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Mame 0.104u2 Out Now!


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http://mamedev.org/source.html

 

0.104u2

-------

 

 

MAMETesters Bugs Fixed

----------------------

zwackery0104u1gre [Aaron Giles]

typo0104ora [Aaron Giles]

x86compile0104u1ora [Aaron Giles]

 

 

 

Source Changes

--------------

Hooked up MCU ROM properly in the System 23 games. [R. Belmont]

 

Fixed tilemap sizes in Nitroball. [bryan McPhail]

 

Fixed Panic Road color PROMs. [Nicola Salmoria]

 

Added save state support to Night Driver (still needs save state

support in the discrete core to be 100%). [Oshah]

 

Miscellaneous cleanups to the 8255 PPI code; changed some 'int' types

to 'offs_t' and 'UINT8'. Added ppi8255_get_portA/B/C() functions.

Also fixed some formatting problems. [Nathan Woods]

 

Updates to the M37710 core: [R. Belmont]

- Fixed LDM behavior when executing outside of bank 0

- Fixed various global bugs when executing outside of bank 0

- Fixed so top 8 bits of X & Y are preserved when in 8-bit index mode

- Fixed some disassembly errors

- Added save state support

- Added M37702 alias for documentation purposes

 

Updates to the Namco System 22 driver: [R. Belmont]

- Necessary changes to System 22 games to use the real C74 BIOS for

music/sound

- Added system controller register to boot the C74

- Speedup cheat for the CPU board C74

- Promoted Ace Driver from NO_SOUND to IMPERFECT_SOUND

 

Made declarations and variables in a number of drivers static and

const to reduce global namespace pollution. Fixed a number of

multiply-defined global variables. [Atari Ace]

 

Added state save support to the Jaleco MegaSystem 32 and YMF271

sound core. [Nathan Woods]

 

Fixed Windows rendering code bug where -waitvsync had no effect when

using -nohws -nod3d -notb. [Derrick Renaud]

 

Hooked up preliminary support for the text layer and palette in the

Namco System 23 driver. [R. Belmont]

 

Deprecated the use of multimon.h in the Windows build, which is only

necessary for producing Windows 95 and NT 4.0 compatible binaries.

Windows 98 is now the minimum version of Windows supported for MAME.

[Aaron Giles]

 

Made a few minor tweaks to the Windows sources to support the latest

build tools. See http://mamedev.org/tools if your tools are out of

date. [Aaron Giles]

 

Added assert_always macro which asserts even in a release build, and

requires a friendly message. [Aaron Giles]

 

Added new function xml_read_string, which allows for parsing of

internal strings into XML trees. [Aaron Giles]

 

Removed artificial gamma correction in nemesis driver. [Aaron Giles]

 

Removed scrbitmap and memory_region from the global Machine structure.

There is no need for non-core systems to access these directly.

[Aaron Giles]

 

Removed a ton of hacks that were checking for Machine->sample_rate==0,

which is now guaranteed to never be true. [Aaron Giles]

 

Split out ROM management from common.c and moved to a new file

romload.c. [Aaron Giles]

 

Added save state support to the POKEY emulator. [Aaron Giles]

 

Cleaned up structs/unions in the debugger and Windows code to match

the new core conventions. [Aaron Giles]

 

Added new function state_save_register_bitmap to simplify bitmap

saving. [Aaron Giles]

 

 

 

New games added or promoted from NOT_WORKING status

---------------------------------------------------

The Lost Castle In Darkmist [Tomasz Slanina, Nicola Salmoria]

 

 

 

New clones added

----------------

Super Glob (Pac-Man hardware) German [Chaneman, David Widel]

Burning Force (Japan old version) [Team Japump]

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