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Wizard of Oz - Ne code update 4.0 now available


pauloz

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From Pinside

 

Version 4.00 is now available.

 

Please note this is a DELTA ONLY update. You must be running at least 1.24 to before upgrading to 4.00.

 

It can be downloaded from the following link:

 

http://support.jerseyjackpinball.com/downloads/woz/

 

Please review the FAQ's associated with updating your game with a Delta.

 

FAQ For Delta Updates:

http://support.jerseyjackpinball.com:8081/helpdesk/WebObjects/Helpdesk.woa/wa/FaqActions/view?faqId=13

 

Below is a list of the changes from 3.00 through the release of 4.00.

 

**NOTE - This DELTA update requires a reboot. At the end of the update (approximately 30 seconds), an image will appear asking you to remove your usb stick and restart the game. Remove the stick, power down the game, wait 10 seconds then power the game back up.

 

==============================================

== Jersey Jack Pinball, Inc. ==

== Presents ==

== The Wizard of Oz ==

==============================================

== http://www.jerseyjackpinball.com/ ==

== Facebook: http://www.facebook.com/JerseyJackPinball ==

== Support Portal: http://support.jerseyjackpinball.com ==

== Company Twitter: @JJPinball ==

== Software Department Twitter: @JJPSoftware ==

==============================================

== Copyright ? 2013-4 Jersey Jack Pinball, Inc. ==

==============================================

 

Comments, questions, and/or bug reports? Ask @JJPSoftware, which is monitored

and responded by humans.

 

Issues with your game?

Please open a ticket: http://support.jerseyjackpinball.com

 

===========================================

== Legend ==

===========================================

 

+ Addition * Change/bugfix - Note

 

============================================

== Version 4.00 ==

============================================

 

=== Game Code

 

+ Game credits display.

+ Added a LOT of status report info.

* Increased ECMB "Multiball" voice call volume.

* Improved layout of adjustments, tweaked some names.

* Default coil values updated.

* Haunted and Munchkin modes show their totals on-screen now with proper

playfield multiplier.

* Haunted and Munchkin modes now awarded in bonus (but not Haunted MB).

* Fixed horse trot sound calls to use all 8 sounds.

* Fixed TNPLH timer stopping when a shot was made in grace period.

* Fixed Lollipop Lullaby dancers' z-order.

* Rescue MB background.

* Improved Fireball Frenzy plotting.

+ Game over choreography.

* Fixed a bad scoring bug in Haunted Multiball. It scores much lower now.

+ Munchkin Multiplier: Now, when successfully completing a HOADC level, you

are awarded a Munchkin Multiplier which affects any and all Munchkin modes

you played that ball. Winning a 4-horse level adds .5x; 5-horse 1x; 6-horse

1.5x; and 7-horse 2x. The maximum is 10x. Remember this is scored at end

of ball bonus now.

* To make up for the possibility of very large Munchkin scores, the Munchkin

flipper is now no-hold during Munchkin Multiball.

* Removed Witch magnets from DDTWID.

+ HOADC live display added to score/info display.

* Tweaked Munchkin background GI effects.

* Vastly improved Witch Battle choreography.

* YBR bonus score is now tied to its difficulty adjustment (level 1 = 25

points per shot; level 4 = 100 points per shot).

* Tweaked some Crystal Ball timings.

* JJP Logo music goes away now if you flip off of the page.

+ Animated Backglass Frequency adjustment: Range is a little, a lot, and

extreme. Default is a little (same as previous behavior). For people that

want to see the backglass art more, this is for you.

* Hurry-build values approximately doubled.

* RAINBOW letters now do not add up during Twister and Munchkin modes.

* Fixed TOTO lights doing odd things.

* Castle door count now properly per-player.

* Install Novelty now turns off extra balls.

* Added some RAINBOW lamp effects.

* Twister base loop value now goes up with extra RAINBOW hits and after each

mode start.

* Castle door popper now awards 2 RESCUE advances.

* Allow higher shaker setting.

+ 3-ball/5-ball/difficulty presets.

* Pause ballsaver when TNPLH area is active.

* Stop shaker motor if ECMB shows are blown off.

* Bonus sounds tweaked during acceleration.

+ More shaker motor effects.

* Attract mode scores now shows full balls played for incomplete games.

* Fixed stale movies showing up in ECMB display.

* Fixed music dropping out at start of ECMB.

* Freball Frenzy base now scores sum(last 3 hurryups) / (2 + hurryups lost).

(Before, there was no modifier to the denominator.)

* Fixed a potential witch hurryup deadlock.

* Witch switch now debounced more. To make up for this, you can now hit the

witch before she finishes coming up for a hurryup.

+ Director's Cut preset.

* Witch goes away quietly if hurryup ends and she's not in the foreground.

* TOTO lamps off during a multiball.

+ Ball Save speech.

+ Munchkin Multiplier status added to horse shot made, collect, and status.

+ Wicked Witch arrow green during hurryups now.

 

=== Core Code

 

* Fixed font rendering so it looks much better now.

* Cleaned up some font alignment in diags.

+ Operator manual viewer.

+ Custom image utility.

- Files need to be on a USB stick in a root /pinballimages directory. The

game will provide a browser to select which one you want.

- JPG and PNG files are supported. Size limit is 2MB.

+ Custom image remover.

+ Settings backup and restore.

- This should work with any USB stick plugged in.

+ Some new diag icons.

+ True software-implemented hardware-accelerated resolution independence.

- This will make things look much better on 1080p monitors.

- This should really for real fix the tearing, too.

- The game should run on literally any resolution monitor, but it's not

going to look very good on a 320x200 screen. ;P

+ Test report.

+ Red possible trouble indicator square in lower right of display.

+ 4 sound mixing adjustments: Music, Speech, Fanfares, Effects.

- Range is from 0-150%. Yes, you can set it above 100%, but please keep in

mind too much stuff to high can cause clipping (white-noise-like sound

distortions). In general, you are better off turning mixers down and

increasing the master volume.

+ Sound test.

+ Diag menu previews.

+ Audit timestamps.

* Alarm count on plumb bob increased.

+ Volume Effects. The game gets louder as more is happening. There are 2

adjustments that govern this behavior:

+ Volume Effect Intensity adjustment. Range is 1-5, default 2. Controls how

much of a change in volume there is when the game requests it.

+ Maximum Volume Effect adjustment: Range is 0-20, default 10. This is the

most the volume can increase from its base setting; 0 (off) means do not use

volume effects at all.

* Extra ball limit adjustments now say "No extra balls" instead of "off".

+ Chase ball adjustment. This controls whether the game will try to send

extra balls onto the playfield or kick balls from lockups to try and free

stuck balls. This should really be ON for operators (the default) and OFF

for competitions (this is set in the competition preset now) and home

owners who can unstick their own stuck balls.

* Multiball device tweak for temporarily locked balls.

* Switch alarms now saved when a switch goes from bad to good in test.

+ Status Report Display Time adjustment. Can be set from 5 (default) to 10

seconds.

* Reworded LED Intensity adjustment settings.

* Player scores and balls played are now non-volatile.

 

=== OS

 

+ Some stuff to support new game features.

+ i915 rc6 fix.

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