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Thread: TAITO Defender

  1. #21
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    And disagree is good. I'm just out to give the pluses and minuses of what I saw and others may see things differently.

    I enjoy hearing others perspectives and if he wants leafs, that's fine by me. I was never a real fan of videos myself however, I did have a few and Defender was one of my favourites but never in the arcades, only when I had it in a cocktail in my lounge room.

    It was set as factory settings as I like to keep all my machines so I think that is 3 men and one smart bomb I think and a new smart bomb every 10,000.

    I had that machine for about 9 months before I sold it to my mate and his wife, he died, and she has it to this day and won't part with it, I have tried.

    Now if I remember correctly my high scores were around 225,000 at one stage but I actually think that went up to around 850,000 shortly before I moved it on but don't quite me on that. The 225,000 mark I most definitely got regularly.

    Probably a better way to judge what score seeing as you are still very familiar with it was the main reason I did move it on was because one game was lasting around two-3 hours.

    What score is most likely at a game time like that?.

    I'm sure you are well aware after you start getting multiple stars or pods I think they call them, if you go through and shoot each one once filling the screen with swarmers after the star is broken I think they call them, you reverse back through them a couple of time to concentrate there numbers and then smart bomb the screen and pretty much get a smart bomb back immediately if not two so up in the high levels you are basically playing using smart bombs and just tidying up the few remainders by shooting them.

    Well that was my major strategy but shit, that was over 20 years ago now.

  2. #22
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    I get both perspectives on the buttons. You both have good points from opposite ends of it. It makes a lot sense that leafs would have been a pain in the ass on location when drinks get spilt and the like.
    I guess that's why I was on the fence. I really want the original look of the buttons sitting flush with the CP, but I am going to be playing this machine a lot.

    If I trip over a bag of cash I just might do both… have a "resto" CP with all original parts, and a "comp" panel for when I need to blast that fire button.
    I am getting the wooden control panel made up, and Im sure it will feel more solid and better to mount as you say.
    It's fast becoming obvious that when I play Defender (as with how I play Moon Patrol - my other fav) relies on 4 or 5 quick burst fire patterns very frequently.
    Sad truth with micros is that this method will kill you fire finger in minutes, whereas on my leaf switch setup I can blast for hours, also as sometimes I play somewhere between 1 and 5am - the click gets to me.

    Wish I could find a leaf button that looked anything like these old Taito ones….

    Nice scores too @Autosteve - Im still on the L plates (on a pretty awkward mock CP, and the worst 19 in 1) after not playing Defender since about 1988!
    Loving it again though! Just forgotten all the tactics. Williams still had the best audio for me
    Last edited by Sam J; 29th November 2017 at 11:57 PM.

  3. #23
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    My 20c worth...
    I had both the Williams Cocktail and Taito Upright and played both regularly when I first got them.
    The Williams buttons took forever to get right and the contacts do wear and the spring steel breaks over time as @Rat has experienced. Jim on WDPU has the modified joystick option that retrofits bearings to it which makes it a lot smoother and has no play in it so either way they are a good option to look at for long term use.
    Being an average Defender player, I wanted to experience the chaos when at the higher levels so I set the dips to allow a new life and smart bombs evey 1000 points.
    Basically every time you smash a swarm you instantly get a new smart bomb. I played it all the way through until it clocked over. I had no issues with the fire button and the action on the original microswitches is nice and light and you can also adjust the coil spring tension to your liking.
    So in short I had no issue with the original 30+ year old Taito Defender switches.
    Just my personal opinion/experience from owning both machines at the same time.
    Namco Starblade - Taito Cocktail 14" x 3, 20" x 2 - NZ SI PtII Upright - Chase HQ DX, Taito Top Speed - Taito Grand Champion - Taito Safari - LAI SI Head to Head Cocktail - SI Cocktail Clone x 2, Pong Clone x 3

  4. #24
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    While I don't have a Defender any longer, I have another Williams title, Smash TV.

    No buttons, just two 8 way joysticks per player.

    Not as fast as Defender but lots of blood and gor but most importantly, very hectic and excellent sound.

    Worthy of a look I think but a bit harder to get. It wasn't exactly a family friendly game.


  5. #25
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    From what I remember , on average, it takes about one hour to clock Defender. My 3,500,000 when I was 16 took three and a half hours.


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  6. #26
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    I've never seen Smash Tv before. It has a Robotron look about it?


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  7. #27
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    Quote Originally Posted by Autosteve View Post
    And disagree is good. I'm just out to give the pluses and minuses of what I saw and others may see things differently.

    I enjoy hearing others perspectives and if he wants leafs, that's fine by me. I was never a real fan of videos myself however, I did have a few and Defender was one of my favourites but never in the arcades, only when I had it in a cocktail in my lounge room.

    It was set as factory settings as I like to keep all my machines so I think that is 3 men and one smart bomb I think and a new smart bomb every 10,000.

    I had that machine for about 9 months before I sold it to my mate and his wife, he died, and she has it to this day and won't part with it, I have tried.

    Now if I remember correctly my high scores were around 225,000 at one stage but I actually think that went up to around 850,000 shortly before I moved it on but don't quite me on that. The 225,000 mark I most definitely got regularly.

    Probably a better way to judge what score seeing as you are still very familiar with it was the main reason I did move it on was because one game was lasting around two-3 hours.

    What score is most likely at a game time like that?.

    I'm sure you are well aware after you start getting multiple stars or pods I think they call them, if you go through and shoot each one once filling the screen with swarmers after the star is broken I think they call them, you reverse back through them a couple of time to concentrate there numbers and then smart bomb the screen and pretty much get a smart bomb back immediately if not two so up in the high levels you are basically playing using smart bombs and just tidying up the few remainders by shooting them.

    Well that was my major strategy but shit, that was over 20 years ago now.
    I don't doubt that you were a good player Autosteve but I think your memory of the game is possibly a bit hazy, default is 3 men and 3 smart bombs with extras every 10k. A score of 225k is very good especially on a cocktail which is much harder to play than an upright cab, I don't think any of the masters play on cocktails. To progress from 225k to 850k takes massive dedication, even players with the fastest firepower and twitch skills would take many months of playing an hour or more every day to hone the skills to do that, it took me nearly two years to get to 1mill. But perhaps you did it much faster, if so then big kudos to you

    As far as your strategy above, it is impossible to score 20k using one smart bomb, pods are worth 1k to break and you get 4 of them max per round. Most people smart bomb the pods at the start of the stage when they are grouped for maximum points and to make the stage easier. Shooting the pods first is a strategy to save smarts, but not used to maximise points and it makes things harder, yep you can group the swarmers as you describe that is correct.

    I don't know of anyone who has scored that high (850k) on a cocktail, I guess some people have and it's an interesting question that I will pose to WDPU. (I will post the answer here later)

    It takes about an hour of play (depending one how many humanoids you save on average) to clock Defender at 1 million points so to play for 3 hours you would be clocking it three times in one game which generally only marathon players bother doing. When you get to 990k you enter the "goldilocks zone" where you get a free man and smart bomb for everything you shoot, when you smartbomb a pod at this stage the game will "scream" as it struggles through the multiple extra man sound effects, a very cool sound Then after the score goes back to zero you don't get ANY free men until you actually earn all the ones you just got, which normally takes you back to about 200k before you get any extras thus making managing your deaths and points per ship just as important as it was before clocking. Is that sounding familiar?

    I will never forget the first time I saw someone clock Defender BITD which inspired me to strive for the same goal MANY years later.

    To most people clocking it is a very real and hard earned gaming achievement, I celebrated by getting a Williams tattoo I only managed to clock it a couple more times and didn't reach the skill level required to do it every time I played. I still enjoy the occasional game but as soon as I stop playing regularly (at least 3 times a week) my skills drop to the point where 500k is a good game for me.

    If you clocked it without even remembering then you must be an all round awesome player who just takes such achievements in their stride, if that's the case I tip my hat sir
    Winter is here and I'm still riding more than gaming, my current goal = 100,000 meters elevation gain for the year - well ahead so far

  8. #28
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    Quote Originally Posted by defender1980 View Post
    I've never seen Smash Tv before. It has a Robotron look about it?


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    We had one which was rare. Normally we would take about 10 of everything. It earned good money because it had a continue ability Defender didn't and it was $1 a game, not 20c, 40c a game like Defender.

    Midway did a game obviously using the same game board..Total Carnage


  9. #29
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    Your right about sitting and standing when playing machines @Rat, but I think it depends on which one you learnt on. I learnt to play pacman and scramble on sit downs and find it hard to play them standing up. So @Autosteve might have learnt to play Defender on a cocktail. I was surprised to hear how much practice it took you to get that good, that makes me scared that when I get mine fixed I might never get good again.. When we were teenagers it was just another machine to learn and get good at. Most of my mates were good too, but we were continually moving on to the next new machine, because at that time from space invaders onwards, the public were smashed with new titles and not enough paper run money to play them all. Ha.


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  10. #30
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    Time flies, it was 3 years ago now that I clocked it so I was 46yrs old then and yes it's harder for us to play at that level than when we were teenagers, that said my Defender high score was about 100k then and I found it chewed through my coins too fast so I focused on other games that I could get much more value for my money on.

    I watched heaps of gameplay tutorials from the masters on WDPU and used their tips to tweak my own style of play. I struggle to isolate the the fire and thrust buttons and keep a fast flutter on the fire independant of what my other finger is doing on thrust if you know what I mean. My over all firepower speed is also a bit lacking compared to many of the masters and I can't fire fast enough to create game slowdown usually. I would say that is mostly what keeps me from being able to reach the skill level of being able to clock it consistently.

    From what I have read most people who clocked it BITD find they can regain their skills after practice, it's players like me who never reached that level BITD and try to do it now that struggle much more. I think that is due to the difference in having to lay down new synapsis in an older bain that has lost some synaptic plasticity vs retraining a brain that has done it before.

    I hear what you are saying about cocktail vs upright but IMO pacman and scramble are MUCH easier to play on a cocktail than defender.
    Winter is here and I'm still riding more than gaming, my current goal = 100,000 meters elevation gain for the year - well ahead so far

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