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  • Page 15 of 16 FirstFirst ... 513141516 LastLast
    Results 141 to 150 of 156

    Thread: gottlieb lawman 2 player em 1971

    1. #141
      Railways's Avatar
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      No worries fella. Sing out of it doesn't work out. Happy to help if we can.

    2. #142
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      I have now fixed the right flipper button and the side rails are on, looks good.

      I have a few things that I want to tidy up but I'm at the stage where I can at least turn it on.
      I have never seen it working and don't know if it was even working when it was stored away.
      I was pretty sure it wasn't going to work considering the condition it was in, but I flicked the switch.

      The coin door lights came on, I put credits on the game and pressed the start button and nothing.
      I pushed down the switch that the ball rolls over when it ejects and it did do a target bank reset and turn the scores reels a few spots, not enough to reset, and that was it.

      Looks like a long road ahead for this one

    3. #143
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      Just back from a new years cruise, so it's back to reality and a diet

      I've been looking at the Lawman and still no closer in getting it going, so I think it might be time to get professional help.
      At least once it's working I can sort out the other issues and hopefully move on.

    4. #144
      goodolddays is offline
      is nuts .. still have 2 project
      pins + 4 cabs to repaint
       
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      Hi Trevor .
      Just read through this whole thread again to see what you had posted about trying to get this game running but there is very little info .

      Maybe if you post what you have checked/tested we could give you some ideas on where to look.

      Bit of a shame to have to pay a tech to sort it out for you when you have lots of knowledge and experience on here to tap into .

    5. #145
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      Quote Originally Posted by goodolddays View Post
      Hi Trevor .
      Just read through this whole thread again to see what you had posted about trying to get this game running but there is very little info .
      Maybe if you post what you have checked/tested we could give you some ideas on where to look.
      Bit of a shame to have to pay a tech to sort it out for you when you have lots of knowledge and experience on here to tap into .
      Yeah, I guess you might be right, I'll give it another go and see if anyone can help.

      It's just sometimes I get to a point where I don't want to look at it because I can't figure out why it's not working
      When that happens I go onto other projects like the jukebox wallbox I did recently and I've now also starting on pinball pool.

      So i'll start again and see how I go.

    6. #146
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      Agree with dave, need to know exactly what happens from power up. Follow the startup sequence helps.
      Manually activate the START relay (with outhole switch closed) & see what happens.Remember high voltages around that area.

    7. #147
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      Quote Originally Posted by thejudge View Post
      Yeah, I guess you might be right, I'll give it another go and see if anyone can help.

      It's just sometimes I get to a point where I don't want to look at it because I can't figure out why it's not working
      When that happens I go onto other projects like the jukebox wallbox I did recently and I've now also starting on pinball pool.

      So i'll start again and see how I go.
      If your up for a visit, I can drop over and have a look if you want.

      Sometimes a look through different eyes can help. I can't promise we will have it going but I have a bit of an idea how EMs work.

      I'd like to see how that Pinball Pool is coming along anyway.

      P.m me if your interested.

    8. #148
      thejudge's Avatar
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      Quote Originally Posted by Autosteve View Post
      If your up for a visit, I can drop over and have a look if you want.

      Sometimes a look through different eyes can help. I can't promise we will have it going but I have a bit of an idea how EMs work.

      I'd like to see how that Pinball Pool is coming along anyway.

      P.m me if your interested.
      Thanks for the Help Steve, much appreciated

    9. #149
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      A quick update and a big thanks to @Autosteve who came around today to help to try and get the pin working.

      I had worked out previously that it would partially start by activating the start relay so we started there.
      After adjusting numerous switches, we managed to get it to a stage where the start cycle would almost complete, except for the ball ejecting.
      We found that as well as the ball eject not working, the right flipper & right kicker were also not working.
      The problem was that there was no power getting to the mechs and we believed that there should have been a connection between the flippers that was missing, so we put one in and those mechs started working

      The next thing was that the right flipper wasn't working.
      Steve did a few tests and found that there was a dead short which was causing the problem. After some detective work he found that someone had cut the wire from the 'E' closes gate relay and had hard wired it to the common wire, causing the short. Not sure why this was done?
      That was fixed that and then the ball eject, right flipper & right kicker started to work
      2018-01-19 21.38.34.jpg

      Side note, not happy with the flippers, they are going to need a bit a work.

      The last major problem was getting the game to start from the replay button.
      We tried for hours trying to get it to work and we think the main problem is with the wiring on the door.
      We had some wins and we thought we had it, then it wouldn't work the next time.
      It ended up that we adjusted something and now it doesn't complete the start cycle again

      At this stage I realised that it was 6:45, as the wife almost had dinner ready, so it was time to pack it up.
      Time flies when you get your head down trying to sort something out.

      Anyway, another big thanks again to Steve for his time to help me out today, I think it was about 4-5 hours.
      I learnt a lot more about EM pins and also how to strip wires with your thumb nail

      I have a few things to tidy up on the pin now and get it ready for the next attempt.

    10. #150
      vintage is offline Arcade Scrap Yard
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      Good on ya Stevo top work

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