Jump to content
Due to a large amount of spamers, accounts will now have to be approved by the Admins so please be patient. ×
IGNORED

Mame 0.106u6 Out Now!


Recommended Posts

http://www.mamedev.org/

 

Looks like we're in for a long string of u releases this time around. The 6th update for this cycle is now available. Note that the code to run the rendering on a separate thread is disabled for the time being until after the core renderer and other bits get stabilized. There's a reason the last build was considered experimental!

 

0.106u6

-------

 

 

MAMETesters Bugs Fixed

----------------------

wboysys2_0106u4gra [Canim]

 

 

 

Source Changes

--------------

Minor fix for x64 compilation support with MSVC. [Malice]

 

Updated astdelux and omegrace built-in overlays for the new render

system.

 

Fixed inputs in the mcr68 drivers. [Peale]

 

Fixed new debugger support for custom register lists.

[Tim Schuerewegen]

 

Added workaround to make the V60 core work properly on GCC 4.x

(tested on 4.1.1). [R. Belmont]

 

Fixed the drc blitters better. [Olivier Galibert]

 

Improvements to Polygonet Commanders: [R. Belmont]

* Fixed Z80 IRQ/NMIs to go to the right CPU again

* Modernized memory map

* Added network status bit, so the initial test passes well enough

to make the DSP56k crash on unimplemented opcodes

 

Miscellaneous cleanups to the Atari/Max-A-Flex driver, attempting to

modernize it. [Nathan Woods]

 

Updated Sega multi-32 driver to support multiple screens.

[Aaron Giles]

 

Backed off of the multithreading for the moment in order to focus on

getting the rest of the kinks out of the new renderer. All the

infrastructure is still in place and can be re-enabled by flipping

the ENABLE_THREADS flag in window.c. [Aaron Giles]

 

Added support for "stretch to fit" when configuring a render target.

Added back the "-keepaspect" option as a result. [Aaron Giles]

 

Added clamping to the prescale effect so that it doesn't try to

create excessively large textures. Explicitly reset render states so

that the prescale step is not filtered. Fixed StretchRect usage so

that it doesn't filter on some video cards. [Aaron Giles]

 

Fixed behavior of pixel aspect ratio when configuring render targets

(was correcting in the wrong direction). [Aaron Giles]

 

Moved thread priority logic out of ticker.c and into winmain.c where

it really belongs. [Aaron Giles]

 

 

 

New games added or promoted from NOT_WORKING status

---------------------------------------------------

Pasha Pasha 2 [Pierpaolo Prazzoli]

Rock Tris [Pierpaolo Prazzoli]

Mahjong X-Tal 7 / Mahjong Diamond 7 [Luca Elia]

Janputer '96 (Japan) [Luca Elia]

Watashiha Suzumechan [Luca Elia]

 

 

 

New clones added

----------------

Space Fury (revision B) [Highwayman]

Double Point (Dong Bang Electron) [David Haywood]

 

 

 

New games marked as GAME_NOT_WORKING

------------------------------------

Red Corsair [David Haywood]

Puzzle Star? (Sang Ho) [David Haywood, Tomasz Slanina]

Sexy Boom [David Haywood, Tomasz Slanina]

Super Free Kick [David Haywood]

High Seas Havoc [David Haywood]

Bombs Away [David Haywood, Andrew Gardner]

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...