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Game 10 VPGl9 VPX Fathom [FINISHED]

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  • Game 10 VPGl9 VPX Fathom [FINISHED]

    Next up is Dedroks pick of Fathom



    This is the final table, and will run for two weeks and will close at midnight on Sunday November 12

    It is an honesty system, please only post high scores that you have got since September 2017, please ignore your previous high scores, we are only playing for fun.

    This comp is for VPX only

    Scores will be updated in this post.

    Post as many times as you wish. New post (containing your score, not just in the pic) for every new score please.

    Dedrok 14,452,420
    Wob 8,569,390
    JustAnotherRat 3,754,630
    Acejas 1,905,730
    Jed 1,753,610
    JustAnotherRat 1,562,450
    Kane 1,562,100
    Skids 1,488,280
    Mrbungle 881,440
    Last edited by skids; 13th November 2017, 04:16 PM.
    The Duke of Doonside

  • #2
    Beautiful game
    http://www.aussiearcade.com.au/forum.../138-RAIL-WAYS

    Comment


    • #3
      Something to get the ball rolling.

      With 3 options, standard, vintage and led mod, Just wondering what table everyone prefers? At the moment I am just using the standard one.

      1,485,100

      Sent from my SM-G935F using Tapatalk
      sigpic

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      • #4
        i'm torn, i really like the vintage, but the the led mod version just pops.

        the vintage mod:



        also you guys might be interested in this, a new vp10 haunted house beta came out here:

        http://vpinball.com/forums/topic/haunted-house-beta/

        Last edited by Jed; 28th October 2017, 01:08 AM.

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        • #5
          I'm usually cautious of beta tables, how does it play?

          Sent from my SM-G935F using Tapatalk
          sigpic

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          • #6
            Originally posted by Wob View Post
            I'm usually cautious of beta tables, how does it play?

            Sent from my SM-G935F using Tapatalk
            It plays great, really fun. I'm having an issue with the upper deck flippers not working, but I haven't updated my version of VP for a while either, could be the reason.

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            • #7
              1,562,100

              I'm just here for the mermaid sideboob...

              Comment


              • #8
                this is playing the 1.2 version of the vintage mod, i'm struggling to score...

                It's a really fun game this, great nomination. geez i hate those inlanes though

                Comment


                • #9
                  Ahh. I just realised this is open.
                  Been waiting to play this one.


                  Sent from iPhone using Tapatalk
                  The Artist Formally Known As #1

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                  • #10
                    Vintage/LED do play a little different to the non-mod version, but can't say if they are harder/easier.

                    I seem to get worse the more I play this table, anyone got any tips beyond the instruction card?

                    3,068,530

                    Sent from my SM-G935F using Tapatalk
                    sigpic

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                    • #11
                      Vintage mod

                      8,367,650




                      Sent from iPhone using Tapatalk
                      The Artist Formally Known As #1

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                      • #12
                        OK, understanding it a bit better now.

                        What a cracker this game is, would love to own one. you have or had one @Railways ?

                        1,753,610

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                        • #13
                          Originally posted by Jed View Post
                          OK, understanding it a bit better now.

                          What a cracker this game is, would love to own one. you have or had one @Railways ?

                          1,753,610

                          It was my 1st pin title I bought ($600) and will probably be the last one I sell. Like it so much I've had 3 of them.
                          http://www.aussiearcade.com.au/forum.../138-RAIL-WAYS

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                          • #14
                            It plays nice too


                            Sent from iPhone using Tapatalk
                            The Artist Formally Known As #1

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                            • #15
                              I really wish I new what I was doing on this game, at the moment it's just hit/release the traps, repeat.

                              Why do the traps sometime let go before I've hit the drops? What do I do to trap without the drops coming up? Do I want to retrap the balls after release? Where am I even scoring.. I have no idea

                              Vintage Mod
                              5,772,240



                              Sent from my SM-G935F using Tapatalk
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