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Mame 0.102 Released


sairuk

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0.102

-----

 

 

MAMETesters Bugs Fixed

----------------------

bbmanw0101u4red [Pierpaolo Prazzoli]

dirtfoxj063gra [Mamesick, Pierpaolo Prazzoli]

starblad0101u5yel [Aaron Giles]

mouja0101u5gre [Hau]

 

 

 

Source Changes

--------------

Fixed a few more remaining issues from the 0.101u1 update.

[Aaron Giles, Pierpaolo Prazzoli]

 

Fixed some bad tiles in naname. [Pierpaolo Prazzoli]

 

Fixed music tempo in T.N.K.3/T.A.N.K. [R. Belmont, Kold666]

 

Began adding support for SCRIPTS programs to the 53C810 emulation.

[Nathan Woods, R. Belmont]

 

Fixed inputs in Passing Shot (Japan). [Ange Albertini, Barry Rodewald]

 

Added some missing sounds to Wonder Stick and Search Eye.

[Pierpaolo Prazzoli]

 

Fixed status flag from MCU in Taito SJ games, fixing the last digit of the

score in Front Line. [Nicola Salmoria]

 

Many fixes to the SHARC core and Konami PPC drivers. [Ville Linde]

 

Updated the discrete thump sound in Asteroids to use component values

instead of derived equations. [Hans Andersson, Derrick Renaud]

 

Added Tilemap0 color banking to esd16. [Pierpaolo Prazzoli]

 

Fixed save/restore of 8253 PIT. Also several updates to Top Gunner:

[Mathis Rosenhauer]

* Removed shift register since it just seems to be needed to

compensate for different DAC speeds

* Added 8254 PIT from PC emulation

* Added state saving

 

Fixed bug in PSX GTE flag settings. [Olivier Galibert]

 

Fixed 6502 initialization so that all internal states are reset properly.

[Nathan Woods]

 

Changed the makefile so that debug objects are not compiled on non-debug

builds. [Aaron Giles]

 

Marked most gfx_layout and gfx_decode structures in the code as const.

[Aaron Giles]

 

Fixed handling of the FR bit in the Status register on MIPS3. This fixes a

few problems in CarnEvil, and probably affects a few other games as well.

Also fixed bug where TLB exceptions were not filling in the Context and

EntryHi registers correctly. [Aaron Giles]

 

Removed ROMREGION_SOUNDONLY. Since -nosound no longer disables sound CPUs or

sound cores (and hasn't for a while), failing to load sound ROMs was only

leading to crashes. [Aaron Giles]

 

Implemented pixel-accurate dithering in the Voodoo emulation. [Aaron Giles]

 

Renamed my_stricmp to mame_stricmp, converted all uses of stricmp in the

code to call mame_stricmp, and #defined stricmp to something invalid to

prevent code from using it in the future. [Aaron Giles]

 

Fixed implementation of mame_stricmp. [William Krick]

 

 

 

New games added or promoted from NOT_WORKING status

---------------------------------------------------

Jockey Grand Prix [Mamesick]

Gradius 4: Fukkatsu [Ville Linde]

See See Find Out [Tomasz Slanina]

Pang Pang Car [Tomasz Slanina]

D-Day (Jaleco) [Tomasz Slanina]

NBA Play By Play [Ville Linde]

 

 

 

New clones added

----------------

Touch & Go (newer revision) [Corrado Tomaselli]

Avengers In Galactic Storm (World) [Corrado Tomaselli]

Metamorphic Force (ver EAA) [stefan Lindberg]

Rohga v5.0 Asia/Europe [stefan Lindberg]

Rohga v3.0 Asia/Europe (Alt) [stefan Lindberg]

Tricky Doc (Alt) [stefan Lindberg]

Vandyke (Jaleco lic. Alt set) [stefan Lindberg]

Varth - Operation Thunderstorm (World 920714) [stefan Lindberg]

Super Monaco GP (US, Rev B) [Arzeno Fabrice]

DownTown (Set 2) [stefan Lindberg]

NFL Blitz (boot ROM 1.1) [brian Troha]

Martial Champion (ver EAB) [stefan Lindberg]

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