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Thread: Amusement Worx 2019 SA MASTERS 13-15 September

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    Amusement Worx 2019 SA MASTERS 13-15 September

    Amusement Worx is pleased to be hosting the SA Masters for 2019.

    Amusement Worx Logo.jpg

    As the 2019 pinball calendar is filling up quickly, we have locked in dates very early and planning is already under way.

    There will be SIX IFPA tournaments held over the three days.

    IFPA Logo II.jpg

    VENUE ADDRESS

    Amusement Worx is at 285-287 Torrens Road West Croydon 5008 SA.

    It's a great central location. About 10 minutes from the city centre.

    For all thoses players familiar with the venue, all the video games, novelty games etc are going to be taken out of the main room for the event. So there will be plenty of space.



    SPONSORED BY

    Allpro audio.jpg supplying audio equipment


    GRANT STEPHENS is donating several machines


    Copy of dickeson's logo.png are supplying machines at a reduced rate


    Copy of SA Trophy and Badge.jpg are supplying the trophies at a discount



    TOURNAMENTS

    The details will be regularly updated but at this stage of planning the timing and tournament formats for the three days will be:

    FRIDAY SEPTEMBER 13

    9.30am: Qualifying for Pump-and-Dump Best Game Tournament commences. Qualifying on 4 machines.

    9.30-3.30pm: Papa Style Best Game Card Qualifying on 7 machines. Players get to choose their 7 machines. Unlimited cards per player.
    4-7pm: Best Game Finals. Single elimination (best of 5 or 3) for max 16 players.

    8-10.30pm: Flip Frenzy 1 (or Head-to-head matchplay).

    SATURDAY SEPTEMBER 14

    9.30-6pm: The SA Masters Main Event. Group Matchplay Qualifying (6 rounds of 3 matches. Old, Mid, New machine groupings in each round).

    7-11pm: Group Knockout. Three strikes.

    SUNDAY SEPTEMBER 15

    9-12.30pm: SA Masters Main Event Finals. Top 16 qualifiers. Group Elimination Bracket.

    12.30-2pm: Pump-and-Dump Tournament Finals. Top 8 qualifiers. Single Elimination best of 3 Bracket.

    2-5pm: Flip Frenzy 2 (or Head-to-head matchplay). Be aware, interstate players will need to allow about 30-45 minutes to get to Adelaide Airport from the venue to be really safe. I regularly do it in 15 minutes.

    THERE WILL BE THE USUAL TROPHIES AND CASH PRIZES



    REGISTRATION

    At this stage the number of players has been opened out to 52. If needed, we will then have a reserve list. If the reserve list reaches 8 people, we will consider hiring a venue to accomodate more than 52 players.

    We have now reached our cap of 52 registered players for the event

    Please feel free to register on a WAIT LIST as there may well be registered players who pull out.

    REGISTRATION IS OPEN

    This means players should register their place ASAP. When payment is opened up closer to the event, upon receipt of payment your place will be confirmed.

    You can register by private messaging me or by ringing/messaging me if you have my mobile number.

    REGISTERED PLAYERS:

    1. Grant Stephens (PAID all-in, 5XL Black)
    2. Amity Wells (PAID BG, FF1, GM, G-KO, XL Grey)
    3. Gary Regan (PAID all-in, L Black)
    4. Ray Gillett (PAID all-in, L Black)
    5. George Choimes (PAID all-in)
    6. Tom Casey (PAID all-in, L N-Blue)
    7. Stephen Vari (PAID all-in, L N-Blue)
    8. Peter Milner (PAID BG, GM, G-KO, FF2, L Grey)
    9. Scottie Taylor (PAID all-in, 2XL Black)
    10. Darren Bonnett (PAID all-in, 2XL Black)
    11. Vincent Rossis (PAID FF2, M Black)
    12. Chris Craft (PAID all-in, 3XL Black)
    13. Greg Siegele (PAID all-in, ?)
    14. Matthew Owen (PAID all-in, L Black)
    15. Rob Macauley (PAID all-in, 3XL Black)
    16. Peter Opitz (PAID G-KO, XL Black)
    17. Ronald Opitz (PAID all-in, 2XL Black)
    18. Stelios Michas
    19. Jamie Linke (PAID FF1, GM, G-KO, FF2, L Black)
    20. Julien Greening
    21. Greg Gee (PAID all-in)
    22. Lou Martire (PAID all-in)
    23. Andrew Heitmann
    24. Steve Dite (PAID all-in, XL Black)
    25. Justin Withnell (PAID all-in, XL N-Blue)
    26. Zac Veron (PAID all-in, XL Grey)
    27. Michael Kerylidis
    28. Colin Tattoli (PAID all-in, XL Black)
    29. Tim Freedman (PAID all-in, XL Black)
    30. Tim Polkinghorne
    31. Ted Woods
    32. Betz Earl
    33. Rodney Papish (PAID all-in, XL Grey)
    34. John Kleeman (PAID all-in)
    35. Michael Costalos (PAID all-in)
    36. Ian Crunney
    37. Nicolas Noben
    38. Rob McIntyre
    39. Luke Smith
    40. Curtis Sahariv (PAID all-in, M Black)
    41. Simon Peel (PAID all-in)
    42. Ro Kennedy (PAID GM)
    43. Steven De Rijk
    44. Stuart Thornton
    45. Josh Jaeger
    46. Shane Redfern (PAID all-in, XL Black)
    47. Robert Britos (PAID all-in, L Black)
    48. Leith Stuart (PAID all-in, 2XL Grey)
    49. Paul Vari
    50. Anton Kelava
    51. Jimmy Grant (PAID all-in, L ?)
    52. Stephen Franchi (PAID all-in)
    53. Wayne White

    SPREAD THE WORD. We really want to fill all the places and build the SA Masters.



    PAYMENT IS NOW OPEN FOR THE EVENT

    PLEASE DO NOT PAY IF YOU ARE NOT ON THE LIST OF REGISTERED PLAYERS!

    PRICING OPTIONS:

    1. ALL IN INCL. T-SHIRT: $140

    2. ALL IN NOT INCL. T-SHIRT: $125

    3. INDIVIDUAL EVENTS:
    - FRI BEST GAME: $30
    - FRI EVENING FLIP FRENZY 1: $25
    - SAT MAIN EVENT QUALIFYING WITH FINALS SUNDAY MORNING: $40
    - SAT EVENING GROUP KNOCKOUT: $20
    - SUN AFTERNOON FLIP FRENZY 2: $25

    4. T-SHIRTS: $20

    BANKING DETAILS FOR PAYMENT:

    Name: Paul Michell
    BSB: 105 015
    Acc No: 136 226 140

    When making your payment please be clear with your name and give a T-shirt size if ordering a T-shirt. It would be a good idea to indicate you have paid by putting a post on this thread

    As soon as funds clear I will mark your name as paid on this thread.

    CLOSING DATE FOR PAYMENTS IS FRIDAY JULY 12TH.

    We are making the pay-by-date early so that interstate players who want to enter to fill any available places will hopefully still BE ABLE TO GET CHEAPER FLIGHTS AND ACCOMODATION.

    PLEASE NOTE:

    All T-shirts must be ordered and prepaid before the event when players pay for the tournaments.

    We don't want the hassle of having spare T-shirts on hand for sale at the event.



    MACHINE LIST

    Please note: this is the list of machines we have to choose from thus far. It is not final and will be subject to change. The aim is for 20 machines in the main room, plus 4 machines for the pump-and-dump and 3 spare machines in the workshop area.

    The plan is to have 6 old, 7 mid and 7 new in the room with one spare from each category.

    OLD
    Top Score (Gottlieb 1975)
    Strikes and Spares (Bally 1978)
    Joker Poker (Gottlieb 1978)
    Power Play (Bally 1978)
    Sinbad (Gottlieb 1978)
    Blackjack (Bally 1978)
    Harlem Globetrotters (Bally 1979)
    Pinball Pool (Gottlieb 1979)
    Seawitch (Stern 1980)
    Elektra (Bally 1981)
    Barracora (Williams 1981)
    [plus 2 more which will be a surprise ]

    MID
    Alien Star (Gottlieb 1984)
    Devil King (Tecnoplay - Zaccaria 1987)
    Space Station (Williams 1987)
    Swords of Fury (Williams 1988)
    Earthshaker (Williams 1989)
    Checkpoint (Data East 1991)
    Star Wars (Data East 1992)
    Creature From the Black Lagoon (Bally 1992)
    The Addams Family (Bally 1992)
    Fish Tales (Williams 1992)
    White Water (Williams 1993)
    Judge Dredd (Bally 1993)
    The Getaway High Speed II (Williams 1993)
    Rocky & Bullwinkle (Data East 1993)
    Start Trek the Next Generation (Williams 1993)
    Red and Ted's Road Show (Williams 1994)
    The Shadow (Bally 1994)
    Mary Shelley's Frankenstein (Sega 1995)
    Batman Forever (Sega 1995)
    Baywatch (Sega 1995)
    Dirty Harry (Williams 1995)
    Pinball Magic (Capcom 1995)
    Johnny Mnemonic (Williams 1995)
    Cirqus Voltaire (Bally 1997)
    Godzilla (Sega 1998)

    NEW
    Pirates of the Caribbean (Stern 2006)
    World Poker Tour (Stern 2006)
    Avatar LE (Stern 2010)
    Iron Man (Stern 2010)
    Avengers Hulk (Stern 2012)
    X-Men LE (Stern 2012)
    Star Trek Pro (Stern 2013)
    Game of Thrones LE (Stern 2015)
    Total Nuclear Annihilation (Spooky Pinball 2017)
    Guardians of the Galaxy Pro (Stern 2017)
    Dialed In! (Jersey Jack 2017)
    plus 2 from Dickeson's, the choices at this stage are:
    Star Wars Pro
    Ghostbusters
    Iron Maiden Pro
    ?? By the time of the event recent releases will arrive! Hopefully The Munsters & Black Knight.


    TOURNAMENTS IN DETAIL

    BEST GAME TOURNAMENT

    Friday qualifying 9.30-3.30pm, finals 4-7pm.

    1. We are running a PAPA style best game tournament with single elimination finals using matchplay events.
    2. For players who have entered the best game tournament there is NO WARM-UP during the qualifying period and all games played, count. No game re-starts are allowed.
    3. Qualifying is PAPA style best game card.
    4. There will be unlimited 7 game cards available during qualifying. Entry fee includes unlimited cards.
    5. Players can choose 7 different machines to play on each card from the list of qualifying machines.
    6. After completing a game, players must have their score verified by an official. Selfies are not allowed.
    7. Players must complete 7 games per card. Players are not allowed to abandon a card - after 4 games for example - and ask for a new card.
    8. Each players highest scoring card will count toward their qualifying position.
    9. After qualifying, non meaningful ties will be broken by a random event - such as a coin toss. Meaningful ties will be broken by a single game play-off on a machine chosen at random using a list randomiser.
    10. 50% of the qualifying field up to a maximum of 16 players will qualify for the finals.
    11. Finals will be single elimination best of three or five games on different machines chosen from the list of finals machines.
    12. Players will be seeded according to their qualifying posititon.
    13. The higher ranked qualifier for game one of each best of three/five has the choice of either: machine played OR going first or second. For game two the lower ranked player has choice etcetc.
    14. In order to keep the finals progressing, players must choose from an available machine. There will be no waiting for a machine to become available. We need to do this as the tournament schedule is tight!

    DETAIL:
    1. TOURNAMENT NAME: Amusement Worx 2019 SA Masters Best Game Tournament.
    2. TOURNAMENT DIRECTOR: Simon Wisbey.
    3. EMAIL:
    4. LOCATION: Amusement Worx, 285-287 Torrens Road West Croydon 5008 SA.
    5. PRIVATE: No.
    6. DATE: September 13th.
    7. TIME: 9.30-3.30pm qualifying, 4-7pm finals approx.
    8. FEE: $30
    9. WEBSITE LINK:
    10 FORMAT DETAILS: Best game card with single elimination finals.
    Qualifying: PAPA Style Best Game Card.
    1) Scoring system: Linear.
    2) Max. number of cards: Unlimited.
    3) Cards scoring: All cards are awarded points. Each players' best card is used for standings.
    4) Number of games per card: Each card will consist of 7 games.
    5) 50% of the qualifying field up to a maximum of 16 players will qualify for the finals.
    6) After qualifying, non meaningful ties will be broken by a random event - such as a coin toss. Meaningful ties will be broken by a single game play-off on a machine chosen at random using a list randomiser.
    Finals: Single elimination best of three or five games on different machines.
    1) Seeding: According to qualifying position.
    2) The higher ranked qualifier for game one of each best of three/five has the choice of either: machine played OR going first or second. For game two the lower ranked player has choice etcetc.
    3) Event: Main.
    11. ESTIMATED # OF PLAYERS: 52.
    12. MEANINGFUL # OF GAMES PLAYED/TGP: 74% with best of 3 single elim finals or 98% with best of 5 single elim finals.
    13. UNLIMITED QUALIFYING: Yes.
    14. QUALIFYING HOURS: 6


    FLIP FRENZY 1

    Friday evening from 8-10.30pm approx.

    1. We are running a flip frenzy tournament using matchplay events - no more paper!!
    2. Thanks to Andreas Haugstrup Pedersen for putting the programme on Matchplay. The matchplay programme he has created can deal with many different situations - machine malfunction, player not responding when name called etcetc.
    3. Once all players have registered we will decide on how many machines to use - up to a maximum of 20.
    4. When the tournament starts each machine is randomly assigned 2 players. The remaining players are placed in a queue.
    Thanks to @rotordave for the following rules, which I have pretty much copied from his thread.
    5. When a match is completed:
    - BOTH players go to the desk to report the result. The winner scores a WIN (1 point) and the loser scores a LOSS (-1 point).
    - regardless of the result, the player who was player 2 in the game is placed at the rear of the queue and player 1 returns to the machine with his/her next opponent. The new player will play as PLAYER 1 in the new game and the returning player as PLAYER 2.
    - the process is repeated for all matches.
    6. When a player's name is called they will be given approximately 15-20 seconds to respond. If they do not, they will be credited with a loss and placed at the back of the queue.
    7. A player is free to concede a match or end a ball if they so desire. BUT, ALL BALLS MUST BE PLUNGED - that is, the machine must be in a game over state when the players leave the machine. Turning a machine off/on to end a game is not permitted. COLLUSION between players to manipulate the result - by playing a one ball game for example - is striclty forbidden. Players doing this will be disqualified immediately.
    8. If an extra ball is earned, it must be plunged and drained without using flippers or nudging BUT can be 'skillfully' plunged.
    9. At the end of 2 hours 30 minutes no more games may start. Currently running games are to be completed.
    10. Standings are based on net wins (wins MINUS losses = score). Highest score wins.
    11. Ties are broken by the most wins, then head-to-head results and if still tied, by a single game play-off on a machine chosen at random using a list randomiser. Ties will only be broken for first, second and third places.

    DETAIL:
    1. TOURNAMENT NAME: Amusement Worx 2019 SA Masters Flip Frenzy 1.
    2. TOURNAMENT DIRECTOR: Simon Wisbey.
    3. EMAIL:
    4. LOCATION: Amusement Worx, 285-287 Torrens Road West Croydon 5008 SA.
    5. PRIVATE: No.
    6. DATE: September 13th.
    7. TIME: 8-10.30pm.
    8. FEE: $25
    9. WEBSITE LINK:
    10 FORMAT DETAILS: Flip frenzy.
    1) When the tournament starts each machine is randomly assigned 2 players. The remaining players are placed in a queue.
    2) When a match is completed:
    - BOTH players go to the desk to report the result. The winner scores a WIN (1 point) and the loser scores a LOSS (-1 point).
    - regardless of the result, the player who was player 2 in the game is placed at the rear of the queue and player 1 returns to the machine with his/her next opponent. The new player will play as PLAYER 1 in the new game and the returning player as PLAYER 2.
    - the process is repeated for all matches.
    3) When a player's name is called they will be given approximately 15-20 seconds to respond. If they do not, they will be credited with a loss and placed at the back of the queue.
    4) A player is free to concede a match or end a ball if they so desire. BUT, ALL BALLS MUST BE PLUNGED - that is, the machine must be in a game over state when the players leave the machine. Turning a machine off/on to end a game is not permitted. COLLUSION between players to manipulate the result - by playing a one ball game for example - is striclty forbidden. Players doing this will be disqualified immediately.
    5) If an extra ball is earned, it must be plunged and drained without using flippers or nudging BUT can be 'skillfully' plunged.
    6) At the end of 2 hours 30 minutes no more games may start. Currently running games are to be completed.
    7) Standings are based on net wins (wins MINUS losses = score). Highest score wins.
    8) Ties are broken by the most wins, then head-to-head results and if still tied, by a single game play-off on a machine chosen at random using a list randomiser. Ties will only be broken for first, second and third places.
    9) Event: Main.
    11. ESTIMATED # OF PLAYERS: 52.
    12. MEANINGFUL # OF GAMES PLAYED/TGP: 72% approx.
    13. UNLIMITED QUALIFYING: No.


    GROUP MATCHPLAY WITH GROUP ELIMINATION (SA MASTERS)

    Qualifying on Saturday from 9.30am.
    Finals on Sunday from 9am.

    We are running a group matchplay tournament with group elimination finals using matchplay events.
    QUALIFYING:
    1. All players will be seeded based upon their IFPA world ranking (from Matchplay).
    2. There will be 6 rounds of 3 matches (18 games per player).
    3. In each round players will be placed in groups of 4 (or 3 if odd numbers).
    4. For the first round the groupings will follow IFPA world format based on IFPA rankings. For example; if there are 52 players the groupings will be as follows: 1,26,27,52......2,25,28,51....3,24,29,50....4,23,3 0,49....5,22,31,48....6,21,32,47....7,20,33,46.... 8,19,34,45....9,18,35,44....10,17,36,43....11,16,3 7,42....12,15,38,41....13,14,39,40.
    5. In each round play order will be rotating - random order for the first match and then rotating.
    6. For subsequent rounds groupings will be based on placement (Swiss). No attempt will be made to pair players against previously unfaced opponents.
    7. Scoring system will be IFPA (7/5/3/1) (7/4/1).
    8. The machines will be put into 3 banks; OLD, MID, NEW.
    9. In each round, players will play one machine from each group. The allocation of machines will be done prior using a random list generator.
    10. Players can expect to play some machines more than once during qualifying. We will do our best to avoid this.
    11. Machines will not be placed in 'banks' as that results in players playing entire banks more than once rather than a particular machine.
    12. The top 16 players will advance to the Finals on Sunday morning.
    13. Ties for any placings in the top 16 will be broken by the number of first place finishes, then by the number of second place finishes, and finally, if necessary, non meaningful ties will be broken by a random event - such as a coin toss. Meaningful ties will be broken by a single game play-off on a machine chosen at random using a list randomiser.

    FINALS:
    1. The finals will be a Group Elimination.
    2. There will be 3 rounds of 3 matches in the finals.
    3. In each round scoring will be IFPA (7/5/3/1).
    4. The top 16 players will be seeded according to their placements after qualifying.
    5. In round 1 of finals, the 16 players will be placed in four player groups as follows: seeds 1,8,10,16....2,7,9,15....3,6,11,14....4,5,12,13.
    6. The machines will be put into 3 banks; OLD, MID, NEW.
    7. In each round, players will play one machine from each group. The highest seed in each group has the choice of ONE machine for that round, the second seed then has a choice of ONE machine from the two remaining groups and the third seed has the final choice from the remaining group.
    8. In each round play order will be rotating - random order for the first match and then rotating.
    9. After round 1, the top 2 players in each group proceed to the next round.
    10. The same procedure will be used for rounds 2 (8 players) and 3 (4 players).
    11. At the end of the third round the player with the highest points score will be declared the SA Masters Champion for 2019.
    12. Ties will be broken by a single game play-off on a machine chosen at random using a list randomiser.

    DETAIL:
    1. TOURNAMENT NAME: Amusement Worx 2019 SA Masters Group Matchplay.
    2. TOURNAMENT DIRECTOR: Simon Wisbey.
    3. EMAIL:
    4. LOCATION: Amusement Worx, 285-287 Torrens Road West Croydon 5008 SA.
    5. PRIVATE: No.
    6. DATE: September 14th and 15th.
    7. TIME: 9.30-6pm qualifying, 9-12.30pm finals approx.
    8. FEE: $40
    9. WEBSITE LINK:
    10 FORMAT DETAILS: Group matchplay with group elimination finals.
    Qualifying: Group Matchplay.
    1) Seeding: IFPA.
    2) First round pairing: Slaughter.
    3) General pairing: Swiss - Players will be paired against players with the same win-loss record. No attempt will be made to pair players against previously unfaced opponents (adjacent pairing is used).
    4) Player order: Rotating - Random order for the first game, then rotates player order evenly.
    5) Scoring system: IFPA (7/5/3/1) (7/4/1).
    6) Arena draws: The tournament machines will be placed in three groups: old, mid and new. In each round players will play one machine from each group.
    7) Duration: Six rounds.
    8) Matches each round: Three matches.
    9) The top 16 ranked qualifiers will proceed to the finals.
    10) Tiebreaker: Ties will be broken by the number of first place finishes, then by the number of second place finishes and finally, if necessary, non meaningful ties will be broken by a random event - such as a coin toss. Meaningful ties will be broken by a single game play-off on a machine chosen at random using a list randomiser.
    Finals: Group Elimination.
    1) There will be 3 rounds of 3 matches in the finals.
    2) In each round scoring will be IFPA (7/5/3/1).
    3) The top 16 players will be seeded according to their placements after qualifying.
    4) In round 1 of finals, the 16 players will be placed in four player groups as follows: seeds 1,8,10,16....2,7,9,15....3,6,11,14....4,5,12,13.
    5) The machines will be put into 3 banks; OLD, MID, NEW.
    6) In each round, players will play one machine from each group. The highest seed in each group has the choice of ONE machine for that round, the second seed then has a choice of ONE machine from the two remaining groups and the third seed has the final choice from the remaining group.
    7) In each round play order will be rotating - random order for the first match and then rotating.
    8) After round 1, the top 2 players in each group proceed to the next round.
    9) The same procedure will be used for rounds 2 (8 players) and 3 (4 players).
    10) At the end of the third round the player with the highest points score will be declared the SA Masters Champion for 2019.
    11) Ties will be broken by a single game play-off on a machine chosen at random using a list randomiser.
    12) Event: Main.
    11. ESTIMATED # OF PLAYERS: 52.
    12. MEANINGFUL # OF GAMES PLAYED/TGP: 100%.
    13. UNLIMITED QUALIFYING: No.

    GROUP KNOCKOUT

    Saturday evening from 7-11pm approx.

    1. We are running a three-strike group knockout tournament using matchplay events.
    2. For each round you will be placed in a group of four (or three if odd number of entrants) and allocated a machine to play one game on. In four player matches, whoever finishes third AND fourth will receive a strike. In three player games whoever finishes third receives a strike. You stay in the comp until you receive three strikes. Last player standing is the winner.

    DETAIL:
    1. TOURNAMENT NAME: Amusement Worx 2019 SA Masters Group Knockout.
    2. TOURNAMENT DIRECTOR: Simon Wisbey.
    3. EMAIL:
    4. LOCATION: Amusement Worx, 285-287 Torrens Road West Croydon 5008 SA.
    5. PRIVATE: No.
    6. DATE: September 14th.
    7. TIME: 7-11pm approx.
    8. FEE: $20
    9. WEBSITE LINK:
    10 FORMAT DETAILS: Three strike group knockout.
    1) Seeding: IFPA.
    2) First round pairing: Slaughter - highest seed plays lowest seed etc.
    3) General pairing: Swiss - Players will be paired against players with the same win-loss record. No attempts will be made to pair players against previously unfaced opponents (adjacent pairing is used).
    4) Player order: Random - players will be randomly assigned a play order.
    5) Arena draws: Balanced - computer tries to allocate arenas that have been played the fewest times.
    6) Number of strikes: Three.
    7) Strikes in four-player groups: One strike each to third and fourth places.
    8) Strikes in three-player groups: One strike to third place.
    9) Value of byes: Full win
    10) Allocation of byes if needed: Random.
    11) Event: Main.
    11. ESTIMATED # OF PLAYERS: 52.
    12. MEANINGFUL # OF GAMES PLAYED/TGP: 96%.
    13. UNLIMITED QUALIFYING: No.



    ACCOMODATION

    There are literally thousands of rooms of accomodation within the central city. For interstate players, you can catch a shuttle bus or a taxi into the city from the airport. Amusement Worx is about 10 minutes from the city.

    We suggest players use trip advisor to find something to suit needs and budgets.

    In the next couple of weeks we may provide a couple of links to serviced apartments with kitchen and backpackers etcetc


    The Challa Gardens Hotel is a 6 minute walk from Amusement Worx. They have 17 rooms.

    https://www.challagardenshotel.com.au/
    https://www.tripadvisor.com.au/Resta...Australia.html



    PUBLIC TRANSPORT

    A big thanks to Amity Wells who has provided the following information:

    Public Transport instructions from Adelaide City to Amusement Worx

    BUS

    There are two options:

    230 or 232 from stop X1 on King William Street to stop 16. Walk to Days Road (T Junction that the bus is heading towards), turn left and walk to Libertine Ave, turn right and walk to Torrens Road. Cross Torrens Road and turn left, Amusement Worx is just past City Cash.

    https://www.adelaidemetro.com.au/routes/230
    https://www.adelaidemetro.com.au/routes/232


    251 or 252 from stop X2 on King William Street to stop 18. Walk to and cross Rosetta Street (same direction the bus is heading). Amusement Worx is just past City Cash.

    https://www.adelaidemetro.com.au/routes/251
    https://www.adelaidemetro.com.au/routes/252


    Train

    Grange or Outer Harbour trains to West Croydon from Adelaide Railway Station. Do not catch the express train to Outer Harbour as that will go past the stop. Walk up Rosetta Street to Torrens Road (street numbers will go up, not down). Turn left, Amusement Worx is just past City Cash.

    https://www.adelaidemetro.com.au/routes/GRNG
    https://www.adelaidemetro.com.au/routes/OUTHA



    The Metromate App is good for letting you know when the next bus/train is coming and can also direct you from your current location to your closest stop and onto your destination. If you do choose to use this, be aware that while it does tell you your stop is coming you may be quite close to your stop.

    Metromate App for smartphones

    Android:
    https://play.google.com/store/apps/d...etromate&hl=en

    ios:
    https://itunes.apple.com/au/app/metromate/id1172725642


    Ticketing/pricing information*

    A 3-Day Pass is a Metrocard that costs $25 which allows for unlimited travel on Adelaide Metro bus, train and tram services for 3 consecutive days for a set cost.

    Your best option would be to purchase a 3 day visitor pass, which allows you unlimited travel on all Adelaide Metro bus, train and tram services for 3 consecutive days. The pass starts from the first time you validate the pass after the purchase and last for 3 days before it expires.

    Where to purchase a 3 day visitor pass:

    You can purchase a 3-Day Visitor Pass at:
    • Adelaide Metro InfoCentre, located at the corner of Currie and King William Streets in Adelaide. Make sure you go to the counter as you can not purchase them from the machines.

    • WH Smith Express Adelaide Airport, located in the ground floor arrivals area
    https://www.adelaidemetro.com.au/FAQs/#faq_header_25

    If you would prefer to purchase tickets each day, they can be purchased from the driver on board any bus using the correct change or small notes. They can also be purchased on board any train or tram via the Ticket Vending Machines using coins (not 5 cents) or EFTPOS only. You will have to purchase the regular tickets unless you have an appropriate concession card.

    Selected off board Ticket Vending Machines will accept cash (no 5 cents) notes and EFTPOS.

    Tickets and passes must be validated upon boarding a bus, train or tram. If you catch the train to or from Adelaide Railway Station, you must also validate the ticket/pass as you enter and exit the platform area.

    Fare costs for purchasing individual tickets.

    3 Day Visitor Pass
    https://www.adelaidemetro.com.au/Vis...-Campaign/Home

    This also compares the prices of purchasing tickets and using the comparative metroCards.
    https://www.adelaidemetro.com.au/Tickets-fares/Fares


    *Disclaimer: all information is correct at time of posting. As fares do increase at the start of each financial year, it will be a good idea to check the Adelaide Metro website (or use the links provided) for updated information closer to your planned arrival in Adelaide.
    Last edited by pinballcreature; 1 Day Ago at 08:07 AM.

  2. #2
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    Yep, Count Me In!

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    Quote Originally Posted by razorsedge View Post
    Yep, Count Me In!
    DONE!

    Thanks Ray
    Last edited by pinballcreature; 10th November 2018 at 02:03 PM.

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    im in!
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    Sounds great! Cheers guys

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    Please place me on the list, thanks.

  7. #7
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    Quote Originally Posted by southaussie101 View Post
    im in!
    Scottie Taylor

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    DONE!

    Thanks Scottie

    - - - Updated - - -

    Quote Originally Posted by Dazza B View Post
    Please place me on the list, thanks.
    DONE!

    Thanks Dazza
    Last edited by pinballcreature; 10th November 2018 at 02:03 PM.

  8. #8
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    Yep, reserve my place please.
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    Quote Originally Posted by metaxa7star View Post
    Yep, reserve my place please.
    Thanks!


    Sent from my iPhone using Aussie Arcade
    DONE!

    Thanks Vincent
    Last edited by pinballcreature; 10th November 2018 at 02:04 PM.

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    I'll reserve a place please.

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