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Hobbit Confirmed


RGR

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For those that aren't checking Pinside regularly - the details of new Hobbit code coming this week. Some excellent changes that will take an already great pinball to the next level...

 

==============================================================================

== Jersey Jack Pinball ==

== Presents ==

== The Hobbit ==

==============================================================================

== Copyright © 2016-8 Jersey Jack Pinball ==

==============================================================================

==============================================================================

== Version 2.90PR June 28, 2018 ==

==============================================================================

- This is a Pre-Release version of software for testing only

=== Game Code

+ Added "There and Back Again" wizard mode for playing all Book Modes

+ Added enter name/initials for There and Back Again champ, Latest Smaug defeated,

Beast Champ, most modes played, most modes completed

* Rewrote Beast Frenzy rule: now wave-based to emphasize progression; super jackpot

is easier to achieve (after which mode can be cancelled via Ring Button)

+ Added adjustment that inhibits Beast Frenzy and Smaug MB overlap (default OFF)

+ Added intermediate difficulty level to Beast hurry-up rule

+ Added Status Report

+ Added award for playing all Book Modes for a given qualfier; award is

configurable for points (default) or spotting an Arkenstone task

+ Added adjustment to turn off Book Mode multiball

+ Added adjustment to turn off Book Mode selection with flippers after ramp shot

* Book Mode qualifier for Arkenstone now includes a scoring weight; more difficult

modes result in higher Arkenstone scoring

+ Added "Arkenstone Qualified" animation

* Fixed Arkenstone jewel animation at end of completed Book Mode

* Ring Button no longer available in Arkenstone modes

* Disallow starting an Arkenstone mode during a Book Mode

* Fixed pop-up beast arrow lamp colors showing during Arkenstone modes

+ Added new Ring anim colors to give each action its own color

* Ring Button lamp color now matched to action it will perform

* Fixed Smaug MB ramp diverter logic during grace

+ Added more Smaug speech for locking balls and jackpots

* Enhanced Smaug activity for multiball ready

* Fixed ramp LOCK light during "Flashback" mode

* Fixed "Flashback" ramp diverter logic during grace

* Ramp U-turn now scores ramp jackpots in Smaug Multiball

* Removed Smaug Multiball from Mystery Award

* Enhanced High Score/Enter Initials choreography

+ Added a bunch of speech calls to attract mode, game start, high scores, etc.

* Updated and added sound effects in a bunch of places

+ Added "Ball Saved" animation

+ Added ramp U-turn scoring rule

* Changed the mode hex icon display to improve contrast between played/not played modes

+ Bilbo, Gandalf, and Radagast arrows now light to show state of mode qualifier

+ Added GI lamp effects to all Book Modes

+ Added Book Mode completion percentage to book display

+ Added Book Mode "time added" display effect to book display

+ Added timer countdown speech to Book Modes

+ Added intro animations to Moon Runes and Fire & Water modes

* Book Mode "end scene" display is now killed when time added during grace

* Book Mode background movie now correctly restored when time added during grace

* Changed "The Bait" mode to use left VUK for "distract beast" shot

* Improved lamp usage in "The Bait", "Demise of Bolg", "The Contract",

"Gathering of Clouds" to help clarify targets to hit and avoid

* During "Demise of Bolg" adding time will now reset some drop targets

* Changed timer display for "Duel in Laketown" to clarify rule

* "Defeat of Azog" will now always pick a different beast for next shot

* Cleaned up instructions for "Orc Ambush"

+ Added error reporting for dragon stepper motor movement

* Dragon stepper motor is now turned off when game is idle

* Changed knocker "LOW" setting to be softer

=== Core Code

+ Added confirmation message and sound for setting clock and custom graphic

* Enhanced bumper and slingshot firing to provide finer adjustment granularity

* Fixed volume adjustment during game active that would sometimes leave music off

+ Added Test Report message for pinball missing

+ Added Switch History Test; shows 24 previous inactive->active switch transitions

* Changed kickback logic to prevent repeated firing with misadjusted switch

* Updated High Score/Enter Initials logic to handle all high score tables in

parallel so that all champ titles can be displayed at time of entry

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I have to catch up on software so i can install the new delta , I presume I use the EU software not the USA software.

Thanks :)

 

Makes no difference. It's just geolocated servers for better download speed. So US should be faster for Aussies (bigger links to the us than eu).

 

It's only 59mb so not that large a file anyway.

 

 

Sent from my iPhone using Tapatalk

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  • Super Moderator
No way bro r u serious lol

Is it the minor faults that are fixed or more code

added

 

 

Sent from my iPhone using Tapatalk Pro

 

 

Just minor faults

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  • 3 months later...
  • 1 month later...
  • Super Moderator
Is it much of an improvement? The game was ok from the 2.xx whatever that one was

 

The last few updates have really stepped the game up,better light show and the modes now have a purpose.

I understand its not for everyone but if you like a deep mode based game I dont think there is any title better.

My recomendation to first time players to the game is you really need someone experienced with the ruleset to guide you through

the first few games as it can come across as just a multiball fiasco

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