completed.
    - Added speech to KNIGHT spellout display effect.
    - Added sound effect for upper playfield lock kickout warning.


    Note:
    - Score balancing has been updated for this release. Scores earned on previous
    releases will be reset when moving to v1.00.0.





    Moved to System 2.31:
    Updated to nodeboard firmware v0.49.0

    Added Service Menu selection UTIL->ENDGAME. This selection is only available
    when there is an active game. When selected the operator will be prompted
    to confirm that they wish to end the current game. Once confirmed and upon
    exiting the Service Menu, the game will be in attract mode.

    Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:
    "NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".
    During an active game, if the LEFT FLIPPER+START BUTTONs are held for
    two seconds, the game will be ended.

    Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times
    a game is ended via the Service Menu or FLIPPER+START BUTTONs.

    Added Standard Adjustment "CREDIT FORMAT". Values are:
    "ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION".
    For a USA coindoor when inserting three quarters:
    "REDUCED FRACTION" would display "1/4", "1/2", "3/4"
    "ACTUAL FRACTION" would display "1/4", "2/4", "3/4"
    Eschew the standard. Turn the paradigm upside down.

  2. #282
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    Got my Titans installed last night, although found I was short a couple of post rings and 1 inch ring for the right war lane. It's great having Bioba stocking Titans now so you can easily order a few without worrying about overseas shipping costs and time. I'll get the last few installed next week when they arrive.

    I'm happy with the orange. Red probably would have worked well too.





    Eschew the standard. Turn the paradigm upside down.

  3. #283
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    I continue to make my favorite game even better. I should stop since I'm wanting to add another game to my line up, but this upgrade is one I wanted to do before getting the machine. I purchased a PinSub adapter so I could hook up an external sub woofer.



    It plugs directly into the board and the original cable attaches to the other end of the PCB. You then run a cable from the jack on the left side down to the external sub woofer. I LOVE how it sounds



    Next up are a couple of small mods from Tilt graphics. A lockdown bar accent and rail decals. They also sent me a free set of decal for the flippers, but I don't plan to install them. The artwork on them isn't mirrored, so you would end up with the art on one side upside down.



    The rail decals get applied to the two side rails and smaller shooter lane rail. It just gives a little more character to the otherwise flat black rail.





    There are two wood grain gate decals included in the set too, which were installed at the top of the playfield.



    The lockdown bar accent was installed next.



    There are still a couple more things I'd like to get - back lit flipper buttons and a face plate for the shooter rod housing. But I'll hold off on those for now.

    Still loving this game. It kicks my butt on a regular basis, but keeps me going back for more. The 1.0 code update is excellent, although I hope they give you a setting in a future release that lets you tone down the soft call outs. They occur way too early on your journey and too frequently.
    Eschew the standard. Turn the paradigm upside down.

  4. #284
    Join Date
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    Quote Originally Posted by Jesder View Post
    I continue to make my favorite game even better. I should stop since I'm wanting to add another game to my line up, but this upgrade is one I wanted to do before getting the machine. I purchased a PinSub adapter so I could hook up an external sub woofer.

    http://www.enteryourinitials.com/ima...t_pinsub_1.jpg

    It plugs directly into the board and the original cable attaches to the other end of the PCB. You then run a cable from the jack on the left side down to the external sub woofer. I LOVE how it sounds

    http://www.enteryourinitials.com/ima...t_pinsub_2.jpg

    Next up are a couple of small mods from Tilt graphics. A lockdown bar accent and rail decals. They also sent me a free set of decal for the flippers, but I don't plan to install them. The artwork on them isn't mirrored, so you would end up with the art on one side upside down.

    http://www.enteryourinitials.com/ima...ls_lockbar.jpg

    The rail decals get applied to the two side rails and smaller shooter lane rail. It just gives a little more character to the otherwise flat black rail.

    http://www.enteryourinitials.com/ima...l_decals_1.jpg

    http://www.enteryourinitials.com/ima...l_decals_2.jpg

    There are two wood grain gate decals included in the set too, which were installed at the top of the playfield.

    http://www.enteryourinitials.com/ima...ate_decals.jpg

    The lockdown bar accent was installed next.

    http://www.enteryourinitials.com/ima...bar_accent.jpg

    There are still a couple more things I'd like to get - back lit flipper buttons and a face plate for the shooter rod housing. But I'll hold off on those for now.

    Still loving this game. It kicks my butt on a regular basis, but keeps me going back for more. The 1.0 code update is excellent, although I hope they give you a setting in a future release that lets you tone down the soft call outs. They occur way too early on your journey and too frequently.
    Good to see you're enjoying modding your game... pretty much a must have I think the pinnovstors mod.

  5. #285
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    BKSOR LE Unboxing to attend tomorrow night! ...

    Looking forward to it!
    Last edited by razorsedge; 5th August 2019 at 11:52 AM.

  6. #286
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    LE is great, mini playfield really ads to the game. Got to start Catapult Multiball while the other multi was running.
    Black Knight 1980 mode is super cool, not sure if that’s on the pro, never got it before if it is.
    Cool mode to restart game at the end, only top playfield is active, have 30 seconds to manually plunge balls & lock 3 in the catapult (top playfield), if successful the game restarts!

  7. #287
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    Quote Originally Posted by Replay View Post
    Black Knight 1980 mode is super cool, not sure if thatís on the pro, never got it before if it is.
    Yep, it's on the Pro. Same with Ransom mode too (BK2K retro - achieved by spelling Knight a second time).
    Eschew the standard. Turn the paradigm upside down.

  8. #288
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    Got my BKSOR LE on Monday. Literally only had 3 games on it. First game I was blitzing it but ironically had to walk away to let Rod who delivered it out. I had already cracked an extra ball. But by the time I came back my game was auto launched into oblivion lol. Next couple of games were nothing like that. Hoping to get some decent games in tonight. But loving it so far, great looking machine, love the animations as well. I thought DP LE was a great effort by Stern but BKSOR is amazing. Things are really looking up for Stern, looks like solid competition has helped them up their game so to speak. Keen next to see how good Stern JP is.

  9. #289
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    Played PRO today at Time zone Cooly.
    Hated it at first.
    Bricked shots so close to flippers, the ball was back at flippers , or STDM in a millisecond.

    Persisted.

    Ended up getting some half decent games and started to enjoy the game about an hour into it.

    The constant feed to the top of the right sling, the difficult to reach magna save button and the voice callouts bothered me, just a little.

    Everything else was very good.
    Game seems it could be deep enough, BK toy is very nice as is backboard flame effect and animations are fantastic, much better than they look when looking at online videos.

    Shots are HARD and brutal, but enjoyable too.
    Cab art , pf art and cab art I liked it all too.

    Very nice overall.
    Congrats to owners

  10. #290
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    Quote Originally Posted by Wotto View Post
    Played PRO today at Time zone Cooly.
    If you’re still on the Gold Coast, head up to Level Up Arcade, Oasis Centre Broadbeach, can play the LE there.

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