Page 30 of 33 FirstFirst ... 202829303132 ... LastLast
Results 291 to 300 of 323

Thread: Sterns next game is Jurassic Park

  1. #291
    Join Date
    Oct 2011
    State
    Victoria
    Posts
    924
    Mentioned
    21 Post(s)
    Quoted
    194 Post(s)
    Still yet to crack a half billion, but slowly creeping north. Iím in love!!
    Pins in: Funhouse ~ Whirlwind ~ Monster Bash LE ~ Quicksilver ~ JPLE
    Pins out: Star Trek The Next Gen ~ White Water ~ Big Hurt ~ Johnny Mnemonic ~ The Shadow ~ Taxi

  2. #292
    Join Date
    Jan 2011
    State
    Berwick, Victoria
    Posts
    2,883
    Mentioned
    128 Post(s)
    Quoted
    588 Post(s)
    I also got around to installing the art blades on my game. It looks so much nicer then solid black panels.



    Eschew the standard. Turn the paradigm upside down.

  3. #293
    Join Date
    Jan 2011
    State
    Berwick, Victoria
    Posts
    2,883
    Mentioned
    128 Post(s)
    Quoted
    588 Post(s)
    NEW CODE

    LE
    V0.96.0 - December 4, 2019
    ==========================
    - Smart Missile - fixed an issue with an occasional crash when choosing 'Complete Chaos' and hitting the Pop Target when a multiball is running
    - Amber Slings - fixed an issue where 2x amber value was being added to the score for each Amber Sling
    - Amber Slings - fixed an issue where only half the amount of Amber Value that was added to the score showed up in the total screen
    - Amber Slings / Pops / Targets / Ramps - fixed an issue where the Amber Features display effect would show only the 1X value being awarded during 2X playfield multiplier
    - Super Spinner - multiplier is now current Bonus X multiplier +1X and still adds +2X for perk (minimum: 2X, maximum: 8x) can still be doubled by 2X playfield multiplier
    - Control Room Modes - now default to 45 seconds (up from 40 seconds)
    - Control Room Select - fixed an issue where the dino move timer would still count down when you waited to select your mode, timer is now paused at this time
    - All Paddocks - dino move timer will now not pause for Pop Bumper hits
    - 2X Playfield - timer no longer pauses for Pop Bumper hits
    - Super Supply Drop - 'TRIPLE BONUS' award now awards current Bonus score X3 instead of adding +3X to the Bonus X
    - Visitor Center Bonus - Rescue is now worth 750K (up from 500K)
    - Visitor Center Bonus - Rescue Streak is now worth 1.5M (up from 1M)
    - Tilt Warning - Danger and Double Danger text added to display effect
    - High Scores - adding T-Rex Encounter Champion
    - High Scores - adding T-Rex Chase Champion
    - High Scores - adding T-Rex Rampage Champion
    - High Scores - adding Virus Attack Champion
    - High Scores - adding System Boot Champion
    - High Scores - adding Restore Power Champion
    - High Scores - adding King of the Island Champion
    - High Scores - adding Visitor Center Bonus Champion
    - High Scores - adding Secure Control Room Champion
    - High Scores - adding Invalid Frenzy Champion
    - High Scores - adding Escape Nublar Champion (mode is coming soon)
    - High Scores - adding Amber Pops Champion
    - High Scores - adding Amber Ramps Champion
    - High Scores - adding Amber Targets Champion
    - High Scores - adding Amber Slings Champion
    - High Scores - fixed an issue with the Bonus Champion not ever setting the high score
    - High Scores - increased the high score defaults in general by 2x
    - Enter Initials - updated font colors and sizes
    - Enter Initials - fixed an issue with strange scaling when 'Q' is entered in either 3 or 10 letter layout
    - Enter Initials - fixed an issue with characters lining up with underscores properly for the 10 letter layout
    - Enter Initials - added sound effect when a high score champion is presented
    - Attract Mode - tournament screens have now been added to the attract mode
    - Competition Mode - competition mode screen when holding left flipper in has been updated to better integrate with Attract Mode

    - Adjustment Changes:
    - changed 'AMBER TARGETS TIMER' default from 30 to 40 seconds
    - changed 'AMBER SLINGS TIMER' default from 40 to 30 seconds
    - UTILS -> VOLUME -> BACKBOX SPEAKER TYPE - once this setting is overridden by the operator, the bootup sequence will no longer revert it to match the model's speaker type

    - System - Updated to V2.37
    - Updated to nodeboard firmware v0.54.0


    PRO
    V0.96.0 - December 4, 2019
    ==========================
    - Smart Missile - fixed an issue with an occasional crash when choosing 'Complete Chaos' and hitting the Pop Target when a multiball is running
    - Amber Slings - fixed an issue where 2x amber value was being added to the score for each Amber Sling
    - Amber Slings - fixed an issue where only half the amount of Amber Value that was added to the score showed up in the total screen
    - Amber Slings / Pops / Targets / Ramps - fixed an issue where the Amber Features display effect would show only the 1X value being awarded during 2X playfield multiplier
    - Super Spinner - multiplier is now current Bonus X multiplier +1X and still adds +2X for perk (minimum: 2X, maximum: 8x) can still be doubled by 2X playfield multiplier
    - Control Room Modes - now default to 45 seconds (up from 40 seconds)
    - Control Room Select - fixed an issue where the dino move timer would still count down when you waited to select your mode, timer is now paused at this time
    - All Paddocks - dino move timer will now not pause for Pop Bumper hits
    - 2X Playfield - timer no longer pauses for Pop Bumper hits
    - Super Supply Drop - 'TRIPLE BONUS' award now awards current Bonus score X3 instead of adding +3X to the Bonus X
    - Visitor Center Bonus - Rescue is now worth 750K (up from 500K)
    - Visitor Center Bonus - Rescue Streak is now worth 1.5M (up from 1M)
    - Tilt Warning - Danger and Double Danger text added to display effect
    - High Scores - adding T-Rex Encounter Champion
    - High Scores - adding T-Rex Chase Champion
    - High Scores - adding T-Rex Rampage Champion
    - High Scores - adding Virus Attack Champion
    - High Scores - adding System Boot Champion
    - High Scores - adding Restore Power Champion
    - High Scores - adding King of the Island Champion
    - High Scores - adding Visitor Center Bonus Champion
    - High Scores - adding Secure Control Room Champion
    - High Scores - adding Invalid Frenzy Champion
    - High Scores - adding Escape Nublar Champion (mode is coming soon)
    - High Scores - adding Amber Pops Champion
    - High Scores - adding Amber Ramps Champion
    - High Scores - adding Amber Targets Champion
    - High Scores - adding Amber Slings Champion
    - High Scores - fixed an issue with the Bonus Champion not ever setting the high score
    - High Scores - increased the high score defaults in general by 2x
    - Enter Initials - updated font colors and sizes
    - Enter Initials - fixed an issue with strange scaling when 'Q' is entered in either 3 or 10 letter layout
    - Enter Initials - fixed an issue with characters lining up with underscores properly for the 10 letter layout
    - Enter Initials - added sound effect when a high score champion is presented
    - Attract Mode - tournament screens have now been added to the attract mode
    - Competition Mode - competition mode screen when holding left flipper in has been updated to better integrate with Attract Mode

    - Adjustment Changes:
    - changed 'AMBER TARGETS TIMER' default from 30 to 40 seconds
    - changed 'AMBER SLINGS TIMER' default from 40 to 30 seconds
    - UTILS -> VOLUME -> BACKBOX SPEAKER TYPE - once this setting is changed by the operator, the bootup sequence will no longer attempt to change it to match the model's speaker type

    - System - Updated to V2.37
    - Updated to nodeboard firmware v0.54.0





    Only a 0.01 update, which is primarily bug fixes, a few tweaks and also new high score tracking for more modes and features.

    Direct links:

    0.96 LE Read me - https://sternpinball.com/wp-content/...-README_LE.txt
    0.96 LE Code - https://f002.backblazeb2.com/file/ga...0_96_0.spk.zip

    0.96 PRO Read me - https://sternpinball.com/wp-content/...README_PRO.txt
    0.96 PRO Code - https://f002.backblazeb2.com/file/ga...0_96_0.spk.zip
    Eschew the standard. Turn the paradigm upside down.

  4. #294
    Join Date
    Nov 2010
    State
    Melbourne
    Posts
    6,662
    Mentioned
    273 Post(s)
    Quoted
    2259 Post(s)
    Think this game might have made its way into my Top 5 all time. Incredible game. Looking forward to when its fully coded

  5. #295
    Join Date
    Sep 2007
    State
    victoria
    Posts
    3,259
    Mentioned
    73 Post(s)
    Quoted
    1053 Post(s)
    Quote Originally Posted by RGR View Post
    Think this game might have made its way into my Top 5 all time. Incredible game. Looking forward to when its fully coded
    And your top 5 is

  6. #296
    Join Date
    Jun 2013
    State
    nsw
    Posts
    433
    Mentioned
    27 Post(s)
    Quoted
    159 Post(s)
    Installed the pinside custom sound code last night WOW.
    Amazing game made even better.

  7. #297
    Join Date
    Mar 2009
    State
    Melbourne
    Posts
    3,895
    Mentioned
    440 Post(s)
    Quoted
    1409 Post(s)
    Quote Originally Posted by Doug11 View Post
    Installed the pinside custom sound code last night WOW.
    Amazing game made even better.
    Do you have the link for the file Doug? Would like to check it out.

  8. #298
    Join Date
    Jun 2013
    State
    nsw
    Posts
    433
    Mentioned
    27 Post(s)
    Quoted
    159 Post(s)
    Quote Originally Posted by Hashman View Post
    Do you have the link for the file Doug? Would like to check it out.
    Here it is Hashman new today https://drive.google.com/open?id=1Le...ppisb2qbgPXL5Q

  9. #299
    Join Date
    Oct 2011
    State
    Victoria
    Posts
    924
    Mentioned
    21 Post(s)
    Quoted
    194 Post(s)
    Quote Originally Posted by Doug11 View Post
    Installed the pinside custom sound code last night WOW.
    Amazing game made even better.
    Really? I've been following that thread and would definitely be interested in trying it. I was a but concerned it may not be as fluid as the original Stern and potentially a little hacky. What are your thoughts? They do a good job?
    Pins in: Funhouse ~ Whirlwind ~ Monster Bash LE ~ Quicksilver ~ JPLE
    Pins out: Star Trek The Next Gen ~ White Water ~ Big Hurt ~ Johnny Mnemonic ~ The Shadow ~ Taxi

  10. #300
    Join Date
    Jun 2013
    State
    nsw
    Posts
    433
    Mentioned
    27 Post(s)
    Quoted
    159 Post(s)
    Quote Originally Posted by flynnyfalcon View Post
    Really? I've been following that thread and would definitely be interested in trying it. I was a but concerned it may not be as fluid as the original Stern and potentially a little hacky. What are your thoughts? They do a good job?

    That was my thoughts and concerns exactly when following the thread. Was not disappointed by any means on sterns efforts but has always bugged me playing their tittles without hearing
    The true actors call outs. Suppose having a Batman 66 Le has spoilt me lol.
    The new code has a definitely made a big difference with the dinosaur effect sounds and the theme at the end has been extended making it blend well with the original movie score.
    Donít get me wrong every so often the blend is not perfect but hats off to these guys. Definitely give it ago. Can not get enough of this title.
    Cheers

Page 30 of 33 FirstFirst ... 202829303132 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Stern's next game is
    By fridgejam in forum New Pinball Discussion
    Replies: 253
    Last Post: 26th October 2019, 04:58 PM
  2. Jurassic Park game play question?
    By fridgejam in forum Pinball
    Replies: 4
    Last Post: 6th October 2011, 03:41 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •