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MGLXLI - Arcade Ambush - RULES


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Hi Gamers,

 

Welcome to MGLXLI and the MAME Gaming League. This tournament is the 3rd quarter of the WORLD CHAMPIONSHIP OF ESPORTS for 2019. All gamers worldwide are welcome to game. You can join in at any time.

 

Please watch the Trailer below for the official tournament launch with important competition details ...

 

 

Competition:

The gamer with the most points in this tournament will be the MGLXLI champion. There will be 9 games played over 8 weeks, competing world wide on the most challenging and toughest video games of all time. 2 games will be released at the start, then 1 game each week, with the final 2 games released at the same time for the finale. Games are only open for 17 days each, so gamers must play their best in that time and post their scores before the game is closed. At the end of each MGL, points will be accumulated for each gamer toward the World Championship of eSports Scoreboard. The highest score after the four MGLs are completed will be the undisputed World Champion of eSports for 2019.

 

Prizes:

Every gamer that plays all of the games has the chance to win the mystery prize. So if there are 9 games and you play and submit for all 9, then if you are drawn from the pool of qualifiers, then you will win all of the prizes. Whether you finish in the top half or the lower half in the tournament, you still have a chance to win. Prizes will be cash and/or arcade memorabilia. In MGLXLI, the mystery prize will be 5 x mystery prizes.

 

Point system:

The incremental point system will be used for each game. 1st place will earn 100 points, 2nd place 99 points, 3rd place 98 points and so on. All gamers will earn competition points for their scores. If there is a tie on the overall scoreboard, then a head to head game win count will be used to determine the final placings. For example, if two players tie for 18th place in the world, then whoever has scored higher per game on a head to head basis will earn 18th place and the other gamer will earn 19th place. If there is a tie also on head to head game count, the gamer who has the highest accumulated game score points will be the winner.

 

Games:

Games are nominated by the competitors and sent by PM to the Gamemaster. Games must be selected from 1976 to 1990 and no trackball or steering wheel games are to be nominated. The number of games that can be nominated by each competitor in MGLXLI is in the trailer. The games to be played in the competition will be randomly drawn from the pool of nominations. Only unique games will be in the pool, as duplications of nominations will not be placed in the pool. The order of game play will be determined by the Gamemaster and each game will be released weekly for competition.

 

If you would like to nominate games and have a say in what is played, please send them by private message (PM) to OOO by midnight Sydney time on Wednesday 11-Sep-19. The number of games you can nominate is in the trailer. The first two games will commence on Friday 13-Sep-19.

 

The following games are excluded from MGLXLI and cannot be nominated: Alien Syndrome, Arabian, Bosconian, Bubbles, Changes, Dommy, Elevator Action, Exerion, Gravitar, Joust 2, Jungler, Magic Sword, Mr Do!, Mr. TNT, Ms Pacman, New Rally-X, Pac-Land, Q*bert, R-Type, Sky Kid, Space Invaders, Space Zap, Swimmer, Time Pilot, The Pit, Wardner and Zaxxon.

 

Settings:

The game settings will be posted in each game thread and gamers must ensure they compete on these settings only. No continues are allowed when submitting a score and must be played from the beginning of the game. No pausing allowed. No auto fire allowed. No stitching of inp files from save states. No cheats allowed.

 

The WolfMAME version 0.106 is highly recommended, however any later version can be used. Only the version 0.106 ROM set will be posted for each game and the equivalent for other MAME versions can be used.

 

Games can be played at the arcade. You must ensure the arcade operator has the game at the MGL game settings for the submission to be valid.

 

Submissions:

Gamers are to post a screenshot/photo showing their score with initials in the game thread. Games are only open for 17 days and any score submissions made after the game is closed by the Gamemaster will not be accepted. Scores at aussiearcade.com will be combined with scores from twingalaxies.com to form the world championship scoreboard.

 

Gamers:

Professional and casual gamers can play all or just some of the games. Gamers do not need to nominate games to play, they can play any game during the tournament. Streaming games and posting/sharing tips are encouraged, as is friendly banter in the gaming community. Striving for PBs, learning and playing the best you can are all highly encouraged. As all members at AA are registered, there is no additional registration process for the championships.

 

Good gaming and good luck to all competitors.

 

OOO

 

:)

Edited by OOO
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Hi everyone, the gaming planets are almost aligned. Then it's game on!

 

Some great nominations have been received so far.

 

Please note game nominations close tonight at midnight.

 

That means there's 10 hours to go until the pool is closed. If you would like to nominate some games, please go for it.

 

sfz2B2a.png

 

:026:

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  • 3 weeks later...

A nice retro arcade article I came across. Much of it common knowledge for most MGLrs but I thought I’d post it just in case any interest.

 

https://www.theverge.com/2013/1/16/3740422/the-life-and-death-of-the-american-arcade-for-amusement-only

 

 

 

Here are the good parts:

 

If you’ve never been inside a “real” arcade, it could be hard to distinguish one from say, oh, a Dave & Buster’s. Authenticity is a hard nut to crack, but there are a few hallmarks of the video game arcade of days gone by: first, they have video games. Lots and lots of video games, and (usually) pinball machines. They’re dark (so that you can see the screens better), and they don’t sell food or booze. You can make an exception for a lonely vending machine, sure, but full meals? No thanks. There’s no sign outside that says you “must be 21 to enter.” These are rarely family-friendly institutions, either. Your mom wouldn’t want to be there, and nobody would want her there, anyway. This is a place for kids to be with other kids, teens to be with other teens, and early-stage adults to serve as the ambassador badasses in residence for the younger generation. It’s noisy, with all the kids yelling and the video games on permanent demo mode, beckoning you to waste just one more quarter. In earlier days (though well into the ‘90s), it’s sometimes smoky inside, and the cabinets bear the scars of many a forgotten cig left hanging off the edge while its owner tries one last time for a high score, inevitably ending in his or her death. The defining feature of a “real” arcade, however, is that there aren’t really any left.

 

 

Arcades in the late 1970s and early 1980s held a particular place in the American way of life. Like shopping malls and roller skating rinks, they were safe, isolated areas where kids and teenagers could hang out, and, with a reasonable amount of money, spend hours without their parents. Bill Disney, a pinball enthusiast and owner of The Pinball Gallery in Downingtown, Pennsylvania, says of his younger years that "most parents, they basically didn’t know what their kids were doing any time of the day. They were on their bikes, out the whole day," and "they didn’t care where they were." This laid-back attitude varied by family, as well as by geography, but the relative autonomy of older children in the ‘50s, ‘60s, ‘70s, and early 1980s, was much greater than it would be moving into the ‘90s. Films of the early ‘80s such as E.T. and The Wizard show typical, American kids, left to their own devices, playing video games and capturing aliens with their friends while their parents are at work.

 

 

Sent from my iPhone using Aussie Arcade

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A nice retro arcade article I came across. Much of it common knowledge for most MGLrs but I thought I’d post it just in case any interest.

 

https://www.theverge.com/2013/1/16/3740422/the-life-and-death-of-the-american-arcade-for-amusement-only

 

 

Thanks for posting this article. I had a good read. :cool:

 

I thought this was interesting as well ...

 

For Lonnie Sobel, one of several managers of the new Chinatown Fair, the model is "adapt or die." Gone are most of the classics because, he says, "they don’t make any money." They’ve been replaced mostly with gambling-style machines, known in the industry as "redemption" games. Lonnie’s got a Centipede machine, which he concedes makes almost nothing, but he keeps it around because it’s a favorite of his. The industry, he says, has moved toward poker, spinning wheels, and games that produce tickets for mostly worthless prizes. Not that Chinatown Fair has tickets or tokens: all of its games have been outfitted with modern magnetic swipe machines, and none of them accept quarters. An arcade, he tells me, "can’t be profitable" without redemption games — games that, ironically, considering the turbulent history, are basically gambling machines.

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