The Pinny Parlour Posted December 25, 2007 Share Posted December 25, 2007 http://www.mamedev.org/ MAME 0.122u1 December 23rd, 2007 As a little pre-Christmas treat, we have the first update to MAME 0.122 posted at the Source Updates page. The big news here is a working driver for the upright Buggy Boy, thanks to Philip Bennett. Haze and Dox have been busy cleaning up the afega and nmk16 drivers, and as a result a large number of previously non-working games are now working. In addition to the Buggy Boy work, Philip also submitted a nice fix to the Namco NA1 sound which improves the results substantially. Happy holidays! 0.122u1 ------- MAMETesters Bugs Fixed ---------------------- ym2610_0119u2gre [Philip Bennett] Source Changes -------------- Zeus updates: [Aaron Giles] * Figured out data format of 2 matrix form. * Extracted data for lights. * Added backface culling which mostly works but fails sometimes, so it is disabled. * Started on some initial lighting calculations. * Cleaned up zeus wave RAM accessors. * Changed rendering code to allow for greater parallelism on multicore systems. * Removed some vestigial zeus 2 hacks. * Reduced visible area to remove artifacts. * Made right/bottom vertices inclusive to fix some gapping issues. * Fixed invasn lightgun offset. Zeus 2 hardware: * Fixed ROM loading, added banking support. * Separated zeus 2 video implementation from zeus implementation. * Implemented direct pixel accesses; enough to get startup screens to show. * Hooked up ZPRAM. * Fixed digital inputs for crusnexo. * Fixed default screen parameters to match the games. Afega/nmk16 cleanups: [David Haywood, Tomasz Slanina] * Merged afega.c and nmk16.c drivers * Removed many hacks from both. * Fixed a number of games Fixed C219 sample read order and implemented sign+magnitude format. Removed GAME_IMPERFECT_SOUND flag from all Namco NA-1 games. [Philip Bennett] Fixed ROM-based DCS2 system to ignore HLE transfers. (Fixes broken sound in invasn.) Properly reduced internal memory on the ADSP-2104 variants. [Aaron Giles] Fixed bug that would cause events to leak through to the game when the debugger was up. [Aaron Giles] Verified some cpu clocks of original boards using a frequency counter: [Corrado Tomaselli] * Changed Success Joe Ym2203 clock from 3mhz to 4mhz * Changed Pang M6295 clock from 990khz to 1Mhz * Changed Halley Comet main cpu clock to 1.664mhz (it's not a mistake, the clock is very low) * Besides confirming clocks on some games, I modified: * Aerofighters and Turbo Force sound z80 to 5mhz * Midnight Resitance 68k cpu to 10mhz (20mhz crystal) and modified m6295 clock to 1mhz. Also confirmed pin 7 is high. (Midnight resistance has a lot of slow downs on the pcb too) Minor "code quality" improvements: [Atari Ace] * fixed some remaining static/const qualifier missed cases * fixed some missing #include "foo.h" * a few global names were modified to make them less generic/more consistent (voodoo.c, vrender0.c, lethal.c, rungun.c, zac2650.c) * some dead/useless code was removed (i8051.c,model1.c,romcmp.c) New games added or promoted from NOT_WORKING status --------------------------------------------------- Invasion [Aaron Giles] Buggy Boy Junior/Speed Buggy (Upright) [Philip Bennett] Task Force Harrier [David Haywood, Tomasz Slanina] US AAF Mustang [David Haywood, Tomasz Slanina] Black Heart [David Haywood, Tomasz Slanina] Red Hawk [David Haywood, Tomasz Slanina] Stagger I [David Haywood, Tomasz Slanina] Sen Jin - Guardian Storm [David Haywood, Tomasz Slanina] Spectrum 2000 [David Haywood, Tomasz Slanina] Fire Hawk [David Haywood, Tomasz Slanina] New clones added ---------------- World Class Bowling (v1.3) [brian Troha] Link to comment Share on other sites More sharing options...
feeras Posted December 26, 2007 Share Posted December 26, 2007 task force harrier!! Link to comment Share on other sites More sharing options...
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