Which would be all of the game-side stuff, not just the Ringmaster.
As others have stated, I did the Cirqus home ROM in 2000 while I was working at WMS. I didn't release it for several years due to being quite burned out from pinball, and having no real test data for it.
John and I absolutely designed the game together, with him concentrating more towards the mechanical layout, and myself on the rules. The headers in the source code say "Software Design" rather than "Software AND Design" simply because those were generated when I started the project (before I'd even finished working on Stiff) and I had no idea at that time how big a role I would play in the project. When everything was all done, there was little reason to go back and change it.
Naturally I have no way to prove any of this, but why would I lie? Even though I adore Cirqus, it performed terribly on location and was not considered a success. On Scared Stuff I did most of the "effects" programming, but had only a small impact on rules (most were pretty well designed when I came on the project).
All roles were pretty loose for each pinball project I worked on, and I consider myself very fortunate enough to be able to say that. Everyone on the team had important contributions to make, and everyone had a say in the finished product. Some designers were dictators, but not John or Dennis. The titles assigned to design-team roles are mostly just guides, but should never be considered absolute.
Wayne, you now have all of Williams' IP - that's fine. But I'm sorry, it doesn't make you an expert. I don't doubt that you like going through that stuff, but using it to back up nonsense makes you look a little foolish.
Edit: Apologies to the original poster for not answering his question! Yes, I am now working at Raw Thrills, which is run by Eugene Jarvis and Andy Eloff. The company does (for the most part) coin-op arcade games. The first game I worked on here was the driving game "The Fast And The Furious: Drift", and am now working on a new product which will debut at the IAAPA trade show in two weeks.
After Williams stopped making pinball in 1999 I had to remain at WMS, since my VISA only permitted me to work there. Once I got the Green Card I left WMS to work at Cisco Systems (with several other ex-Williams guys). After slightly over 4 years at Cisco I moved to Midway and worked on NBA: Ballers Phenom (September 2005), and then finally started at Raw in January 2007 .. which is where I am today :)
Cameron.