Thanks Thanks:  0
Likes Likes:  0
Page 5 of 5 FirstFirst ... 345
Results 41 to 44 of 44

Thread: MGL 13 - Start Date Announcement and call for format suggestions

  1. #41
    Join Date
    Mar 2006
    State
    Brisbane, Australia
    Posts
    11,554
    Mentioned
    189 Post(s)
    Quoted
    1441 Post(s)
    Quote Originally Posted by spl View Post
    The problem with fighting games is that they wern't designed to be played for score. I mean SF2 keeps the high score going even when you continue!

    Basically, they are just not very good for score competitions like MGL.

    BTW, I am a huge SF fan and play SSF2T on GGPO so I do love these games but I just don't think they suit this competition.
    Spot on.

    Brad

  2. #42
    Join Date
    Oct 2009
    State
    wa
    Posts
    1,080
    Mentioned
    0 Post(s)
    Quoted
    11 Post(s)
    How is that an issue? With save states it has to be all on the honour system anyway and we've happily played games that dont even save high scores. I wouldn't want to see a lot of them because lets face it vs fighters are always more fun against your mates but like some other genres like racers, walkalongbeatemups etc it'd still be a good way to mix mgls up.

  3. #43
    Join Date
    Jan 2007
    State
    Ballajura Perth WA
    Posts
    8,172
    Mentioned
    76 Post(s)
    Quoted
    483 Post(s)

  4. #44
    Join Date
    May 2009
    State
    NSW
    Posts
    6,147
    Mentioned
    155 Post(s)
    Quoted
    1405 Post(s)

    Quote Originally Posted by dezbaz View Post
    Thanks dez :-)

Page 5 of 5 FirstFirst ... 345

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •