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    26" Upright LAI Cab, Virtua Racing Twin

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zorrobandito's Achievements


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  1. Virtua Racing Twin. Virtua Racing was produced by Sega in 1992 and was the first game produced by legendary development team AM2 who would go on to make Sega Rally and Daytona. I purchased this game about 10 years ago and over time the machine has developed some faults which I lack the skills to fix. P1 monitor has green issue P1 & P2 load game but do not sync Force-feedback engaged but not fully functional Sound distorted Other than those issues, the game has been recently cleaned inside and out and a number of screws replaced (stripped threads, rusted, etc). The rear fluoro tube has also been replaced. The unit has wear and tear from its arcade years but is largely original. Although the original manual has been damaged by mice, I do have a printed copy. The machine can be separated into two sections, the seat and the wheels and screens. As stated, I lack the skills to fix it and the space to store it. Keen to see it go to a collector/enthusiast. Price: $700
  2. Fantastic advice, thanks so much to everyone that took the time to respond. I will think on the responses a bit before deciding.
  3. I've had a Virtua Racing Twin for about 10 years. It sat in storage for a long time waiting for me to have the time (and develop the skills) to restore/fix it. During that time, the issues have grown and now seem insurmountable to me: P1 monitor has green issue P1 & P2 load game but do not sync Force-feedback engaged but not fully functional Sound distorted I've cleaned it up - inside and out, replaced some screws and replaced the rear fluoro tube but I'm now thinking of getting rid of it - to someone who can look after and maintain it. I recently rang a local arcade operator who will fix it for me but (I imagine) at considerable cost. I'm now wondering, should I sell it as is or get it repaired and sell it?
  4. I do have one. I've been hanging onto it in the hope that I gain the time, talent and wherewithal to make a Heavy Barrel cab. I've never tested it but picked it up with a box full of spares from an arcade sale many years ago.
  5. Amazing work, great level of polish on the finished product. Did you consider using the original wheels or was that always party of the plan?
  6. I saw this in Melbourne though it looks as though they have a few different cabs. I don't have a spinner or trackball on my cab so naturally I spent most of my time on Tempest and Missile Command. :-) It was great to show my kids (8 & 6) that their old man's not mad and that arcade machines beside mine ARE real! Sent from my Nexus 7 using Tapatalk
  7. Barra, here are two reviews with opposite views (ah, the internet). http://www.amazon.com/Fighter-Anniversary-Edition-Xbox-PlayStation-2/product-reviews/B000GQ46EO/ref=cm_cr_dp_qt_hist_three?ie=UTF8&filterBy=addThreeStar&showViewpoints=0 http://au.ign.com/articles/2006/01/31/nubytech-official-street-fighter-anniversary-edition-arcade-stick
  8. Barra, I have two of those, generously donated for my collection. I have some plans for them which I will share when I get the time to make it reality but they are solid joysticks - really well built. I've read some fairly negative reviews from some serious SF players dissing their quality but no-one tried to say that they were poor, just not worth the money when released. I have an arcade machine and invested in some JS01 Sanwa 'Joysticks to replace the original MCA sticks that came with my cab. Though they are high-quality and look the part, I'm not that happy with them - they are a bit too 'clicky' and the dust cover slides around and sticks to your hand. I'm thinking about swapping them back for an accurate assessment.
  9. I switched to MESS for emulating Vectrex, Intellivision, Colecovision, Atari 2600, 5200, 7800 mainly for consistency. Where I can consolidate easily and without sacrifice, I will. These are systems I don't play often so I can't speak for complete library playability but games worked, I was able to switch to full screen, remap keys and quit using Esc (all my usual emulator demands). I've run it from Mala and MAMEWah with good results. I don't use it for the 16 bit systems you mention because the emulators I have work fine and MESS is a bit demanding with its slavish adherence to the original format (some regional issues) and its finnicky setup.
  10. Thanks guys, Getting the emulators to run is not much of a problem but abandoning the command line for Hyperlaunch is quite a change. It seems clear that the benefits of Hyperlaunch are considerable - integration, speed, etc - but it does seem to need some very specific configuration of your file structure and, it seems complete romsets (which I don't have).
  11. Hi there, I finally got the dosh to buy a new PC with an ATI card and do the cab PC upgrade as previously recommended I'll be using the crt_emudriver. This upgrade also seemed like a good opportunity to try Hyperspin. I'm struggling with the switch from MALA / MAMEWah to Hyperspin and, even after I get Hyperspin launching games (seems to be still a fair way off), I see a lot of time going into moving all the existing roms sets, media, script tricks and the like to this new front-end. Has anyone done it and can recommend any preparatory steps? e.g. "I recommend discarding your old MAMEWah setup and starting afresh with Hyperspin." "Find a windows programmer that can follow this: http://www.hyperspin-fe.com/forum/showthread.php?29481-How-to-install-HyperSpin Thanks for any advice.
  12. Thanks guys, that's fantastic advice. I will begin building my new solution :-)
  13. Effort + cost > reward? Though I prefer Sega Rally to Daytona, I don't think it matters in terms of aesthetics. Both are great looking machines and you will be playing both games on them.
  14. Hey there arcade-peeps, I've got my cab running again after two years off the air and am tuning up my software setup (which no-one will ever really appreciate ;-)) I have a PC running an ArcadeVGA card to a J-PAC and a CRT arcade monitor and it works well. However, I want to replace the PC but don't want to use an internal gfx card like the ArcadeVGA. What are my options? Can 'modern' PCs output arcade CRT gfx modes, like the A-VGA? Connecting straight to the J-PAC? Or is there a J-PAC with on-board video solution?
  15. I figured it out. You can hold the column in place with a screwdriver and tighten the ball. Sorted. I hope my post provided some amusement for others :-)
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