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The Munsters by Stern


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New code

 

PRO V0.96 - March 11, 2019

==========================

Fixed:

- Secret Mania was not tracking progress correctly

- Fixed Lily II was not showing the correct instruction messages

- SPOT flasher was not being used during SPOT mode

- Fixed the scoring on Munster Madness. Stage Three was using the wrong values

- Shortened the Midnight Madness Ball Save adjustment name to fit the screen

- Fixed Drain audits. If ball save was turned on the audits for left, right,

and center were not calculated correctly.

- Feature adjustment ALLOW SPOT ATTRACT now works correctly.

- Fixed a case where ball search would start too soon at the start Midnight

Madness.

- Fixed an issue where the game could reset during Midnight Madness.

- Raven Multiball would stay boosted after the multiball ended.

- Fixed a case where the lower timer was not initialized correctly.

New:

- Added utilizing the SPOT flasher every time Spot is in the up position

- Added an adjustment to Allow Raven to be lit on Level II like Level I.

Meaning all the other areas will light Raven as they are completed. This

will default to YES, Raven Level II will be lit from other areas. If set to

NO, Raven level II will only be lit from hitting a lit Kitty.

- Added HOW-TO play rule videos to the attract mode

- Added Speech and chime sounds to the clock advancement in Raven Multiball

- Added Munster Madness II -

- Added adjustment to allow the owner to change the strength of the

auto-plunger. It will default to 200. It was kicking at 255.

- Added flipper cancel for all total animations. Hold both flippers to end the

currently running total animation.

- Added the ability to end the replay/Special display effects early by

holding in both flipper buttons.

- Added Midnight Madness champion.

- Added a few shaker motor effects

- New Munster Madness level - This is a four ball multiball

- Moved the old Munster Madness to level II and increased the scoring.

- Created a new Munster Madness level I that is similar but simpler.

- There are 5 areas: Herman, Raven, Lily, Spot, and Grandpa

- There are two stages:

- STAGE ONE - Shoot Each Area three times

- Starting with Herman, you will want to shoot each area up to

3 times before the time runs out.

- You have 10 seconds per area

- When the timer run out or you complete the area, you will

move to the next area

- When all 5 area are complete or timed out you will move to

the next stage.

- STAGE TWO - Shoot a hurry up at the Electric Chair

- In this stage, all the shots you made in stage one contribute

to the value of a hurry-up that starts to count down.

- Shoot the electric Chair to collect it.

- If you collect it or if it times out you will move back to

stage one.

- There are no zap Jackpots during this Multiball.

- Added Topper adjustment to allow the owner to turn off sounds during the

attract mode.

- Added STARTING HERMAN SHOTS NEEDED adjustment. Set to the number of shots

you want players to have to shoot before lighting their first Herman

Hurry-Up.

- Added STARTING GRANDPA TARGETS NEEDED adjustment. Set to the number of

targets you want players to have to shoot before lighting their first

Grandpa Laboratory.

- Added several adjustments to many of the installs.

- The difficulty installs change these 11 adjustments: BALL SAVE TIME,

STARTING HERMAN SHOTS NEEDED, STARTING GRANDPA TARGETS NEEDED,

STARTING SPOT LETTERS, 1ST SPOT LETTERS NEED TWO RAMPS, RAVEN LIGHT

LEVEL II AS I, AREA LEVELS EXTRA BALL, BALL SAVE TIMER: HERMAN MBALL,

BALL SAVE TIMER: RAVEN MBALL, BALL SAVE TIMER: MUNSTER MBALL, and

BALL SAVE TIMER: MIDNIGHT MBALL

- The HOME install sets FREE PLAY to yes, High Score initials to 10

letters, and turns the Attract show intro sounds to YES (on).

- HOME and DIRCETOR installs have the same results

- INSTALL 3 BALL and INSTALL 5 BALL are the same as INSTALL MEDIUM.

Tweaked:

- Changed Raven. One spin of the spinner moves the minute hand slower. This

makes it harder to advance the hour hand and therefore slower to increase

the jackpot values.

- Changed Raven II. Each time the hour changes, from spinning the spinner, all

the jackpots will be relit making it harder to complete all four upgrading

them to the next color.

- Ending Munster Madness will now clear any lit Ravenshots on the left ramp.

- Improved the Enlarging Ray Background lamp effects

- Changed Enlarging Ray II:

- The four mini-targets do not all blink together.

- One is lit at a time and it moves back and forth.

- Hitting the moving target will lite all remaining jackpots.

- Removed the audit for Mystery lighting Super jackpot since mystery always

lights super jackpot in addition to giving you something randomly.

- Tweaked the default power strength for kicking balls out of the trough from

255 to 240.

- Added the current value of super jackpot to the instant info page. It shows

what you would get if you collected your super jackpots right then.

- Improved the start lamp effects for Munster Madness

- Improved the flavor of speech on some occasions

- Improved the accuracy of extra ball auto percentage ability

- Increased the value of stacks of 5 or Super Jackpots.

- Reduced the base value of the Super Jackpot from 500K to 350K.

- Improved many of the sounds for the Munster Madness scenes and jackpots.

- Tweaked the volume of a few tunes.

- Improved the EQ balance of Marilyn speech calls.

LE/PREMIUM V0.96 - March 11, 2019

=================================

Fixed:

- Secret Mania was not tracking progress correctly

- Fixed Lily II was not showing the correct instruction messages

- Fixed the scoring on Munster Madness. Stage Three was using the wrong values

- Shortened the Midnight Madness Ball Save adjustment name to fit the screen

- Fixed Drain audits. If ball save was turned on the audits for left, right,

and center were not calculated correctly.

- Feature adjustment ALLOW SPOT ATTRACT now works correctly.

- Fixed a case where ball search would start too soon at the start Midnight

Madness.

- Fixed an issue where the game could reset during Midnight Madness.

- Raven Multiball would stay boosted after the multiball ended.

- Fixed a case where the lower timer was not initialized correctly.

New:

- Added utilizing the SPOT flasher every time Spot is in the up position

- Added an adjustment to Allow Raven to be lit on Level II like Level I.

Meaning all the other areas will light Raven as they are completed. This

will default to YES, Raven Level II will be lit from other areas. If set to

NO, Raven level II will only be lit from hitting a lit Kitty.

- Added HOW-TO play rule videos to the attract mode

- Added Speech and chime sounds to the clock advancement in Raven Multiball

- Added adjustment to allow the owner to change the strength of the

auto-plunger. It will default to 200. It was kicking at 255.

- Added flipper cancel for all total animations. Hold both flippers to end the

currently running total animation.

- Added the ability to end the replay/Special display effects early by

holding in both flipper buttons.

- Added Midnight Madness champion.

- Added a few shaker motor effects

- New Munster Madness level - This is a four ball multiball

- Moved the old Munster Madness to level II and increased the scoring.

- Created a new Munster Madness level I that is similar but simpler.

- There are 5 areas: Herman, Raven, Lily, Spot, and Grandpa

- There are two stages:

- STAGE ONE - Shoot Each Area three times

- Starting with Herman, you will want to shoot each area up to

3 times before the time runs out.

- You can also shoot the 4 lower playfield jackpots.

- You have 10 seconds per area.

- When the timer run out or you complete the area, you will

move to the next area

- When all 5 area are complete or timed out you will move to

the next stage.

- STAGE TWO - Shoot a hurry up at the Electric Chair

- In this stage, all the shots you made in stage one, including

the lower level jackpots, contribute to the value of a hurry

up that starts to count down.

- Shoot the electric Chair to collect it.

- If you collect it or if it times out you will move back to

stage one.

- After stage two the lower playfield jackpots will only light

after each time you hit the current area.

- The only Zap Jackpot opportunities during this multiball are on

the lower level.

- Added Topper adjustment to allow the owner to turn off sounds during the

attract mode.

- Added STARTING HERMAN SHOTS NEEDED adjustment. Set to the number of shots

you want players to have to shoot before lighting their first Herman

Hurry-Up.

- Added STARTING GRANDPA TARGETS NEEDED adjustment. Set to the number of

targets you want players to have to shoot before lighting their first

Grandpa Laboratory.

- Added several adjustments to many of the installs.

- The difficulty installs change these 11 adjustments: BALL SAVE TIME,

STARTING HERMAN SHOTS NEEDED, STARTING GRANDPA TARGETS NEEDED,

STARTING SPOT LETTERS, 1ST SPOT LETTERS NEED TWO RAMPS, RAVEN LIGHT

LEVEL II AS I, AREA LEVELS EXTRA BALL, BALL SAVE TIMER: HERMAN MBALL,

BALL SAVE TIMER: RAVEN MBALL, BALL SAVE TIMER: MUNSTER MBALL, and

BALL SAVE TIMER: MIDNIGHT MBALL

- The HOME install sets FREE PLAY to yes, High Score initials to 10

letters, and turns the Attract show intro sounds to YES (on).

- HOME and DIRCETOR installs have the same results

- INSTALL 3 BALL and INSTALL 5 BALL are the same as INSTALL MEDIUM.

Tweaked:

- Changed Raven. One spin of the spinner moves the minute hand slower. This

makes it harder to advance the hour hand and therefore slower to increase

the jackpot values.

- Changed Raven II. Each time the hour changes, from spinning the spinner, all

the jackpots will be relit making it harder to complete all four upgrading

them to the next color.

- Ending Munster Madness will now clear any lit Ravenshots on the left ramp.

- Improved the Enlarging Ray Background lamp effects

- Changed Enlarging Ray II:

- The four mini-targets do not all blink together.

- One is lit at a time and it moves back and forth.

- Hitting the moving target will lite all remaining jackpots.

- Removed the audit for Mystery lighting Super jackpot since mystery always

lights super jackpot in addition to giving you something randomly.

- Tweaked the default power strength for kicking balls out of the trough from

255 to 240.

- Added the current value of super jackpot to the instant info page. It shows

what you would get if you collected your super jackpots right then.

- Improved the start lamp effects for Munster Madness

- Improved the flavor of speech on some occasions

- Improved the accuracy of extra ball auto percentage ability

- Increased the value of stacks of 5 or Super Jackpots.

- Reduced the base value of the Super Jackpot from 500K to 350K.

- Improved many of the sounds for the Munster Madness scenes and jackpots.

- Tweaked the volume of a few tunes.

- Improved the EQ balance of Marilyn speech calls.

8

 

Sent from my SM-A520F using Aussie Arcade mobile app

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Munsters LE voted #3 on Pinside surely can not be true beating Maiden and Metallica

 

Why not?

It may come as a surprise to some, not every one rates those games as amazing.

May even surprise some that Not every one likes those bands either.

Every one is different On what they like, So it could very well be possible there are people who like Munster or any pin for that matter more than Met or Iron Maiden.

I know there are a bunch of guys who have been doing their best to pump Iron maiden around here. My thoughts on Iron maiden is, Its ok as far as game play but the theme and sound track sucks, thats why I wouldnt rate it, But you might Rate something I like or some one else likes differently for the same reason.

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Why not?

It may come as a surprise to some, not every one rates those games as amazing.

May even surprise some that Not every one likes those bands either.

Every one is different On what they like, So it could very well be possible there are people who like Munster or any pin for that matter more than Met or Iron Maiden.

I know there are a bunch of guys who have been doing their best to pump Iron maiden around here. My thoughts on Iron maiden is, Its ok as far as game play but the theme and sound track sucks, thats why I wouldnt rate it, But you might Rate something I like or some one else likes differently for the same reason.

 

Can’t stand heavy metal music so those themes do absolutely nothing for me I would take a Munsters over them any day

 

 

Sent from my iPad using Tapatalk

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Can’t stand heavy metal music so those themes do absolutely nothing for me I would take a Munsters over them any day

 

 

Sent from my iPad using Tapatalk

 

I'm not even a big fan of Munsters... but tis better imo than maiden. Munsters may come good with code updates and the shots feel like they are done by a seasoned designer (aside from the dragular shot) IMDN shots feel like amateur hour to me... they just don't feel satisfying, like they are just slightly off or something. My opinion is in the minority though and I get why its a favourite for some.

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I'm not even a big fan of Munsters... but tis better imo than maiden. Munsters may come good with code updates and the shots feel like they are done by a seasoned designer (aside from the dragular shot) IMDN shots feel like amateur hour to me... they just don't feel satisfying, like they are just slightly off or something. My opinion is in the minority though and I get why its a favourite for some.

 

I dunno mate. We're seeing a few maidens on the market. This holly grail, best pinball of all time thing may not be so anymore. I know if it was so good it wouldn't leave my collection under any circumstances.

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I dunno mate. We're seeing a few maidens on the market. This holly grail, best pinball of all time thing may not be so anymore. I know if it was so good it wouldn't leave my collection under any circumstances.

 

This is true.

But in fairness we are seeing a crazy amount of other later model sterns up for sale right now.

Might be more sign of the times.

I Dont think we have seen this many late model sterns being dumped on the market all at once as we are now. There is allot of Offloading going on right now.

 

Might be hard to Gauge how well Munsters will sell simply how Money is getting tight for many Aussies right now.

Might be that game every one wants but might find it tougher to make the decision to pull the pin due to how the market is looking currently.

he timing of its release could be a problem in the Aussie market maybe?

Im looking forward to playing it.

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There would have to be a saturation point for all these new machines. People can't afford them all so we are maybe starting to see them being turned over as better games are produced. I'm more than happy to buy HUO machines that are only a few years old. Looking forward to playing Munsters to get back on topic, seems to have some good reviews.
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Munsters LE voted #3 on Pinside surely can not be true beating Maiden and Metallica

 

The pinside top 100 is a joke, obviously. Every new machine gets right up near the top when everyone first gets their machines then settles down to where it should be later on.

Munsters might very well be a good machine but I wouldn't take pinsiders word for it.

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I wonder if it’s an indication of the state of the economy? Pinball being discretionary spending could be one of the first things to go...

 

Perhaps we have a new economic indicator, might give the ASX a call.

 

 

Sent from my iPhone using Aussie Arcade

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I wonder if it’s an indication of the state of the economy? Pinball being discretionary spending could be one of the first things to go...

 

Perhaps we have a new economic indicator, might give the ASX a call.

 

 

Sent from my iPhone using Aussie Arcade

 

I think our economy if fine, Aussies are still retail spending at record levels, just housing has dropped off for now. There are only so many of us in Australia and I think too many pinball machines have come in over the last few years, both new and used. Pinheads that have games need to sell games to buy more. Also a few people with larger collections have put many good games for sale, first time in ages there are so many games for sale. Great time to be buying, plenty of choices! Having said all that, there are not too many second hand games for sale in NSW, most of them are in VIC.

 

Munsters is about to arrive in Australia and I think people are selling a game instead of adding to their collections. Pinball rooms are full!

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