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MGLXXXIX - Game 1 ~ Elevator Action (closes 28-Apr)


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Tinker, Tailer, Soldier, Spy …

 

MGLXXXIX – Game 1 ~ Elevator Action

 

Nominated by gamers: Prow, Jed and DaLar

 

ROM WolfMAME 0.106: elevator

 

MLpAXBY.png

 

RaPHAtU.jpg

 

Game Story:

In a building filled with elevators, you play a spy who must collect secret documents and then escape through the basement. Enemies appear from behind doorways, but you can shoot, kick, drop a light on them or even crush them with the elevator you are in!

 

Score Submissions:

Please make a new post for each score you post, with your score as the first line of your post, along with a screen shot showing your score and initials. This game finishes Sunday 28 April 2019, 7pm Sydney time.

 

Please make sure your settings are as above. No continues are allowed when submitting a score and must be played from the beginning of the game. No pausing. No auto fire allowed. No stitching of INP files with save states. Single player only. No cheats allowed.

 

Games can be played at the arcade. You must ensure the arcade operator has the game at the MGL game settings for the submission to be valid.

 

GAME 1 … Knowledge can sometimes be a secret …

 

Last played MGL28 in 2016.

 

dnVgoix.jpg

 

:)

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MGLXXXIX - Game 1 ~ Elevator Action (closes 28-Apr)

 

One of my favorites! Some historical arcade context. This game was in between a Frogger and a Frontline at my local arcade. Somewhere along the line - one of those was replaced by Swimmer!

 

 

 

Sent from my iPhone using Aussie Arcade

Edited by BandontheRun
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Great game this one.

 

Normal difficulty makes it even harder than it already is on easy......

 

 

Very true. This is a hard game just on easy, medium spices it up even more. Interesting that all the barcades I have visited, including Netherworld, do not have Elevator Action. I am guessing Pincadia doesn't either. It's a coin muncher even on easy.

 

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One of my favorites! Some historical arcade context. This game was in between a Frogger and a Frontline at my local arcade. Somewhere along the line - one of those was replaced by Swimmer!

 

 

 

Sent from my iPhone using Aussie Arcade

 

How did you go playing these games at your local arcade? Frogger is a fun game but can be a pretty short game. Frontline ramps up in difficulty pretty quickly (a Taito game, what else did I expect!!!). Then Taito throw in the tough Elevator Action. I am guessing back at your arcade, not many people were playing Frontline and Elevator Action for very long ... :cry

 

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You seem to have vanished in your screenshot. Are the bad guys using evaporators instead of bullets?

Edited by OOO
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38,600

 

https://www.aussiearcade.com/attachment.php?attachmentid=146050

 

I haven't played this one for awhile, one of my favourite games.

 

It's a super game. The music is as mental as any Taito game :120:, I wonder where they come up with these crazy tunes and sounds. Zoo Keeper and Time Tunnel have some zany sounds too, both also from Taito.

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14,150

 

I never played this much in the arcades, it was one of the older machines by the time I came across it.

 

https://www.aussiearcade.com/attachment.php?attachmentid=146054

 

At Westworld on George St in Sydney, in the summer of 1984/1985, I remember this game quite well. Westworld was factory owned by Taito in Japan. They setup in Australia as they had in the USA. They were one of the few companies that followed the copyright act and did not use bootleg boards. So they followed the company line, and had an Elevator Action that was quite popular in those days. It was a Taito game of course!

 

In fact it was no.10 in the Popularity Equipment Poll of Australia at that time. By the way, Taito Australia also had offices at 62 Gracie St, North Melbourne and 76 Abbotsford Rd, Mayne in Queensland. Did any of you go to those sites back then or do you know of anyone who maybe has? Some photos from that time would also be great ... :unsure

 

Elevator Action was in all of the arcades in Sydney, including Timezone and Orbit 600. Now it's up again in the MGL ... :)

 

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Pessimeister: 11, 250

 

https://www.aussiearcade.com/attachment.php?attachmentid=146060

 

Seen the title around for years but never played it; only a little of the C64 conversion. Lots to learn here. Happy to beat the default score at this point.

There's definitely some wacky hijinks to be had...:)

 

It takes quite a lot of working out and practice to do well in this game. The enemy agents have three stances that make bullet evasion quite an art form. One mistake and there is red paint all over your works ... :laugh:

Beating the default score is a good achievement ... :023:

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That haircut angle alone conveys so much!

 

Pessimeister: 20, 550

 

https://www.aussiearcade.com/attachment.php?attachmentid=146093

 

It's a nice feeling to finally complete a level. :) Gets pretty frantic down the bottom with so many elevators operating.

 

I wonder if a tactic is to get some of those red doors at the bottom, then take the car, then the game takes you to the door you missed? :unsure

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I wonder if a tactic is to get some of those red doors at the bottom, then take the car, then the game takes you to the door you missed? :unsure

 

Aye, discovered that neat little idea in my session last night. I think I'd missed two red doors when I got down to the car for the first time. Got a shock to find myself right next to one of 'em!

 

I'd never have thought kicking dudes in the face in the dark would be so much fun! Setting traps is cool too. I also had to learn the hard way that one cannot duck in an elevator. :)

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