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26/01/16 The Hitchhikers Guide to the Galaxy -

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Non Commercial Pinball Projects.

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  • - So it might be time to explain myself here -

    This has been a long project , 5 years so far , 3 years on / 2 years off .
    I have had to take regular breaks from this project , if I didn't I would have fallen out of
    love with the THHGTTG itself and I didn't want that ( hats off to designers who have to work on a theme they don't like to start with ).

    I made some other games in those yearly breaks - Lawman & Airplane! some very popular games with players especially Lawman
    ...a simple game ,with simple objectives but a long winded game that's not stingy with Multiball.
    THHGTTG when standing in a room next to Lawman didn't get the #1vote

    Anyone who's tried knows "Making a Pinball is hard" and making it fun is even harder.
    For three years this Pin went to Aus Pinfest and I learnt - what people liked - and did - and looked at - when they played the game.

    For a start THEY DONT LOOK UP !!! The rear Backglass Monitor is a FAIL .

    I found even with a ball locked in sight players would look into the
    trough rather than look at the animation on the rear screen.

    The rules were great for a Pinball however not great for this Pinball , I had lost sight of telling the Story - Just tell the story!

    The Playfield is -toast- it suffered a major structural fracture and whilst it has been repaired I cant live with it.
    There is also the matter of the flipper and sling geometry that I've never been completely content with.

    So Bear with me...hopefully we shall see the completion for Pinfest 2020 in September
    fOr No rAIsOn

    Comment


    • Originally posted by kress View Post
      So Bear with me...hopefully we shall see the completion for Pinfest 2020 in September

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      • Bloody Amazing!

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        • Yep Still going...

          First crack at stop frame animation today.

          Here's the result of my first go [MENTION=11215]Mar[/MENTION]vin

          fOr No rAIsOn

          Comment


          • Mate, I love your work and the inspiration your posts provide for people like me. I agree with the player never looking at the animation on the backglass. I do however think it is an asset in attract mode to actually draw people to the machine in the first place. When the Pinball 2000 project was announced, I honestly thought it was the wrong path pinball should go. No pinball that incorporated video ever did well and that was sort of proven with the Pinball 2000 program itself.

            Who knows exactly how far the concept of incorporating video on the playfield was going to go. We will never know but I personally think it was limited and to get it to work was restrictive on other aspects of the pinball such as shorter playfields and being able to see the playfield clearly enough in sun and bright light situations.

            Comment


            • Originally posted by Autosteve View Post
              No pinball that incorporated video ever did well and that was sort of proven with the Pinball 2000 program itself.
              Thinking about it today I don't think your statement is true of P2000

              fOr No rAIsOn

              Comment


              • Originally posted by kress View Post
                Thinking about it today I don't think your statement is true of P2000

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                • They did produce 6800 RFM and 3500 SWEP, so not to bad seeing they got out of the pinball business at the same time

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                  • Originally posted by blue95 View Post
                    They did produce 6800 RFM and 3500 SWEP, so not to bad seeing they got out of the pinball business at the same time
                    Agree pin2000 didn't fail sales wise. 5k was the bench mark in those days as being successful. Swep1 was disappointing sales wise but had not been given the time to run its course. Next title would have told the true story had it been released.

                    Comment


                    • Originally posted by pinball god View Post
                      Agree pin2000 didn't fail sales wise. 5k was the bench mark in those days as being successful. Swep1 was disappointing sales wise but had not been given the time to run its course. Next title would have told the true story had it been released.
                      Pin2000 was sold to operators as a machine design that had one very interesting feature. It was the first style pinball to have interchangeable playfields, update-able software and stickers to allow the one machine to be converted to later models as the machine become unprofitable as part of the design. Exactly what operators had been doing on video machines for years as a means to upgrade.

                      This is the part I would have liked to have seen taken further. Pinball's biggest problem these days is it's cost VS revenue ratio. If however you were able to cut the cost of buying a totally new pinball by reusing parts of what you already had using major parts from previous an now unprofitable machines, you are able to get this cost VS revenue ratio to a much more exceptable figure.

                      I suspect if Swep1 was the first machine of this series of machines, it would have had the 6800 units figure.

                      As soon as operators heard the chance no more playfield "kits" were being offered to suit the PIN2000, sales dropped.

                      This feature doesn't really effect the home market but the operator's market, it would have made a massive difference but unfortunately Williams pulled the pin probably 3 or 4 games to early to see. It's a bit like the car market with operators not really wanting to jump at the first model of a run and by the time Swep1 was released, it was pretty well known in the industry Williams were contemplating closure.

                      Sales were cancelled and the rest is history. That is the part that makes me thing the video concept had very little impact on these machines acceptability other than adding cost to the initial purchase of a "full machine".

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                      • Pin2000 may have been a good home market concept to those with space issues, apartment living etc. You could have three games taking up the space of one and the pfs under a bed.

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                        • Got the Backglass Monitor and Topper mounted Tonight

                          Deciding on the 'look' it will have from the front.

                          Chrome edge / White timber / Black Screen Frame seems to work

                          Click image for larger version

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                          Last edited by kress; 11 October 2019, 07:50 PM.
                          fOr No rAIsOn

                          Comment


                          • The Pinball 2000 concept is similar to 2 Kress projects, the screen projected onto the playfield on this one and the interchangeable Bally based concept of Voyager

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                            • The point at which your game is going to be Crap or Awesome -

                              The Blank Canvas


                              Last edited by kress; 22 October 2019, 06:55 PM.
                              fOr No rAIsOn

                              Comment


                              • Sweet, looks like you have it reflecting well.

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