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Thread: Your Favourite Ways The Ball Rolls.

  1. #1

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    Your Favourite Ways The Ball Rolls.

    I'm after suggestions on playfield layout. There are many ways a ball can roll on a pinball but I want to know what parts of a layout you actually like. Not after "wizard mode on ***** but more something like, the right lanes behind the slingshot on Stern's Pinball Party or the waterfall lane on Paragon etc.

    One of my favorites is how the ball goes up the left lane, travels right over the upper playfield, comes back down the right side and shoots back across the middle of the playfield on Bally's World Cup 94. The consequences of the shot aren't really important for this opinion piece, just the fact you like to see something the ball does on a machine.

  2. #2

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    Ramps on munsters especially the one that goes behind the pf. Always liked that concept

  3. #3

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    Kick backs are AWESOME and I always love a good saucer or VUK shot.

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    Horse shoe on Swords of Fury

  5. #5

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    I love the behind the flipper to the inlanes on flintstones
    In: Houdini, Iron man, TWDLE, Whitewater, WOZ and Xmen
    Out: Avengers Hulk, BOP, Bram Stroker's Dracula, Demolition man, Elvis, Flintstones, Frank Thomas Big Hurt, Frankenstein, The Getaway:HS2, Gorgar, Grand Slam, Hobbit, Judge Dredd, Lord of the Rings, METPrem, Roadshow, Shadow, Spider-Man, STTNG, WCS, Wheel of Fortune, Wild life, WWELE

  6. #6

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    Return gates on outlanes if you are brave enough to give it a nudge.
    Also pop between flitters in Spanish Eyes.
    ************************************************** *******************
    Remember--The early bird catches the worm, but the second mouse gets the cheese!

  7. #7

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    Inner left orbit (Riot) on TWD. Kicker (War Machine) on IM. Right ramp on AS. Left orbit between pops on KISS. Outer loop on MDN.

  8. #8

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    I know many don't rate it...but flow on ramps and orbits on Tom...love it especially set up fast.

  9. #9

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    Quote Originally Posted by pinball god View Post
    Ramps on munsters especially the one that goes behind the pf. Always liked that concept
    Any ramp that doesn't bloke the view by going over the playfield I like but the Munsters ramps do look very impressive...

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    Quote Originally Posted by Oldskool1969 View Post
    Kick backs are AWESOME and I always love a good saucer or VUK shot.
    I like a machine that stops the ball momentarily in a hole, saucer or VUK but through working on machines I learnt to hate the VUK solely based on reliability

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    Quote Originally Posted by jason1 View Post
    Horse shoe on Swords of Fury
    Yep that is a beautiful shot. Much better than the Bally SS version of the loop dead in the middle of the machine. Well designed to return the ball to the opposite flipper.

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    Quote Originally Posted by Audioenslaved View Post
    I love the behind the flipper to the inlanes on flintstones
    I had to look this one up and that is one of the most innovative ways to get the ball to the other flipper without blocking the view of the playfield I have seen although I don't like the idea of having plastic in front of the arch. I think the same idea would have been better concealed inside the arch. Still, I really love that one.

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    Quote Originally Posted by furballx View Post
    Return gates on outlanes if you are brave enough to give it a nudge.
    Also pop between flitters in Spanish Eyes.
    Like on some Bally SS machines like Viking, Centaur etc?. I loved that idea when it came out.

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    Quote Originally Posted by Timbo View Post
    Inner left orbit (Riot) on TWD. Kicker (War Machine) on IM. Right ramp on AS. Left orbit between pops on KISS. Outer loop on MDN.
    Give me a chance, I need to watch a couple of YouTube gameplay videos to see those ones. They are all ones I can't recall off the top of my head.

  10. #10

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    Acdc ramps
    live between the flip and the tilt

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