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Mame 0.104u6 Out Now!


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http://mamedev.org/source.html

 

 

0.104u6

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MAMETesters Bugs Fixed

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thunderx0104u1yel [Pierpaolo Prazzoli]

baraduke.c_0104u5red [Aaron Giles]

m62.c_0104u5yel [Aaron Giles]

model1.c_0104u5yel [Aaron Giles]

rthunder0104u5red [Aaron Giles]

 

 

 

Source Changes

--------------

Fixed various problems introduced in the last set of changes.

[Aaron Giles, Nathan Woods, Ville Linde]

 

Fixed dip-switches in Action Fighter. [Chaneman]

 

Improved samples support for Congo Bongo. [Chris Law]

 

Some improvements imported from MAME Plus!

* added save state support to pd4990a device for neogeo

* fixed crash in nitrobal/gunball (stage 4, right route) [xvi]

 

Got Polygonet Warriors back to the POST screen. [Andrew Gardner]

 

Reduced global namespace pollution by marking many global functions

explicitly static, especially in the CPU cores.

[Atari Ace, Aaron Giles]

 

Some improvements to Magical Error. Title and attract works. No

sound. Hangs in game. Problems with shared mem and main-sub cpu

communciation. [Tomasz Slanina]

 

Added validity checks to ensure CPU core completeness. [Nathan Woods]

 

Added DIP switches for Agress. [Roberto Fresca]

 

Added the missing commands and proper maker/device ids to the flash

memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat.

[Ville Linde]

 

Added preliminary support for the Jaleco color blending hardware

found in Psychic 5, Argus, and Valtric. (Some functionality is still

unknown). [Andrew Gardner]

 

Major update to the Aleck64 driver. Still not fully working yet.

[Ville Linde]

 

Fixed comment display for processors which use an ADDRBUS_SHIFT.

[Andrew Gardner]

 

Added accessors to return output values for the 6821 PIA.

[Nathan Woods]

 

Added movie recording time to the internal profiler. [Nathan Woods]

 

Added oversampling support to the Exidy custom sound and to the DAC

sound system. [Aaron Giles]

 

Sega vector game updates: [Aaron Giles]

- Rewrote vector generator from schematics. Yes, it is supposed to

be that jumpy on zooms!

- Corrected CPU speeds and cleaned up memory maps.

- Connected AY-8912 to Zektor for missing sound effects.

- Added emulation of the Universal Sound Board -- not yet perfected,

but gets rid of the need for samples in Star Trek and Tac/Scan.

Tac/Scan sounds pretty wretched now, but Star Trek is close.

- Fixed CPU clock speed on the speech board, but it appears to be a

bit too slow now.

- This is still work-in-progress. Don't report bugs yet.

 

 

 

New games added or promoted from NOT_WORKING status

---------------------------------------------------

Canvas Croquis [David Haywood]

Parallel Turn [Tomasz Slanina]

 

 

 

New clones added

----------------

SDI - Strategic Defense Initiative (System 16B) [Arzeno Fabrice]

Trivial Pursuit (Spanish Edition) [Manuel Abadia]

Multi Champ (World) [brian Troha]

 

 

 

New games marked as GAME_NOT_WORKING

------------------------------------

Solar Assault [Ville Linde]

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