Jump to content
Due to a large amount of spamers, accounts will now have to be approved by the Admins so please be patient. ×
IGNORED

08/04/2019 Streaming Pinball @ The Basement


Recommended Posts

Hey guys, sorry there wasn't as much interaction during the frenzy, but I really didn't have time to move cameras etc too much. Ended up placing third which was pretty sweet. :D

 

Thanks to everyone that tuned in, especially those that piped up a bit in chat. It seems to make things move along a little smoother for me when I can tell people are really watching.

Link to comment
Share on other sites

Be cool to know what the difference the Roms make to the game play. Sorry, not familiar with the standard game play of this game, it is one that I have missed unfortunately so a simple game did this and now does that instead would be golden.

 

Thanks in advance if you get around to doing this request.

Link to comment
Share on other sites

Be cool to know what the difference the Roms make to the game play. Sorry, not familiar with the standard game play of this game, it is one that I have missed unfortunately so a simple game did this and now does that instead would be golden.

 

Thanks in advance if you get around to doing this request.

 

Well for a start, here's the readme file from the patch:

 

Changes

 

RADICAL progress is never lost.

Lock made progress is player individual (no hard lock stealing). And never lost.

New status report page: RADICAL lights lock -> Lock lit -> RADICAL lights multiball -> Multiball lit.

 

On tilt, a locked ball is only ejected in the case of both balls ending up in the lock trough.

Lower drop target bank reset omitted from ball search.

Pops added to ball search.

 

Menu adjustment 50 changed from "Display AU01-04" to "Contest game". Options: "No" and "Yes". Default: "No".

When Contest game selected: The lock trough kicker is omitted from ball search.

When Contest game selected: The X ramp diverter is omitted from ball search.

When Contest game selected: Snake run awards follow a fixed sequence. Cross balls, player individual.

The Snake run sequence: Million, Vertical, Skate, Tail, Million, Vertical, Skate, Tail, Mystery, Mystery,...

When Contest game selected: Snake run "next award" is indicated on the backbox translite.

When Contest game selected: The Snake run Mystery award is 100K.

 

The Mega-millions jackpot follows the fixed sequence of 4M, 6M, 8M, 10M, 10M,... Increment on collect. Player individual.

 

Ball tracking and handling are cleaned up.

No multiball false start.

No incorrect end-of-ball, when draining down to one ball-in-play.

 

A bug where Bust-a-move ramp shots would not register on fast combos, fixed.

A bug where Tail slide ramp shots would not always divert the ball, fixed.

Buggy X ramp diverter control with multiple up/down/up cycles on open, fixed.

 

Better postpond ball search handling when balls are held by the game.

A bug where Mega-million would go to last chance (timing out) on ball search, fixed.

 

A bug where the lower drop targets would stay down with no Spot letter option, fixed.

A buggy light show procedure related to the lower drop target bank, removed.

 

Tail slider start level is harmonised at level 2 for all players.

A bug where Tail slider mode would carry half baked to next player, fixed.

Tail slider exceeding level 15 no longer freeze the ball in the lock.

 

Messy logic regarding RADICAL progress and RADICAL shots indicators are cleaned up.

A bug where on tilt, the game would not shut down lights and music, fixed.

 

 

Why it rocks

 

Lost progress is unfair.

Too severe random elements. Snake run, to some extend. Mega-million, most certainly.

Lock stealing now off the board.

Progressive jackpot.

Reward for skillful strategic play regarding the Skate-or-die Snake run trumph.

Ball search and tilt no longer mess up game states.

Proper handling of two balls in the lock trough by mistake. And two balls in play by mistake.

Both states may occure on even a top condition machine due to the dynamics of the wonderful lock trough mech.

Bug fixes. A lot of them.

 

 

Note

 

Lock made status sustains through a ball removed from the lock by opponents or a tilt.

Soft lock stealing only. Relock necessary, but opponents will never benefit a players achievements.

 

If Skate-or-die is lit, a Skate-or-die at the Snake run will award the Mystery instead.

The buggy diverter control would occationally make a diverted Tail slide ramp shot register as a Bust-a-move ramp shot.

The fixed diverter control allows plunging the ball to lock/start multiball, when lit, at start-of-ball.

 

Tail slider mode is lit on (radicAl) "A" collected. Re-lit on a spinner shot and at start-of-ball. Mode lit does not time out.

Once the mode is started, the Tail slider indicator runs on a 12 seconds timeout. Reset on a Tail slider collected.

 

The European ROM defaults to the hard pre-set. The mod, based on the US ROM, defaults to the medium pre-set. The medium pre-set is recommended.

Spot RADICAL on inlanes (adjustment 32) stops when the score exceeds 4M.

So unlike some other patches that just adjust a single jackpot or make the holodeck mode award 25mil, this is a massive collection of fixes.

 

The main ones for me are:

the removal of the random jackpot and rather than replacing it with a fixed 5 million, it increases through the game as you get jackpots.

 

the bug fix of bust a move not paying the shot as my right spinner is juiced up and goes forever.

 

I used to turn spot inlane off, but the option is now they are on until the player scores 4 million - nice easy intro for beginners but removes the issue of shatzing repeatedly being a strategy to get millions and millions.

Link to comment
Share on other sites

  • 3 weeks later...

[ATTACH=CONFIG]134830[/ATTACH]

 

Life has got in the way recently, but hopefully tomorrow I'll be able to put something together... a friend has invited me over and I don't know what's in his collection so it'll be a surprise for everyone.

Link to comment
Share on other sites

  • 2 weeks later...
  • 4 weeks later...

[ATTACH=CONFIG]134830[/ATTACH]

 

A bit slack over the holiday period and didn't take my streaming gear with me, but back tomorrow evening from somewhere to stream something... Not sure what yet, we shall see... It'll be a surprise for everyone.

 

Head to http://twitch.tv/ajfclark, follow my channel and type '!vote' in chat for details.

Link to comment
Share on other sites

  • 3 weeks later...
  • 2 months later...

[ATTACH=CONFIG]134830[/ATTACH]

 

Tomorrow evening is ACT Pinball's monthly tournament @ The Basement in the Belconnen. I'll endeavour to stream at least some portion of the festivities. If you're in Canberra you should come along, registration from 18:30, games from 19:00. $15 entry, but if you've not played in an IFPA tournament before it's free (well, except potentially your soul, all the free space in your house, etc, but we'll worry about that later...).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...