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psychopsam

Aussie Arcade Member
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  1. Yeah that sound good. And yes the idea of Dance Dance Pinball is exactly why I want to share once its done. Someone out there is bound to have a better idea and make it more fabulous. One student said to me today, so have a glass texture on the top and a camera facing up so when you look down on to it you could see your face and it would all project down onto the reflective surfaces in the game too.
  2. Hey thanks for that. I will look into Eyeweb. My old code used Prime Sense through Unity. I'm thinking I need to keep this open source somehow so I other people can set it up, but maybe there's no point as there is a solution for Pinmame per that video I mentioned. Thought?
  3. Thinking about adding more to this. I think it would work well on the Vive and Oculus while still having the controls on the original arcade cabinet. I hope I finish this in time so Disney grab it.
  4. Hi all, I thought I'd start a thread on my project. I'm going to build one of these from scratch but as I'm writing it in Unity I need to create my own head tracking. I figure I'll probably use OpenCV or the Kinect tracking I found before that runs in Unity. But for now here's a few screen shots and video of the progress. Working on a pinball game in Unity. I've made the flippers with rubber bands around them. Also making sure the flipper trap is possible. [video=youtube_share;L_hOQTtBC-g] This is a simulation of the bumpers. As the ball gets close, the flickers under the bumpers push out, creating a realistic reaction to the ball. I've added sounds for the ball moving around the table, the flipper flick and release, and the bumper sounds. Thanks to these guys for their awesome tuts which got me started. Nicholas Dingle : https://www.youtube.com/channel/UCAeCDPp1wRCWN7KGs0z6s3w Neo FTW: https://www.youtube.com/channel/UCAhEiqfz2irVtWxSKPIXm6g
  5. Would people have objections if I made one of the robots like the one in The Black Hole with a rotating blade weapon?
  6. Cool good to know. I suppose I could have several different types of robots. I didn't want to stray too far from the original though, but I'll check out both roms. - - - Updated - - - Gold! I'm really digging the depth and potential of this game. Thanks for that. I always assumed Frenzy was for a market that didn't understand the word BerZerk??
  7. The white robots? Didnt know about them. Definitely going to ship this for Mame.cabinet owners :)
  8. The eye mechanism is in place. You probably can't see it too well in the video but they have a thin spotlight that spins around. Once the robot is activated the light must pass across the player for the robot to go to firing mode. I want to make it look like a laser through smoke eventually so you can see when you are targeted. The dying sequence was me mo-capped so I had put my hand down to fall "gracefully" :D All the voices from the game will go in too. Once it's all polished up I will release it to the public. I want to add explosions when you hit the robots so they look more realistic and blow apart properly. Also the rooms will be randomly generated like the original. Currently it's just 10 preset rooms that cycle.
  9. Well done. Looking great. Can you offer any advice on using the router. Mine is still in the box and I have got my T-trim now, but I would like to know some tips on using the router. How you set it up to cut etc please. :D
  10. Well it's time of year again for me and I completed a recreation of the Stern classic BerZerk. I was on the forums before looking for artwork resources and I found a few free ones to complete the cabinet just in time for the Perth Games Festival held at the Perth Town Hall on the 28th of November. I'd like to share the final game in the future when I'm happy it's complete. I used a slim line cabinet which used to be my Donkey Kong machine and converted it to look like this. Here's the punters having a crack at the game. The sounds are some of the original and some ripped from Joust too and Robotron transition screen when you moved between rooms, so it's a post-modern pastiche. It also has a High Score table as part of the attract mode. I maintained the top score for the day :D (of course) Here's some video of the gameplay. Watch (or skip) to the end to see the appearance of Evil Otto (not so evil looking at the moment) Technology used was iPiSoft and 2 Xbox kinects to capture my movement, Maya to rig the characters and texture them. Photoshop for the 2D art and Unity3D for the game programming. Dr Petter's SFXR for the odd sound effect and some sounds ripped from YouTube references, and I used my Mac's voice to text to make the "Intruder Alert" sound then modified it in Audition as with other sound effects. I also sourced some sounds from Freesound.org. I used a IPac2 Keyboard encoder, Sanwa joystick and buttons from in2Amusements, laptop, speakers and LCD monitor (first one blew up 2 hours before showtime) Also the Chiptunes from this archive (will post acknowledgements soon). I wrote the game as a re-imagining of the original 2D game into 3D using Unity. The idea was to use the original box art from the Atari 2600 release. Remember you would see those game cartridges and wished the game look like that? ... when really it looked like this :D I add a scanner to the game which was essentially the original Stern game play. In the shot above your can see the robots and player were 3D when onscreen but Otto ended up just being a big flat sprite in the game because I ran out of time. But I would like to spend more time on this and create him to look like this in game complete with lightening effects. I did all the printing with my A3 printer and laminator but when I polish this over the summer break I'll grab the original art from this resource at the Art Boneyards and get Officeworks to print it up properly. Thanks for Rammers for this lead :D
  11. Hi all, I'm doing a remake of Berserk and I have a cabinet already that I want to redo to have the original Berzerk banner, screen border, control panel art and cabinet art. Has anyone come across these? I have a pretty good banner already which I'll attach for others to use when you find this thread and a possible screen border but the other one which I'll attach for reference looks to be the original but mine is low rez. Any assistance would be awesome thanks. This is my machine This banner is perfect This one I'm not sure is meant for Bezerk but is good quality This I'm pretty sure is the right one but the quality is poor
  12. I've just uploaded the final part to constructing the machine. It's alive! See first post for all the info.
  13. Awesome thanks narf_ Okay so I can still use the harness to connect the buttons and joystick if I connect the power via the molex? (oh you just answered that - thanks) Also I need more information on wiring the green wire to a common? What is a common? (I'll google it in the meantime) Ahh found it here... http://forum.overclock3d.net/showthread.php?t=394 Finally, I read somewhere I can put a switch inbetween one of the ground wires so I can switch the machine on from the outside - is this true?
  14. I have a 60-in-1 jamma board, and I'm pretty sure it works. I've stripped an old harness back and rewired it using a PC switching power supply which is brand new. Problem is, I can't get it to power up. In the photos I've wired up the Ground where required, +5v and +12v. I checked online and I believe the black to be ground, red to be +5v and yellow to be +12v though I'm not certain. I presume wiring it up like this should power it up without needing to attach the buttons. Can someone have a look and let me know if this should work? I can't imagine I have to wire up the buttons to get the board to boot. Each wire is a separate one coming from the power supply. I understand the ground shouldn't need to be separated as the original wiring had the ground soldered together. It could be a dodgy harness - but it's just metal contacts at the end of the day. It might also be that my presumption about the coloured wires from the PSU might be wrong. Also I'm assuming I don't have to connect the buttons for the board to power up. And finally the PSU doesn't start - but I guess that because it's not delivering power to anything. I guess the PSU will start when power is demanded from it.
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