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HyperPin Digital Pinball Frontend


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http://www.hyperspin-fe.com/images/hyperpin_small.png

 

[ame=http://au.youtube.com/watch?v=zkVYnnudHdM]YouTube - HyperPin Pinball Frontend[/ame]

 

BadBoyBill, the creator of HyperSpin has decided to embark on a smaller project that is geared towards the Digital Pinball scene. This new Pinball frontend is developed for dual screen pinball setups for running Future Pinball. HyperPin is inspired by the Ultrapin design, which is a really cool commercial cab that allows you to choose from a variety of pinball games.

 

Main Features:

 

-Supports f4v (High Definition 1080p) video format for preview videos and png format for preview images.

 

-Dual Monitor support, you can preview videos or images on the playfield area and images on the secondary monitor or backglass.

 

-All images and videos are named after a common description so they never have to be updated, so when you upgrade tables you just have to update you database with your new version.

 

-Many other features.

 

** HyperPin currently supports only Future Pinball and support for Visual Pinball will be added in a future release. **

 

Development is still ongoing for HyperPin and HyperSpin, but a beta for HyperPin will be started shortly. Please check out the HyperSpin/HyperPin forums for more information and support.

 

Special Thanks goes out to:

Chris Leathley for Future Pinball.

Polygame for Big Spender and Dark Quest and sending us artwork to use in HyperPin.

Blindmankind for Dead Hunters, Road Girls and Three Angels and sending us artwork to use also.

Brendan Bailey aka pinwizkid for Blue Vs Pink and sending us artwork to use.

And to all the other table creators.

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Incidently Visual Pinball 9 has been released recently with top-down perspective support. So that should be another emulator that should work well with this FE.

 

Check out the attached release notes or visit the VPForums for more info.

 

I don't know about you guys but this has rekindled my interest in building an digital LCD pinball machine.

VP9.0.1_Release_Notes.zip

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I'd vote plasma 'cos of the funky view angles necessary for the playfield, but LCD for the "translite"

 

Looks great, but if I get a screen like that, it would be for the living room TV first...

 

But team up a 24" 16:9 LCD and a 15" or 17" 4:3 LCD and you'd have a top little bartop pinnie....

 

Cheers

Jacob

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Brilliant stuff. I've stayed away from pinball for so long due to the sheer fact that every pinball owner I meet goes on and on about the amount of hours they have to put into these things to keep them operational.

 

I'm excessively time poor, and these sorts of software pinball projects are just what I want to see!

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goes on and on about the amount of hours they have to put into these things to keep them operational.

 

:064:

 

... and this from a Linux guy :lol

 

That was a cheap dig (and I know if you know yer stuff it is quick n easy)!

 

for some people it's the journey not the destination. But I agree in that if you have 1 machine and it needs attention 80% of the time (or more!) then the fun to frustration ratio is going to plummet...

 

Cheers

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Brilliant stuff. I've stayed away from pinball for so long due to the sheer fact that every pinball owner I meet goes on and on about the amount of hours they have to put into these things to keep them operational.

 

I'm excessively time poor, and these sorts of software pinball projects are just what I want to see!

 

+1 on that elvis!!

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Headkaze,

 

Who developed the "latest" VP - if it wasn't Randy or Black?

 

I visited the new VPF but I don't recognise the person posting the updated software.

 

If you take a look at the release notes it seems like Brian Smith (Destruk) and David Foley are behind this new version. I know David Foley is the creator of Ultracade and Ultrapin. Ultrapin's are commercial digital pinball machines.

 

http://www.bmigaming.com/Images/ultrapin-livetopview-topside.jpg

 

Elvis: There are tools to compile Flash on linux now so maybe BadBoyBill will compile a linux version someday ;)

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Now I have a reason to upgrade my old 42" LCD telly. If only I could convince the wife that we need a new one ... I think my pirtch will be "contrast ratios" as it isn't a great daytime telly.

 

Anyone else got any ideas how to "sell" the upgrade to the wife?

 

Stu ;-)

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I still don't trust that guy after he tried to steal the MAME trademark.

 

Yeah I remember that drama. There are some long threads about it on BYOAC. I don't know much about him personally but he said he purchased the MAME trademark to protect it from commericial exploit by companies who were competing with his UltraCade machines by using Mame with illegal ROMs. His machines were using licensed games. He does go on to say that he always intended to give the rights back to the Mame developers when they were ready to defend it. So maybe he's not such a bad guy afterfall :unsure

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Yeah I remember that drama. There are some long threads about it on BYOAC. I don't know much about him personally but he said he purchased the MAME trademark to protect it from commericial exploit by companies who were competing with his UltraCade machines by using Mame with illegal ROMs. His machines were using licensed games. He does go on to say that he always intended to give the rights back to the Mame developers when they were ready to defend it. So maybe he's not such a bad guy afterfall :unsure

 

lol you can smell the BS in that can't you :unsure there is no way he would have given it back. IMO

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Yes, that's what he claimed.

 

What he didn't do however was communicate with ANY of the MAME devs at ANY time. No emails, letters, phone calls, or anything. No posts on the MAME forums. He just went head first into legal claims that the trademark was his, with absolutely no notice or press release of any sort. It was found entirely by accident by a forum member who alerted the MAME devs immediately.

 

There is also outstanding claims that his Ultracade emulator uses MAME code. Reverse compilers and debuggers have shown output from Ultracade that comes alarmingly close to old (0.54 and earlier) MAME builds. Given that MAME has a strict "no derivatives, no commercial gain" clauses all the way through its license, and that (once again) there was no communication with MAME devs, it's all a bit suspicious.

 

The BYOAC forums are full of other business horror stories involving the man, and the various companies he's owned (and destroyed) over the years.

 

So yes, the story some months after the whole fiasco (indeed, weeks after the MAME devs themselves found out and sent Foley a number of questioning emails) was that he was "trying to protect them". Again, all very suspicious.

 

Call me a grudge holder, but I've been extremely cautious about any venture he's been a part of since then.

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You seem to remember more details than I do Elvis. Let's hope nothing bad happens to VP now that he's involved with it. It seems a little strange that a commercial company is now part of the development team of a free emulator. I wonder if any of this is related to his UltraPin franchise.

 

EDIT: I found an interview with David Foley on the VPForums here which might answer a few questions.

Edited by headkaze
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