Jump to content
Due to a large amount of spamers, accounts will now have to be approved by the Admins so please be patient. ×

Manny65

Veteran
  • Posts

    1,703
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Manny65

  1. They do hit the odd bird, but a greater risk is a pocket of thin air given they don't have much height to correct, even taking off when fully loaded can be an issue - I've known them to clip contour banks, fences and trees sometimes with tragic consequences. When sowing seed they can fly higher as the seed is less affected by wind and air turbulence, however when spraying they need to get as low as possible to minimise those affects. We had high voltage power lines through our place and they'd sow over the top of the lines but would fly under the lines when spraying. As a kid (pre-GPS) all this work was done with flag-men on the ground for the pilot to line up, the rule was when spraying you walked BEFORE the plane got to you (you had to take a certain number of paces for each run).
  2. Kosta and I are now locked in. Looking forward to it!
  3. Thanks all. Had a great day - watched Kosta get through to the quarter finals in the state fencing comp, then out for Mexican afterwards. Was a great way to wrap up a 4 day weekend and got given a few extra tools for looking after my machines 😁
  4. Yes your’s will be more universal- there’s so much variation b/n the vendors and the games types (EM, SS, DMD etc), i’m definitely looking forward to seeing yours.
  5. Awesome Jady. Ben Heck did a similar project years ago - here’s a clip on how he approached it. Look forward to seeing yours in action. Such a rewarding and challenging project - well done mate!
  6. Oh how I’ve missed your flame grilled, smoke infused meets!! LOL I’ll need to see what’s possible mate …
  7. A belated Happy Birthday for yesterday Ali - hope you had a great day and look forward to seeing you some day soon
  8. Shocked to read this and lost for words ... Will miss you at the Melb meets. RIP and condolences to the family
  9. The integration of the A/V is amazing and really makes the game a standout, and the modes and multiballs are quite varied. Some of the shots aren't easy, so it is challenging to complete all of the modes, but this is what draws you back for another game. I'm also big into my themes so this is a standout for me
  10. Are your pop bumpers specifically machined for them or are they from something else as well? The top lens looks sort of familiar ...
  11. Really enjoying these - great content. Think you got the balance right with the clips & music in the last episode, can't wait for the next one! Well done mate!!
  12. 0423 798 455 pinballmovers@gmail.com https://www.facebook.com/pinballmovers
  13. The coin door interface schematic is in the STTNG manual. Looking at the below switch matrix page from the WPC Theory of Operation Manual I can see why you a measuring 12V on each switch wire. Note that since the column is strobed you'd typically test it with a logic probe and scope, as a DMM is not going to be able to confirm the correct operation of the circuit. In regards to you specific issue, given you've verified the switch is working correctly and you mentioned that the machine hasn't been used for a couple of years, it is possible that the connectivity of J9 IDC connector onto the header pins on the coin door interface board is the issue - did you try reseating the connector and seeing if the issue disappeared? Note that this can be a temporary fix but it also highlight where the issue is such that you can replace the header and connector to permanently fix it.
  14. You've misread the labelling on the PCB - the "PWR GND" printed on the PCB is for J6-1, NOT J9-5 (which is switch matrix column 2 for the coin door/memory protect). I've highlighted both of these in yellow on the schematic. Please don't ground the switch matrix column!
  15. Don't use anything with ammonia in it I use https://www.bunnings.com.au/glitz-750ml-glass-cleaner_p4470487
  16. Yeah awesome game - love it!! GLWTS
  17. Rather than say your "machine has no voltage protection", I'd say that it doesn't disable the high voltage when working on the machine. Your machine is an export machine (the game label shows it as 230V), so it is entirely possible that WMS did make games for certain countries where the high voltage interlock wasn't used. However I do find it strange that your machine has a DPST switch being used for the standard coin door switch, rather than a SPST switch, which would have been more expensive - the DPST switch is used for the interlock to disable both the 20V and 50V power. The wires at the 12pin transformer connector do look untouched, although if someone wanted to remove the interlock they could have easily shortened the red/white and black/yellow wires and re-pinned them into the connector to make it look clean, such that you could tell. The coin door switch (also called memory protect) allows the game to know when the coin door is open and the machine is being serviced. When it sees the coin door is open the game will flash the DMD message that the high voltage has been disabled (although that's not true in your case because there is no interlock switch), also it'll stop updating the audit information such that testing flippers, coils, switches and clearing/testing coin chutes are not included audit logs. If your game triggers the open door message while playing, then the CPU is detecting the circuit opening - now this could be an intermittent failure of the switch, or an intermittent connectivity issue on the J9 IDC connector on the coin door interface board, or cold solder cracking on the J9 header pins, or a damaged wire causing intermittent connectivity. It could even be that the switch button isn't being fully depressed - this could happen if the plate of the coin door that depresses the button has come loose. So you just need to work your way through troubleshooting the connections to find the issue. Why to both wires have voltage - possibly because they are connected to the switch matrix. You'll find the list of fuses specified in the manual - if you don't have the manual you can download it from IPDB
  18. Here's a pic of my STTNG interlock and coin door switch - note the interlock switch on top with the red/white and black/yellow wires 18 gauge wires for the power, while the white/red and green/red 22 gauge wires go to the coin door switch below. To find the interlock wires, look at the 12 pin connector at the transformer - you should be able to see the red/white and black/yellow wires separating from the loom to head over to the interlock switch (see the red arrow - I just reused @c_mario pic from his RS machine, but STTNG has the same loom)
  19. Yep this is easy to solve - someone has removed the "coin door closed" switch and rewired the interlock with the wire from the "coin door closed" switch. The white/red and green/red are the switch matrix wires for switch #22 "coin door closed" (refer to the switch matrix diagram in the manual). These wires are supposed to go to the switch in the directly below the interlock (the blank hole in the bracket on your game is where the coin door closed switch is supposed to be). Your interlock wiring has obviously been rewired to bypass the switch (since that switch is now being used as the "coin door closed" switch in the switch matrix) - this is why even with the coin door open you have power to the flippers.
  20. Just ran some tests on my STTNG. The coin door has the 2 switches - the top one is the power interlock, while the bottom one is the Coin Door Closed sw#22 on the switch matrix. Holding in both switches, I can start a game and have power to the flippers - if I release the interlock switch it kills power to the flippers (as you'd expect) however you don't get any warning message about the coin door being open; alternatively if I hold in the interlock but release the Coin Door Closed switch then I get the DMD message that the coin door is open however I still have power to the flippers. This is the reason why you are still getting open and closed messages, even though you've bypassed the interlock switch, as those messages are caused by the state of the second switch (ie not the interlock). In your original post you say that you get the coin door open warning message, so this is not the interlock switch but rather an issue with the switch matrix sw#22 switch. To confirm, when you get the message during a game, do you still have power to the flippers? The coin door closed switch (sw#22) connects to the coin door interface board J9-4 and J9-5, which then connects J3 from the interface board back to J207-2 (for the row) and J209-2 (for the column) on the CPU board. So you could have a flakey switch or J9 connector on the coin door interface board.
  21. Please add Alien LV and a second Firepower 😃
  22. While it sounds a little strange, have you tried swapping out the CPU board? The fact that removing either the fliptronics or DMD controller board from the ribbon cable fixes the issue, I'm wondering whether the issue is not on the sound board and while swapping in a Pinsound addressed the issue there might be enough of difference on Pinsound board design as to why it doesn't exhibit the same behaviour.
  23. Hey Dave - any links to the polishing rouge that you use?
×
×
  • Create New...