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Mame 0.110u4 Out Now!


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Sounds like Dragons Lair real soon.

 

 

http://mamedev.org/

 

0.110u4

-------

 

 

MAMETesters Bugs Fixed

----------------------

raiga0104u4yel [Mamesick]

 

 

 

Source Changes

--------------

SCSI CD emulation improvements: [Ville Linde]

- Added Play Audio (12) command

- Fixed track number and added MSF support to Read Sub-Channel

command

 

Added workaround for broken MediaGX driver. [Ville Linde]

 

Reworked the SNES raster timing to use MDRV_SCREEN_RAW_PARAMS() and

friends. All but one of the "electronics tests" in the SNES

diagnostics cart now pass with flying colors. [R. Belmont]

 

Fixed Super Breakout layout. [Mr. Do]

 

CPS2 updates: [David Haywood]

- Added table for Jyangoku (from Guru). Note that GFX/Sound roms

aren't dumped on this one.

- Removed old 'handcrafted' xors for games which we have CHDs for

and replaced them with xors generated from MAME using the CHD.

This means anyone with the CHD can easily generate the xors

(using the code I've left in there) if they need to be able to

run the games with a shorter startup time.

- Disabled the loading of the xors by default for all sets with a

CHD. Now only the CHD is loaded, unless the #define is changed

at the top in which case only the xors generated from the CHD

are loaded.

 

Added support for more than 4 mouse buttons on versions of Windows

that support it. Win98/Me with DX7+ or XP. It defaults to regular 4

buttons if not supported. [Derrick Renaud]

 

Fixed the crosshairs in the PlayChoice-10 gun games that got

buggered in the conversion to multi-monitor support. [Derrick Renaud]

 

Rewrote the Dragon's Lair driver from the schematics. Added new

module machine/laserdsc.c which has laserdisc emulation for the

PR-7280 and LD-V1000 laserdisc players. Full emulation of the

laserdisc is pending support for CHD audio/video and high quality

rips, but you can operate the game and see the frame numbers that

would be displayed. Added built-in layout to display the scores,

lives, and credit information. [Aaron Giles]

 

Added some hacks to windows.mak to allow limping compilation under

Windows Vista. To make these work set an environment variable called

VISTA_MINGW_ROOT equal to the base of your mingw directory, and add

%VISTA_MINGW_ROOT%\libexec\gcc\mingw32\3.4.2 to your PATH environment.

There are still a few issues, but this will let you build with MSVC,

and will compile most of the code with gcc (minus a couple of Windows

OSD files). Hopefully the mingw folks will resolve these issues.

[Aaron Giles]

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