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Showing content with the highest reputation on 03/11/21 in all areas

  1. so we only got 65 LE and had to buy 65 SE to get the LE, So regardless of us having enough SE orders we have to take them to get the LE All LE worldwide sold out in minutes, we have an Interest list and will contact LE buyers tomorrow, as well as SE buyers I even have 3 Overseas dealers trying to buy LE from me Our Games are being Built first Qtr 2022.
    6 points
  2. 15/8/21 My first Exerion PCB is now running and I'm awaiting some ICs which will hopefully correct its remaining issues with the sprites and sound. In the meantime I'll do a bit of tidying up on both PCBs, fitting some new parts which I ordered earlier before turning my attention to troubleshooting the second PCB. There are a number of electolytic capacitors, all located near the 'connector' end of the PCBs which were showing some damage from rough handling, both boards having been purchased as non-working and stored in less than ideal conditions. I've already replaced some of them and as a precaution I'll do the rest. There are 10 on each board, ranging from 2.2uF to 470uF with the larger ones being 'axial' while the smaller ones are 'radial' but installed laying horizontally on the PCB to reduce the risk of physical damage. Having done that I'm also replacing the crystals. The correct crystal frequency for Exerion is a readily available 20MHz but my first PCB had a much rarer 19.968MHz crystal installed. Although close enough to work without any noticeable difference that happens to be the correct frequency for Space Invaders so it will make a useful spare. My second PCB had an 18MHz crystal installed which, at -10% compared to the correct frequency is stretching the friendship a bit. For optimum results I'm fitting shiny new 20MHz crystals to both boards. I've also noticed a number of damaged ceramic capacitors on both PCBs. These are mostly 0.1uF 50V, scattered around the PCB to filter high frequency noise from the voltage rails. Some have been bent over with leads broken and some gouged or chipped. I have a handful of spares and am replacing any which are damaged such as these... Now putting my first Exerion PCB aside while I await parts which will hopefully complete its repair, I'm getting the second PCB ready to power on and test. Once again I've read and verified all the EPROMs and programmed new replacements for the faulty and missing ones. I've pre-tested and installed two new 6116 RAM ICs for the Main CPU as these were also missing. A 74LS169 IC was missing from position A12 on the board so I've replaced it, installing a new socket. I've also noticed a PROM in position L8 which is socketed, presumably having been removed and tested or replaced at some stage. The PROM is 256 x 4 bits (1kbit) in a 16 pin package so, making up a little adaptor to convert its 8 address lines, 4 data and 2 enable as well as +5V and ground, to match the equivalent pins of a 2716 EPROM, I can verify its contents using my old EPROM programmer. It's similar to an adaptor I made to verify a PROM on my Missile Command PCB but that one was 32 x 8 (32bytes). In this case I've linked the unused upper 4 data bits of the 2716 pinout to ground and will be reading 256 bytes of data but the upper 'nibble' will always be zero. Having done all that the contents of the PROM match the checksum of the equivalent ROM file in MAME so the PROM is OK, phew! Placing it back in position and firing the PCB up this is the initial result:- Well, it's colourful... The image is stationary so there's sync but no activity apart from a bit of glitching on the image here and there. There's no sound or response to inputs either. So much for the game program, what about my home brew test ROM? This gives me a bit more to work with. Apart from the faint lines, sometimes there are attempts to display characters but these are unstable and 'rolling' vertically on my monitor. There's also a cyclic glitching noise from the speaker which gives me the impression that the program is running, has failed out of the RAM tests almost instantly and advanced to the 'reading every address' endless loop. The test program should continue even if the RAM has failed and the two 6116 ICs were tested before installing so if the test did fail there must be an issue with the support logic rather than the RAM itself. If the program is still running the CPU must be working and able to read the test program EPROM, at least. Checking the power rails, clock and other signals around the main Z80 CPU, it's apparent that the test program is running with all the address lines busy as well as the /MREQ control signal. Looking at the data lines however there's an obvious issue : There's some half-height pulses on the data lines which are not valid logic levels and must be originating from one of the devices connected to the data bus. The data lines from the CPU are connected directly to its two program EPROMs as well as the main RAM followed by a 74LS245 bi-directional buffer which carries data to and from other parts of the circuit. Comparing one of the affected data signals with the select line for the data buffer (in location 2P on the PCB) the timing of the buffer's select line appears to coincide with the data having the incorrect levels. That 74LS245 will need to be replaced, unfortunately I don't have any new ones in stock at the moment. I'll order some, meanwhile I'm reluctant to borrow parts from my other PCB which is already running but I might have a socketed one on a not yet repaired board which I could try, if I'm lucky. 6/9/21 I've been working on my second Exerion PCB and found an issue with invalid signal levels on the main CPU's Data Bus, apparently coinciding with a 74LS245 buffer being selected. I couldn't find a 'spare' buffer IC to use for testing, fortunately my order for some new replacements arrived without delay. Having fitted the new component however the fault remained. So, if the buffer itself was not responsible for the low level data signals the next most likely cause would be a Bus conflict, perhaps two devices were selected to output data at the same time due to an address decoder issue. It's always fascinating to see how the CPU address range is divided into blocks and select signals created in the logic circuits surrounding the CPU. In this case the lower half of the available address range is allocated to the ROM and RAM which is directly connected to the CPU data bus while the upper addresses are used for the more distant Video and Sprite RAM and Input / Output interfaces. The first half of the 74LS139 in position 3R decodes these lower addresses, providing a low going select signal for each 8k address range. As the first program EPROM is a 16k 27128 however the first two select signals are then combined by the 74LS08 AND gate at position 7T. Its output appeared to be stuck low, leaving PROM 5 permanently selected. Replacing the 74LS08 cured that. Although the screen was still pretty blank there was now a significant pause before the cyclic noise from the speaker commenced, suggesting one of the RAM tests was completing before moving on to the 'reading every address' loop. Sure enough, the signals around the main RAM now appeared to be active for the approx. 13 seconds duration of its RAM test. The Video RAM wasn't noticeably active however suggesting that test failed almost immediately and the program had moved on. Checking the signals around the Video RAM something immediately seemed amiss. The Address and Data lines to and from the Video RAM are switched between the CPU busses and an output circuit which reads the data and generates the foreground video to be displayed. During this readout the addresses are driven by a series of counters and some of these signals were missing. Replacing the 74LS161 counter at location 8H corrects that missing address activity. Although this doesn't solve the Video RAM errors from the CPU side it does provide us with a meaningful Video output at least. Refitting the original program EPROM we now have this display:- There's soooo many issues with this image and no sound to speak of either but it is running the attract mode and even starts a game when 'coined up', fantastic! I'll keep chipping away at the remaining problems, top of the list are those Video RAM errors. Switching back to the latest revision of my home brew test ROM (Revision 6 now initialises the video register to ensure the RAM test results are displayed correctly using actual hardware) and viewing the signals around the Video RAM using an oscilloscope, the Address lines seem OK but the Data signals have invalid levels just like the previous Main RAM problem. Asm316.asm RAM Test Rev.6 Assembly listing Prom5_diags6.4p RAM Test Rev.6 Hex file Apart from the 6116 RAM IC which has already been tested, those data lines are only connected directly to another 74LS245 bi directional buffer as well as the inputs of a 74LS374 single direction buffer. Some of the data levels seem OK while some are invalid so the most likely cause seems to be the 74LS245 which could be affecting the data in one direction only. The IC in question, in location 2N on the PCB was manufactured by Fujitsu, such components have a notoriously high failure rate so I'll take a punt and replace it, also installing a socket. That done, the RAM tests now all PASS. It's fortunate that I bought those new 74LS245s after all... So, how's the game display looking now? Coming along, foreground characters are displaying correctly but there are spurious dots on the screen which appear to be on the same layer as they are not present during gameplay, only in attract mode. There are also obvious issues with the sprites and apparently no backgrounds or sounds. Where to begin? Let's work on those sprites next. The 2 x 2114 sprite RAMs which are accessed by the main CPU passed their RAM tests so appear to be OK. The sprite EPROM, in position 11L has been verified so is also OK but the signals around it haven't been checked. Viewing the Voltages and signals on each pin of the EPROM using an oscilloscope, the incoming address lines appear OK however the data outputs are not going fully low, having a minimum level of about 1 Volt. Working along each pin the cause of the problem becomes apparent. The ground pin (14) is also sitting at about 1 Volt. Investigating the cause of the poor ground it initially seems a dry joint may be responsible. In this close up we can see the ground pin which has been bent over at some point and the solder joint appears fractured. After resoldering however there still appears to be a high resistance (about 7 Ohms or so) between ground on the PCB and pin 14 of the EPROM. So, the best bet is to replace the socket. That done, the sprites now appear correctly. In this photo we can also see the background layer, which has been completely absent most of the time, has mysteriously appeared - it isn't scrolling, it's not displaying any of the terrain details and it's not supposed to show up on this screen anyway. At least that does indicate some activity from the second CPU and its associated components, if only intermittently. There's still a number of issues with the hardware around the main CPU however so I'd prefer to keep working on those and leave troubleshooting the background processing for later. Lets see if we can sort out those dots. The contents of the Video RAM in location 6N are latched through to the address inputs of the Foreground Character EPROM in location 6K. This functions as a character generator, a sort of lookup table which converts character data on its address inputs to pixel data on its outputs. This in turn is latched through to a 74LS153 Multiplexer at location 8K which converts the 8 bit data to a sequence of 4 x 2 bit values. These are fed to the address inputs of the character palette PROM in location 8L, which I have already verified as working. If there was some sort of data error prior to the character EPROM we would expect wrong characters to be selected however the characters are correct while some individual pixels are wrong, indicating the problem is in the area from the character EPROM to the palette PROM. Using the oscilloscope, it's possible to observe the 'dots' which appear on the screen as brief pulses in the signals on the output of the multiplexer but I can't identify them in any of the input waveforms.The 74LS153 is not socketed and its pins look a bit rusty so I'd rather just replace it than remove, test and resolder it anyway. After replacing the multiplexer the fault is still present but I'm happy to have installed a new IC and socket for the sake of reliability. So the fault must be before the multiplexer, casting suspicion on the latch or the EPROM itself. This particular EPROM was missing from the PCB so I had programmed and installed a replacement from my ancient hoard of spares. Although the data verified successfully at the time it could be this IC is simply too slow to respond at pixel clock speed. The access time specification for this part number is apparently 250 nanoseconds though it's not printed on the IC itself. In any case, finding and programming a slightly newer 27C64 with a 200 nanosecond access time solves the problem and the 'dots' have disappeared. It's even possible to play the game, albeit with no scrolling background and no sounds other than a few buzzing noises. Time to work on the sound. 18/9/21 My two Exerion Arcade PCB repairs have been progressing slowly, I've been sorting an issue at a time and putting one PCB aside while awaiting parts, to work on the other. Both are now running and able to play a game, while I await parts for the sound amplifier and sprite issues on the first PCB I'm chasing down the remaining faults on the second, being the sounds and the scrolling background which is completely missing most of the time. Looking into the sounds now, there's an obvious issue which I knew about but haven't attempted to resolve until the game was running and the sounds able to be tested properly. This looks like a 'quick fix' repair, probably done at the time to resolve a socket issue and get the PCB back onsite without delay. The two AY-3-8910 Programmable Sound Generators were presumably removed from their sockets and soldered directly onto the PCB pads without replacing the socket or even clearing the through holes on the PCB. It may have worked at the time but with years of dirt, corrosion and poor handling the minimal contact between pin and pad has eroded and a number of the connections are bad when tested with a multimeter. Carefully desoldering the pads and removing the two ICs, the PCB appears undamaged. Cleaning the IC legs and refitting, using new 40 pin sockets and testing, some of the sounds have returned already but some of the sound 'components' are still missing. The sounds appear to be missing a 'noise' component, the shots and explosions sounding like musical notes without any 'hash' or 'rumble' added. Now that both ICs are socketed, a simple check is to swap them and see if the symptoms change. Having done that the sound is slightly different (indicating at least one IC must be faulty) but there is still the lack of 'noise', just a slight glitching added to the sound effects. So, what conclusion to draw from that? The two ICs give different results so at least one is faulty. The same sound component is lacking in both cases so either the second IC is also faulty or there is an additional fault on the PCB somewhere. Maybe the two ICs were originally at fault and removing their sockets at the time didn't resolve the issue... This is the point where I would normally put a repair aside and order some replacement ICs but rummaging through a box of 'future projects' I find a Pooyan PCB in unknown condition, bought as part of a job lot which uses a pair of the same sound ICs. They're both socketed and pretty original looking with 1982 date codes. I'll 'borrow' them from the Pooyan board and give them a try. Success! Having replaced both ICs the sounds all seem to be present and correct. I'll order a couple of replacement ICs for the Pooyan PCB and put the two original ones from this board aside, marking them as faulty. At some point I may find or write a test routine to confirm if both have failed but don't wish to waste any more time on the sounds now, it's time to move on to that missing background. 28/9/21 There's a big difference between repairing Arcade Game PCBs as a hobby and doing so on a commercial basis. In their day the profitable life of a game was often measured in months, not years and any downtime during that period was costly. If a fault developed which was difficult or time consuming to repair the game would probably have been replaced outright. Now these ex-arcade games are 'retired' and mostly in the hands of collectors there is not quite so much urgency to return a faulty game board to service. As they become more sought after, PCBs which would once have been discarded are now worth spending the time to repair. Unfortunately with many of the components becoming obsolete, scarce and sometimes unobtainable there are new factors which affect the commercial viability of repairing. With a great deal of patience however many game PCBs which were previously sidelined can still be rescued and revived. The two Exerion PCBs I've been working on for many months, punctuated by long pauses while awaiting parts, are now both on the home stretch and look like being completely repairable. My second or 'backup' PCB has now overtaken the first and is working apart from the scrolling backgrounds which actually have no effect on gameplay. Let's see if we can get them up and running to complete this repair. The backgrounds are generated in a separate section of the circuit, controlled by the second CPU with its own program EPROM and RAM as well as the background graphics data contained in a bank of four EPROMs. Control of the background and scrolling is via a 74LS374 latch in position 2S which receives signals from the main CPU and is then read by the second CPU running its own program. I've seen some intermittent background activity so the problem is likely to be a marginal component which works to some extent, occasionally. The second Z80 CPU and its associated 6116 RAM are not socketed and have not been tested but the program EPROM is a replacement which I've programmed and verified as the original was missing. Beginning with a look at the signals around the CPU the +5V supply, ground and clock signals look OK. The CPU appears to be attempting to read from EPROM with the memory request /MREQ signal active as well as the lower address lines. Looking at the outputs of the address decoder the program EPROM is the only selected device as the higher address lines are currently inactive. This isn't necessarily a problem with the address decoding, merely an indication that the program is not advancing beyond its initial stages, attempting to read from EPROM. The data signals from the EPROM reaching the CPU are more of a concern, a couple of the data bits are not active. Taking a step back and retesting the EPROM, I find that it no longer verifies correctly with the program file. Erasing and reprogramming gives the same result so this EPROM is another dud. I'm fast running out of spares but have some newer ones on order which will hopefully arrive soon. Meanwhile, finding one more good 27C64, programming and installing it gets the background program running. There's still a couple of problems to solve, some of the strips which are meant to contain scenery appear blank also the ground terrain looks wrong, showing as lines instead of the expected strips of varying depth. Both symptoms are most likely caused by more EPROM and / or socket failures, this time in the bank of four BG-Data 2764 EPROMS. More measurements - and there's an obvious problem with the first EPROM checked, the +5V supply is not reaching pin 28 of the IC. This turns out to be another socket with poor contacts and replacing it brings back the missing terrain, still with some errors though as there are lines through the images. For the sake of symmetry and to see if it makes any difference to the missing ground terrain, I'm also replacing the other 3 EPROM sockets in this bank. The new sockets should be more reliable long term but as it turns out, don't solve the present issues. Looking at the signals around the four BG-data EPROMS they all seem to be active now so looking further, each EPROM is followed by a 74LS374 buffer and the outputs of two of those look wrong. Fujitsu ICs again, in locations 5A and 5H. Replacing them, adding sockets gets the background terrain and scenery working. Now we're really close, the game is running with sound, sprites and background all present. There's one last issue which I've just noticed and it's a bit of a 'glitch' so I'm expecting lots of trouble finding it. Even getting a photo of the problem on screen is tricky.. Can you see it? It only happens briefly, when the player's ship is fairly high up on screen the background terrain flashes up on the 'right hand side' of screen into the sky area. It's helpful in this case that the display is rotated, when viewed on a conventional monitor you can see this is actually the first line of active picture. What's not good is the player's ship is a sprite, on a separate layer to the background so there should be no real interaction between them. The height of the player's ship does normally affect the height of the horizon as part of the parallax scrolling function but the problem only occurs on the first line of video after which the background is correct so I'm guessing some sort of noise or timing issue is causing it. Hmmmm... So, to try and find the origin of the 'glitch' we need to start at the background video output and work back from there. To even see the offending output we'll need to use the delayed trigger function on the oscilloscope. Using the PCBs sync output as our first signal and triggering on that with High Frequency reject we can get a stable display with Vsync as our trigger point. Now using one of the background video signals as our second trace and using the 'A trigger intensified' setting we can adjust the secondary timebase and trigger delay to highlight the first few lines of active video. switching to the 'B delayed' timebase and watching the background video while the PCB runs in attract mode we can see the occasional glitch on the first line of active video. Using our third beam to probe the PCB now (the Iwatsu oscilloscope has a 3rd channel, very handy at times but alternatively we could have used an external trigger input and 2 channels) we can see any signals which coincide with the 'glitch' on the background video. Working back from the outputs of the background layer at location 3L, the glitch appears to be present in previous stages at locations 4KJ, 4LK, 5J and seems to be originating in the 74LS74 flip flop at location 7J. Interestingly, a ceramic capacitor has been added from its input pin 2 to ground which isn't in the circuit diagram so appears to be an afterthought or modification. I'm guessing our glitch is caused by a false triggering of this latch due to noise on the input or bad timing between the input and clock signal, the capacitor possibly having been added to suppress some noise on the input if the problem was a known issue. The input and clock signals look OK and the glitch is only occurring occasionally so none of the components are obviously faulty, perhaps a little out of tolerance. The only real option is to try replacements and see if the symptoms change. Initially replacing the 74LS74, then the 74LS08 in position 7F which provides the clock signal and finally the 74LS04 in position 7C which drives the input to the latch, the 'glitch' problem is almost completely resolved. It's obviously a very marginal timing or noisy signal which I can't see on the oscilloscope. In fact even touching the probe to the input of the latch is enough to affect the symptoms. I've tried removing the capacitor which had been placed across the input to ground, predictably the problem is more frequent without it. I'm reluctant to increase the value of the capacitor as this would cause additional loading on the output of the 74LS04 which drives it. Instead I'm substituting a 7404 inverter for the 74LS04. Although 'older' technology the 74 series have a higher output current capability, effectively a lower output impedance and should be able to drive the output signal with more noise immunity. That works a treat! After extensive play - er... testing there's no sign of the 'glitch'. Another alternative, if that hadn't worked would have been a 74S04, the higher speed / current alternative to the 74LS series which I suspect would have also worked. Having done that and replacing over a dozen of the damaged 0.1uF noise suppression capacitors previously mentioned I'm calling this repair finished. fantastic! Now to complete the repairs to the first PCB as parts have just arrived... More repairs to come, soon. Regards, John
    4 points
  3. DE Jurassic Park - $8.5k. Has LED colordmd + a few mods, original Topper. All boards serviced by Ken Shipley ~ 2018. SOLD - JJP Pirates LE - Laundry list of mods (inc moving chest, flintlock pistol), radcals, original Topper - SOLD : deposit taken. Sold - JJP GnR LE - New out of box. 6 weeks old ~ 60 games. huo/documented first owner. Still have most of the shipping materials if still wanted. Sold - DE GnR - Has original Topper. Can send other pics if there is any interest. Not shy to do facetime etc.
    4 points
  4. nice instant collection right there 🤤
    3 points
  5. Just looking back at my collection back in 2013ish. I had a xmen pro, iron Man, tron pro, metallica pro, and a luci If my memory is there. My little modest collection there just tipped over 30k to obtain at the time. Anyone, if they have the energy, can make up their own personal comparison with this overpriced shitbox but that's mine. Fantastic game but asking 30k for that hippie coloured thing is effing shameful.... wearing me thin this hobby 🙂 Just my own thoughts on it.
    3 points
  6. Video of ZapCon VII highlights I attended in 2019 Mesa - Arizona. Reminds me of better days gone by and better days to come. Hope you enjoy. I snuck some great Aussie rock in there 😀
    2 points
  7. We only got 65 LE more than most other Distributors and for each LE we had to buy a SE so min 130 games or 65 SE to get 65 LE we will work out the allocations tomorrow
    2 points
  8. LEs here!! Mine arriving early next week from VIC. Looking forward to playing it. Love the sounds and call outs on this game - so true to the series 😝🤪
    2 points
  9. Just a quick note to let you all know that this is still happening. I have received the first prototype board and I made it a little too small, but the good thing was that all the holes were in the right places. I have not been able to assemble them yet as the damn coils are still on back order. So I may end up getting a second proto board before I get all the parts needed to actually put one together.
    2 points
  10. My premium should be arriving tomorrow afternoon some time. It's been a couple of years since I got to experience a new pin day - so I'm pumped for its arrival!! 🙂
    2 points
  11. And it's not like the premium armour is not powder coated either, it's just powder coated a different colour; black. Oh, it has a shooter rod too, just not as "fancy". It's all about the precieved value of these things atm. Your paying 15k to have a "rare" or "special" title, definately not for 15k worth of extras. Bit of a wank really.
    2 points
  12. Thought I would let everyone here know first that I am working on a LM323K drop in replacement. It is only just in the beginning prototype stage at the moment, but the specifications are roughly Input Voltage 7 - 36v Output Voltage 4.94 - 5.06v Output Current 4.25A (Peak current threshold 7.7A) The unit has lots of protections built in for under voltage, over current, thermal shutdown etc. This is the first draft.
    1 point
  13. Hey mates I bought a place in Townsville to use an Airbnb + hold tournaments & store games. If you've gotta come to townsville for whatever reason, this is the place to be! Today i loaded in 8 machines, with more to come. Transformers LE, Xmen Pro, Kiss Pro, Champion Pub, X-Files, Batman Dark Knight, Simpsons Pinball Party & Spiderman I'll update with pics once its more complete. Location is super close to the city/strand as well. Sold Listing: https://www.realestate.com.au/sold/property-house-qld-belgian+gardens-136837346 It won't be listed on airbnb until i've finished setup. still mucking around with price
    1 point
  14. Pirates is now sold. Deposit received.
    1 point
  15. Yeah I reckon Gate Ninety means $90 minimum spend to get anything. Glad they exist though.
    1 point
  16. The amount of technical knowledge here John, I’m in awe mate. With any of my small collection there’s always a thought in the back of my mind “what I’f something goes wrong “ . Although beyond me, this level of PCB repair/troubleshooting really is amazing. Well done so far mate. Tom
    1 point
  17. Great work. Not the easiest PCB to repair that's for sure.
    1 point
  18. yeah i'm pretty sure its a uk manufactured cab...
    1 point
  19. I sold good semi project one $2800 with shot bglass about a year ago. Another sold about same time for same bucks I think but playfield was not so good , nice glass though Good game to play though. I still have one . It was my 1st machine
    1 point
  20. 1up Arcade - 230 Lytton rd Morningside Revenge from Mars Austin Powers Road Kings Bride of Pinbot Demolition Man Dirty Harry Baywatch Lethal Weapon 3 Terminator 2 NBA Fastbreak Teenage Mutant Ninja Turtles (DE) The Simpsons (DE) Elvira & The Party Monsters Evil Knevel Meteor Mr & Mrs Pac-Man Flash Cactus Jack Firepower Earthshaker Star Trek Next Gen Whitewater Dr Who
    1 point
  21. Finally after a year or so of delays the work started on my wall. The builder used a Versawall https://www.adbrimasonry.com.au/commercials/retaining-walls/engineered-walls/versawall-1 Took days to get the soil out due to the tight space and small machine. It did rain right at the wrong moment when the soil was exposed but thankfully the soil did not collapse. I even found my old Tonka truck 🙂 at my parents place. Will post more as it progresses.
    1 point
  22. They are out there if your lucky and time it well. Mate has a neighbour today wheel out a complete 25 inch cab today for kerbside. He couldn't race over fast enough. Still find 59 tvs on kerb but all about timing
    1 point
  23. After MGL47, MGL48 and MGL49 have been completed, here are the standings on the World Championship of eSports for 2021 ... plenty of action is yet to come ... MGL50 starts on Nov 26th. Get ready.
    1 point
  24. He's actually after a 59cm, not a 63cm. The 63cm in Aus sizing is 26 inch, 25 inch is 59cm, which are even harder to find than 63cm tubes.
    1 point
  25. Will be a hard one to find, 63cm wasn't a common TV size so not much luck getting a TV an adding one of Jomac's chassis's
    1 point
  26. IT WORKS...We now have the capability to bend and punch steel.
    1 point
  27. I'll look forward to it...........Game on.....
    1 point
  28. A huge thanks to Paul (@OOO) for being our tireless gamemaaster - it's not just keeping track of everything, but also being a great motivator for each of us to do better while still keeping the spirit of the competition inclusive and encouraging! It's always fun to be here... even if I do swear a whole lot at some of my individual moments. We'll always have the 24-pt facepalm...🤦‍♂️ Congrats and well played to everyone, especially Martin (@ZNC) & Patrick (@Blackflag82 does he have an account here??) - not sure how many were paying attention, but the battle between 1st/2nd place was super tight... it's an honour to even be within yelling distance of the top players here! Thanks also to Robert Macauley - consistently a top notch competitor, 3rd vs 4th was also a very near thing for a good part of this MGL. Finally, and I have to get this off my chest... 20th place in Mr Do! I will never NOT be frustrated at this game! I just don't get it! Grrr.... I guess it'll have to go on the to-Do! list... yep. See you all in about 3 weeks... tell your friends! [ huh... tags didn't work, meh. you know who you are ]
    1 point
  29. The 3rd tournament of the 2021 season has just been completed, where 51 gamers played in this 49th iteration of competitive gaming: Congratulations to all competitors that played in this tournament. 11 different video games were played over 59 days. We had 8 new games never played before in the MGL, which were Sunset Riders, Lode Runner IV, Blasteroids, Blood Bros, Rally Bike, Andro Dunos, I'm Sorry and Wild West C.O.W. Boys of Moo Mesa. The other 3 games had not been played for several years. In this tournament, 9 different gamers had at least one of their games drawn from the nomination game pool. These were from Blackflag82, DaLar, Evan04 (3), Ivanstorm1973 (3), Lasice, Mappy24, SectionZ, wirre.the.man and ZNC. 4 gamers made their MGL debut. These were Hadolfo (best 273,550 on Mr. Do! for 7th place), Kiltem (best 113,320 on Lode Runner IV for 10th place), NZL Berserker (best 489,940 on Circus Charlie for 6th place) and Shatty (649,280 on Circus Charlie for 1st place). It was great to have you play in the competition. With 11 games contested there were 7 different game winners: Bigredbird (2), OOO (1), Salim Farhat (2), SectionZ (2), Shatty (1), Terencew (2) and ZNC (1). Congratulations to the game winners for achieving the high score on these games … I have updated the virtual trophies for the Top 3 … with the spinach eating sailor from Popeye … Champion: Martin Patra 2nd: Patrick Stanley 3rd: Terence Wong 22 gamers finished within a single digit of each other, which is one more than in the previous MGL48. The competition was again very close going into the last 3 games of the tournament. 15 gamers scored over 900 points for a great distinction (4 more than in MGL48), and another 6 gamers scored over 1,000 points for an even higher distinction (a tie with MGL48). There were 3 tied scores on the scoreboard. BandontheRun and Lexa both finished with 838 points for 18th place. The head to head count was 6-5 to BandontheRun, and so by the narrowest of margins, he took out 18th place, while Lexa took out 19th place. Danny_galaga and Hadolfo both finished with 835 points for 20th place. The head to head count was 7-4 to Danny_galaga, and he took out 20th place, while Hadolfo took out 21st place. Salim Farhat and Flash IV both finished with 410 points for 36th place. The head to head count was 5-3 to Salim Farhat, and he took out 36th place, while Flash IV took out 37th place. Congratulations to Martin Patra, who top scored with 1,058 points, to win his first MGL title. He had a tough start on Mr. Do! with 14th place, however he recovered to win 1 game, was runner up 2 times, and took 3rd place once. He played in only his 4th MGL tournament during WCE5, which turned out to be an outstanding performance. Martin is now the 22nd person in MGL history to win the famous tournament. Representing the Czech Republic, he is the 2nd MGL Champion ever from Europe, which covers 49 tournaments in 16 years. Patrick Stanley finished in 2nd place with a total of 1,050 points. Only 8 points behind the eventual winner, it was the last 2 games which decided the title. Even though he just missed out on the title, it was another brilliant effort for his 5th ever 2nd place in an MGL tournament. Very importantly, the points he earned from this MGL have helped him maintain his lead in the World Championship of eSports for 2021. He has now played exactly 100 games in the MGL, and joins the famous MGL Centurions. Congratulations Patrick. Terence Wong won the last 2 games of MGL49 to climb the scoreboard, just in time for the 3rd place podium finish. He won I’m Sorry and Wild West C.O.W. Boys of Moo Mesa to edge past Robert Macauley by 7 points, and he just missed out on 2nd place by 7 points. He has now played 134 games in the MGL and won his third 3rd MGL placing. Robert Macauley finished in 4th place in his 36th consecutive MGL tournament. His best scores were 4th place on both Circus Charlie and Blood Bros. Next best was 5th place on Sunset Riders and Wild West C.O.W. Boys of Moo Mesa. He scored a total of 1,036 points at an average of 94.2, both being substantial improvements on his performance from MGL48. He has now surpassed the 30,000 milestone, and scored an incredible 30,436 all time MGL points, the 2nd most points by any gamer in MGL history. Pessimeister played extremely well again, in consecutive MGL tournaments, to finish in 5th place. He scored a total of 1,004 points at an excellent average of 91.3. His 2 best performances were 3rd place on both Lasso and I’m Sorry. He also finished in 4th place on Rally Bike. He has amassed 12,718 all time MGL points, and he has now played 143 games in the MGL over 16 tournaments. Henrik Wiman finished in 11th place in MGL48, and he has now finished in a super 6th place in this competition. That’s a massive improvement in performance over the 8 x MGL tournaments he has played in. His best scores were 3rd place on Mr. Do! and 4th place on I’m Sorry. He scored 1,000 points exactly in this tournament, the highest ever in his MGL performances. Congratulations, it was well earned. Shahbaz Sadiq played his best ever MGL to finish in 7th place. His best scores were 4th place on Sunset Riders and Andro Dunos. He also gamed for 5th place on 3 other titles. He scored 999 points, just missing out on the milestone 1,000 tournament points by 1 point. He has now played 33 games in 6 x MGL tournaments. Jacob Spring finished in 8th place with a strong showing in Andro Dunos (2nd place) and Wild West C.O.W. Boys of Moo Mesa (3rd place). He missed out on 7th place by only 2 points. He has now played in 94 games over 11 x MGL tournaments, and is only 6 games shy of becoming a distinguished and famous MGL Centurion. Darren Mcgahey finished in 9th place with 975 points. His best finish was 5th place on Lode Runner IV. He has now played 131 games in 14 x MGL tournaments, with an average of 89.3. He has scored 11,699 all time MGL points, which is a very high scoring rate, considering his first game was Speed Rumbler in MGL36 from mid 2018. Charlie Milne scored a total of 974 points at an average of 88.5 to take out 10th place. He missed out on 9th place by only 1 point. His best finishes were 4th place on Wild West C.O.W. Boys of Moo Mesa and 6th place on Lode Runner IV. He has now played 80 games in 8 x MGL tournaments, since his first game of 1942 in MGL42 from November 2019. Daniel Larsen finished in 11th place with a total of 959 points. His best performance was a great 2nd place on Blood Bros, scoring 1,133,050 points. He has now played 189 games in 20 x MGL tournaments at an average of 92 points per game. He is still the no.1 all time WCE “most points” gamer with 16,436 points, only 45 points ahead of Robert Macauley on 16,391. Sean Clough won 2 games and finished in 12th place. He won on Blasteroids and Rally Bike, and finished in 8th place on Circus Charlie. He has now played 183 games in 25 x MGL tournaments at an average of 88.5. Excellent stats Sean! Congratulations to Fire_Power on hitting the incredibly hard to achieve 200 game milestone. He finished in 23rd place in this MGL. At the end of MGL49, with a new total of 204 games played, he has played in 35 x MGL tournaments, with a game average of 79.8. That’s a lot of games played and points earned (8,011) since his first game of Crush Roller in MGL13 from mid 2011. Congratulations to Trevor Judge for achieving exactly 100 games played in the MGL. He finished in 28th place, and joins the very elite group of special gamers who have played a century of video game titles. Well played Trevor! To all the other gamers who finished in the Top 20, well played and congratulations to you all. To all gamers outside of the Top 20, I hope you enjoyed the competition and learnt all of the new games. With 8 new games never played before, this was the most new games played in an MGL tournament in 6 years. So it was a huge learning task for everyone to do well. Thanks as always to everyone who played in this MGL. The competition is challenging and designed for your enjoyment. Being arcade games, these are much tougher than others. However the reward and fun can make it even better. This was the 3rd tournament for 2021. MGL50 starts on Nov 26th. Being the 50th tournament in 16 years, this will be a very special tournament. More details will be provided at the launch. In the mean time, please have a great break. The Mystery Prize Draw will be drawn tomorrow. 🌺 OOO
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  30. All the parts are DONE! every piece was refabricated in better steel sandblasted, and the paint is dry...I tried going Metric, just to learn a new thing, and be on the same page as you guys, but availability where I live is quite subjective and had to just start over in SAE...All in stainless steel.
    1 point
  31. Rich man buys them and poor man repairs them. Pretty much how it was when I started working on them. Gone pretty much full circle.
    1 point
  32. WoW, Do you get a set of swiss steak knives and a gold coast holiday with that?? Ridiculous $$$. Over and out on that one.
    1 point
  33. Anyway...Here is the new fabricating shop, it is not set up yet for this year, but good enough for what we are about to do...*(Evil laugh), Jennifer could totally build a real airplane in there.
    1 point
  34. Having a chat with a mate yesterday. We have talked at length over the last 12 years as to when the bubble will burst and what would cause it. So we had a GFC that didn’t burst it! We had a recession in there somewhere that didn’t burst it!! And now a global pandemic that really should have but actually increased prices by as much as 40-50% on some titles. We decided it’s a waste of time talking about this anymore. The bubble is made of steel not soap like we thought. Lol !!!
    1 point
  35. It is quite exciting, although quite extreme from a painters standpoint, There is no room for mistakes as they will be enhanced and backlit, and even experienced painters would struggle with the "perfect" 15 layer candy paintjob without so much as a thought to the electrical consideration and solvent popping since for the most part it needs to be done consecutively (within a 8 - 12 hour window),...Anyway I aint scared of it, we will just do our best...Here is a short vid of the overview for those that are curious.
    1 point
  36. Elvira 40th Anniversary - $27950 😳 Most expensive NIB in Aus to date. Surpasses B66 SLE
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  37. I ordered decals for my Aero City from Gateninety on the 10th October, still waiting for them to arrive 😞 They have been sent via Belgium Post at around that shipping price, so I expected them to be relatively fast. However, when going onto the Belgium Post tracking site, it says that due to COVID, delays of 2 weeks will be in place for Australia. Totally sucks 😞 I am refreshing the tracking page everyday to see if there is progress.
    0 points
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