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Thread: MGL 17 - Game 2 Road Fighter [COMPLETED]

  1. #1
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    MGL 17 - Game 2 Road Fighter [COMPLETED]

    Road Fighter
    MGL 17 Game 2
    Nominated by: casperthefriendly

    Game Settings

    ROM Name: roadf.zip

    DIP Switches:

    Allow Continue : Yes Continues may be used to practice getting further, submitted scores must be from the beginning and one credit only.
    Number of Opponents : Easy
    Speed of Opponents : Easy
    Fuel Consumption : Easy

    Game Info

    Number of Simultaneous Players: 1
    Maximum number of Players: 2
    Gameplay: Alternating
    Control Panel Layout: Single Player
    Sound: Amplified Mono (one channel)

    Controls:

    Joystick: 2-way [left, right]
    Buttons: 2 [low gear, high gear]


    Game Introduction

    A vertical-scrolling driving game viewed from above. Drive fast, pass cars and avoid accidents for maximum points. The player must reach check points before running out of fuel.

    More detailed information on Road Fighter and game play can be found here: http://www.arcade-museum.com/game_de...p?game_id=9335

    To qualify for MGL points you will need to have submitted a score by stating your score in the subject line of your message, and posting a screenshot in this thread. Submit scores as many times as you like, please post a new message for each new score. Road Fighter comp closes Sunday 7PM AEDST Februrary 17th.

    Check back here for progress scores..... Good Luck




    Final Standings


    Rank
    Name Score
    MGL Points
    1 John73 740,170 25
    2 Mameshane 634,230 20
    3 Foot 618,490 16
    4 Rat 508,420 13
    5 kane 481,310 11
    6 nicko71 478,160 10
    7 RMacauley 427,400 9
    8 Pelly 358,900 8
    9 DKong 331,170 7
    10 ED_209 298,820 6
    11 Skarn 220,710 5
    12 Brad 173,850 4
    13 Jammasized 115,770 3
    14 azathoth 103,190 2
    15 Fire_Power 71,360 1
    16 MonoJoker 71,030 -
    17 pithhelmet 53,490 -
    Last edited by John73; 26th February 2013 at 06:03 AM. Reason: Updated scores to final standings

  2. #2
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    49,520

    roadf.png

    Since no one wants to post a score first, I'll do it and take position #1

  3. #3
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    84,030

    My apologies for the delay. I was playing some crappy Traverse USA rip off.

    It looks like you can only continue one time but your score doesn't reset to zero if you do. So to avoid any potential issues I've included 2 screenshots, the continue screen and the high score table, both showing the same score.

    Paranoid? Me?
    Attached Images Attached Images

  4. #4
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    Some clarification needed regarding the DIPs, I'm running MAME 0.144 and I have these options ->

    Number of Opponents - Few - Normal - Many - Great Many
    Speed Of Opponents - Slow - Fast
    Fuel Consumption - Slow - Normal - Fast - Very Fast

    I assume Easy means Few, Slow, Slow?

  5. #5
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    37800

    0001.png

    I obviously need some more practice.

  6. #6
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    79,350

    First two games were a bit ordinary, then found a bit of a rhythm
    Attached Images Attached Images

  7. #7
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    Awesome!

    Now need to get some practice in...

  8. #8
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    This is in Wolf106, feels easier than what I was seeing in 144

    Almost got to the goal, but not quite, oil slicks done me in...

  9. #9
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    Quote Originally Posted by kane View Post
    Some clarification needed regarding the DIPs, I'm running MAME 0.144 and I have these options ->

    Number of Opponents - Few - Normal - Many - Great Many
    Speed Of Opponents - Slow - Fast
    Fuel Consumption - Slow - Normal - Fast - Very Fast

    I assume Easy means Few, Slow, Slow?
    Hmmm I don't know about this - I only looked up the DIPs in Wolf which is V .106 and didn't bother checking with my other version of mame which is .14 something - anyone have any ideas?

  10. #10
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    65,400

    0000.png

    I wish this stupid car could jump, would be a whole lot easier


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