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  • Pinball Pool Restoration

    After my Joker Poker restoration turned out so well, I thought that I would go for another Gottlieb System 1 pin as I like that era.

    In July last year, I saw that Tony from the pinball shed had a pinball pool for sale for $395 which I thought was a bargain, so I grabbed it.

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    It needs quite a bit of work but that's what a project pin is all about.

    The backglass was shot and I did try and source another one, but they are hard to find in good condition and the repro one was a bit expensive, so I made my own,
    This was the thread regarding that part: https://www.aussiearcade.com/showthr...from-in-Sydney

    Also, the playfield was a bit worn and I was expecting to spend a bit of time on that, but Dave [MENTION=5366]Fire_Power[/MENTION] put one up for sale a few months ago, so I grabbed that.
    It is in far better condition that my original one and is mylar protected. I put it on the rotisserie today and stripped it, gave it a quick novice 1 clean, and it looks good and should come up nice.

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    The cabinet needs some body work, there is water damage at the front and back, so possibly a respray, not sure at this stage.
    One of the rails is bent, but I have a spare set ready to go.
    The legs were the wrong ones, as usual, but have sourced the correct ones now.
    The coin door was fine, yeah.
    The power board was missing but I'm replacing all the boards with a Pascal board, already purchased. I have one in my Joke Poker and it works great, no complaints.

    I already have the targets and plastics, so I will put in an order next week to replace all the playfield bits and pieces.
    So, even though I am only just starting, I have been accumulating parts for several months, so should hopefully make this a quicker restoration.

  • #2
    I loved this machine. It took many a dollar off me.

    Just something about it's simplicity.

    One of those machines you can watch someone play and see straight away just how good they are at playing pinball.

    With no shots hidden with an open playfield and quite apparent exactly what is needed, you need to be more than a "flapper' to beat this game.

    Excellent choice of a machine to bring back and probably one of the best earners of it's time.

    Small drop target coils to auto drop the targets burn out a bit on this machine but nothing to worry about. 5 ball setting doesn't even use them or at worst not every one of them.

    I hope she comes up good for you.

    Comment


    • #3
      Its a brutal game but fun to play��
      live between the flip and the tilt

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      • #4
        Will be following this thread, your playfield looks to be in nice shape.

        I'm also restoring a Pinball Pool as well.. well i have been "on and off" for the last seven years anyway, hence my interest in this thread.
        I only just recently started back on mine again, cabinet was resprayed about five years ago, starting on the playfield which isn't quite as good as yours!

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        • #5
          Can Play while not spilling the beer.

          Comment


          • #6
            Originally posted by Autosteve View Post
            I loved this machine. It took many a dollar off me.

            Just something about it's simplicity.

            One of those machines you can watch someone play and see straight away just how good they are at playing pinball.
            That's a really good point. I've been playing Game of Thrones a lot lately. That machine has a really complex rule set. I enjoy it because it's a rule set that is really well balanced, and there are many different strategies to get a high score, all with different risk/reward trade-offs.

            The down-side is that pinball machines such as Game of Thrones seem to be "dishonest" in a sense. Basically, if I don't spend the time to learn the rule set and know exactly what to do in different situations, I don't stand a chance against a player who does know these things, even though, technically, that person may not be as good a player as me (as far as flipper and nudging skills are concerned).

            So, in many ways, older machines are more "honest". If I walk up to, say, Trident, and I have never seen it before, I can just start playing and pretty much figure out how the machine works in five minutes flat. Thereafter, it's a battle between me and the machine, without any trickery that involves me spending hours of time reading rule sheets, watch video tutorials, or learning some obscure advantage that I get only if I combine the right modes with multi-ball at the right time in a "just so" way.

            One of the things I realised early on when I got into competitive pinball was that, to be a good player, I need to have the rule sets of something like one hundred-plus machines in my head. Otherwise, I don't stand a chance. It's both a blessing (because it's a challenge) and a curse (because it de-emphasises mechanical skill.)

            Pinball has gone more and more intellectual since the early nineties, and the more recent the machine, the more intellect I need. TNA is a refreshing exception…

            Michi.
            Last edited by Michi; 19th January 2018, 09:48 PM.
            May the pinballs tumble in your direction!

            Comment


            • #7
              You probably hit the reason kids these days simply aren't interested in pinball.

              While deep rules sets are what a household owner of a machine wants so as to not get bored with the same machine in quick time, the kid on the street has little time to learn that is why they spend $1 a go to try and get one ball in one hole on a redemption machine.

              Simplicity was the key to machines like Pinball Pool.

              Quick accurate shooting with nothing in the way of the required shots.

              Simple but challenging enough for the player but extremely easy for the first timer to know exactly what is expected of him.

              Rules....Knock down the targets for extra ball....Targets and ABC lights specials. ABC gives multiplier. That's it.

              As for Game of Thrones I have absolutely no idea on the rules and if I have no idea you can only imagine how little interest a new player would have in learning them before they put in a coin.

              Interestingly, two of my mates and I that play pinball regularly and have since we were kids played a Lord Of The Rings in a bowling center were able to continuously get free games out of it yet none of us knew the rules and just played with the intention of "keep the ball long enough and games will follow", and it worked.

              What I will say is I think the pinballs of today are in general faster as in ball speed and less stop time but are far less brutal as in quick to rob.

              Maybe they are slowing them down a bit to allow for our older age and substantially slower reflexes.

              Comment


              • #8
                Originally posted by Autosteve View Post
                What I will say is I think the pinballs of today are in general faster as in ball speed and less stop time but are far less brutal as in quick to rob.

                Maybe they are slowing them down a bit to allow for our older age and substantially slower reflexes.
                I think it's a commercial reality. Think about a machine such as Flash Gordon, Trident or, heaven forbid, Magnotron. I put in a dollar for three balls. I plunge and, less than five seconds later, the first ball has gone STDM, without me having gotten a flipper on it. I plunge two more balls, and the same thing happens. Game Over. How many dollars will I put into that machine?

                Manufacturers did learn that lesson. The ball saver was born of that dilemma. The add-a-ball feature was born of it, too: "What, you mean, I had to work for a whole three minutes to earn the right to start that multi-ball, and you think it's OK to take that away from me in three seconds flat?" (See Grand Lizard and various other machines from that period.) And, all the while, operators are bitching about the machines getting more expensive and the ball times getting longer, meaning that they much rather put two arcade machines in the space taken up by one pinball machine, with earnings that are far higher (because, for some obscure reason, people accept a video game that is over after 30 seconds much more easily than a pinball game that is over after 30 seconds…)

                So we end up with machines such as Spiderman, Twilight Zone, and Wizard of Oz. Where, at times, I find myself thinking during game play that I wish the game would end. Because, after ten minutes or more, it just becomes plain boring.

                There is an element of gambling in pinball. The rush in gambling comes from the quick and easy way to "try again". (See slot machines. You get to try again every, what, seven seconds or so?)

                If "trying again" means that I might potentially spend another ten minutes only to learn that I didn't do better than last time, how many times am I going to try again?

                The endorphin release frequency of modern machines is too low…

                Michi.

                - - - Updated - - -

                PS: I believe the above is the main reason for why TNA is such a successful machine. It's honest and rewards the player more often per hour.
                May the pinballs tumble in your direction!

                Comment


                • #9
                  Originally posted by Michi View Post
                  That's a really good point. I've been playing Game of Thrones a lot lately. That machine has a really complex rule set. I enjoy it because it's a rule set that is really well balanced, and there are many different strategies to get a high score, all with different risk/reward trade-offs.

                  The down-side is that pinball machines such as Game of Thrones seem to be "dishonest" in a sense. Basically, if I don't spend the time to learn the rule set and know exactly what to do in different situations, I don't stand a chance against a player who does know these things, even though, technically, that person may not be as good a player as me (as far as flipper and nudging skills are concerned).

                  So, in many ways, older machines are more "honest". If I walk up to, say, Trident, and I have never seen it before, I can just start playing and pretty much figure out how the machine works in five minutes flat. Thereafter, it's a battle between me and the machine, without any trickery that involves me spending hours of time reading rule sheets, watch video tutorials, or learning some obscure advantage that I get only if I combine the right modes with multi-ball at the right time in a "just so" way.

                  One of the things I realised early on when I got into competitive pinball was that, to be a good player, I need to have the rule sets of something like one hundred-plus machines in my head. Otherwise, I don't stand a chance. It's both a blessing (because it's a challenge) and a curse (because it de-emphasises mechanical skill.)

                  Pinball has gone more and more intellectual since the early nineties, and the more recent the machine, the more intellect I need. TNA is a refreshing exception…

                  Michi.
                  I agree with you i like the older machines they level the playing field they give people like myself (with my below average skills) who arnt able to play the moden games once every couple of days to learn the ruleset a chance
                  live between the flip and the tilt

                  Comment


                  • #10
                    Older machines rule the new stuff is absolutely crap!!


                    Sent from my iPad using Tapatalk
                    Putting out the feelers for my next early Gotlieb project

                    Comment


                    • #11
                      Correct and TNA I thought would be a killer machine. Simplicity and an open playfield.

                      A super fast single level machine that reminded me so much of FirePower with a few more features like in line drop targets with a twist and finally no mandatory cluster of 3 bumpers shoved in an area of the playfield that score virtually nothing and appear to put in solely for the sack of being able to say, "there are the bumpers" when the playfield of such machines would probably have been better with no bumpers leaving the playfield a lttle less cluttered.

                      Honestly 3 bumpers jammed in is getting ridiculous. If your going to use them like that leave them off the playfield I say.

                      It was cool on Space Station and that vintage machines because the score did help and the machine's weren't cluttered but bumpers underneath other stuff so you can't even see them like is so common these days, just leave them out and open the machines up a bit.

                      Let the ball move around not just in narrow lanes. Bring back the open playfields where being a good shot counts I think.

                      Comment


                      • #12
                        Bumpers are designed to add some randomness to the play and to provide a player with a little rest period to regain some composure. On gb you can be overwhelmed with struggling to get control and seeing it in the pops for 20 seconds can be a welcome relief

                        Comment


                        • #13
                          It's been just over a year since I bought this project pin, so after some health issues and now finally getting the Lawman finished, it's time to start.

                          The backglass was trashed so I made one in a separate thread last year https://www.aussiearcade.com/showthr...from-in-Sydney

                          so now to start on the cabinet.

                          I removed everything from the cabinet, including the side rails, and its in worse shape than I thought.

                          The front has a bit of water damage and delamination, should be able to fix that alright.
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                          The back is a shocker, water damage up to about 10" in and affecting the back and both sides. The paint is the only thing holding it all together.
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                          Even the wood under the headbox mount (I think that's what its called) is rotten and the previous owner has glued it onto the cabinet as the screws that should have held in on were screwed into rotted wood.
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                          I have only been using builders bog to fix minor issues before, but this is out of that area and will need serious rebuilding.
                          I'm not quite sure how to proceed with this at the moment, maybe look for another cabinet to start with? Not sure if I'd have much luck but i'll put out a wanted thread and see what happens.

                          In the meantime, I might work on the stencil as I'm going to need one which ever way I go.

                          Comment


                          • #14
                            Putting out the feelers for my next early Gotlieb project

                            Comment


                            • #15
                              Using old cab as a template for a new one will probably be the way to go I reckon . You might get lucky with finding a doner cab but it all depends how long you want to wait

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