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MGL - X Game 7: Space Invaders(Midway/Taito)

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  • MGL - X Game 7: Space Invaders(Midway/Taito)

    Game 7: Space Invaders
    Rom: invaders (midway/taito)

    Randomly selected from the MGL Xgame list, game 59 on the list

    Nominated by Wingtipvortex




    Current hiscore held by noone



    Manufacturer: Midway Manufacturing Co.
    Year: 1978
    Class: Wide Release
    Genre: Space
    Type: Videogame
    Sub:
    Monitor:

    Orientation: Vertical
    Type: Raster: Standard Resolution
    CRT: Black and White with a Color Overlay
    Conversion Class: unique
    Number of Simultaneous Players: 1
    Maximum number of Players: 2
    Gameplay: Alternating
    Control Panel Layout: Single Player
    Controls:
    Joystick: 2-way (left, right) [Left/Right button on the Bally/Midway North American Version]
    Buttons: 1 [Fire]
    Sound: Amplified Mono (one channel)



    Dip switch settings

    Lives 3
    Bonus 1500

    Space Invaders Description

    The original space alien vertical shooter. Move your tank back and forth along the bottom of the screen and shoot endless waves of aliens marching towards earth. Shoot the flying saucer for extra points.


    Cheats, Tricks and Bugs

    Popularized right after the release of the game, the "FURRER" trick allows you to get 300 points per mystery ship every time. It has to do with the way the random number generator works - at the beginning of every board count 22 shots (whether you hit an invader or not). Wait for the mystery ship. Shoot once to hit it to earn 300 pts. Now count 14 shots. Wait again for the mystery ship. Shoot once at it for another 300 pts. count 14 shots and repeat for the rest of the level. once on the new level, start again at 22 and repeat to 14. This trick was invented by Eric Furrer who to this day holds the Stratford Record for non-stop Space Invaders play -- 38 hours and 37 minutes and an accumulation of 1,114,000 points (111 roll overs, averaging three rolls an hour).
    Mystery Ship Shot Deflection: On the fifth wave of invaders, the second mystery ship will deflect your shot with the rarely heard "deflection shot;" a shot played backwards.





    (http://www.klov.com/S/Space_Invaders.html)






    Games are picked through a random generator from the list compiled in the MGL X thread. To have your games included in the pick you need to submit a score. You can add to this list at any time.
    Remember to make your score valid you need to post your score in the subject line and don't forget your screen shot, any troubles let me know.

    Your scores need to be in by next Monday 8th of February BY 8PM (NSW daylight savings time).

    DKong
    sigpic

  • #2
    Fan-freaking-tastic !

    *The* classic videogame.

    Had a quick game tonight... rusty at 4310.

    Last edited by shabu; 1st February 2010, 11:36 PM.

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    • #3
      Farkin super!!! Hardest game ive seen come up on MGL!!

      Comment


      • #4
        Bit hard to believe it has never come up in the MGL, can't see anyone cracking a million 38 hours ,
        I don't think I have made 10,000 before or not much over anyway, should be some close scores this week you would think.
        sigpic

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        • #5
          Originally posted by DKong View Post
          Bit hard to believe it has never come up in the MGL, can't see anyone cracking a million 38 hours ,

          38 hours 'is that all it takes'

          Comment


          • #6
            4,530

            First and only go but I don't want to cock up and forget to post in time next Monday. So here it is THE score to beat

            Edit: Bah, pathetic but it's the best I can manage...

            Cheers
            LT.
            Attached Files
            Last edited by MonoJoker; 7th February 2010, 09:38 PM.

            Comment


            • #7
              Originally posted by SectionZ View Post
              38 hours 'is that all it takes'
              Well from the klov info as posted above

              "Eric Furrer who to this day holds the Stratford Record for non-stop Space Invaders play -- 38 hours and 37 minutes and an accumulation of 1,114,000 points (111 roll overs, averaging three rolls an hour)."

              Hmm going by that does that mean the score rolls over/clocks at 10,000
              Just checked my best, must beat it
              sigpic

              Comment


              • #8
                Originally posted by DKong View Post
                Well from the klov info as posted above

                "Eric Furrer who to this day holds the Stratford Record for non-stop Space Invaders play -- 38 hours and 37 minutes and an accumulation of 1,114,000 points (111 roll overs, averaging three rolls an hour)."

                Hmm going by that does that mean the score rolls over/clocks at 10,000
                Just checked my best, must beat it
                As far as i know it does clock at 10,000. And it uses an Intel 8080 processor.....INTEL INSIDE

                Comment


                • #9
                  Well first game in a while 4920 still a fair way off my best.
                  For a game that looks so simple it is damn hard or is it just for me

                  Originally posted by wingtipvortex View Post
                  As far as i know it does clock at 10,000. And it uses an Intel 8080 processor.....INTEL INSIDE
                  Hmm this might make the score post interesting when someone gets over 10,000, how are we to know, it doesn't actually say what level you are on

                  Like to know if anyone here has cracked 10,000 on this version my best is 9,220
                  Last edited by DKong; 1st February 2010, 08:43 PM. Reason: Auto Merged Double Post.
                  sigpic

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                  • #10
                    Originally posted by DKong View Post
                    Hmm this might make the score post interesting when someone gets over 10,000, how are we to know, it doesn't actually say what level you are on
                    Maybe we should play a bootleg rom instead, I know the Logitec bootleg has 6 digit scoring, other ones probably do aswell. Not sure if the gameplay is the same though.

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                    • #11
                      Lets just see if anyone cracks 10k first, maybe change after that. I dont think any versions tell you what level you are on from memory......i could be mistaken though.

                      Comment


                      • #12
                        Very to play this in the MGL.

                        First played with my older brother who rationed out my 20's and laughed happily every time I died, often backed up with a deadarm.

                        Yeh for such a simple concept, it gets very strategical. I had no idea this thing 'clocks' and Eric Furrer sounds like a madman.

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                        • #13
                          Well I am sure everyone will be honest after our last kafuffle with scores and really can't see anyone clocking this twice
                          So we should let it ride afterall its the mother of all arcade games

                          Originally posted by Jammasized View Post
                          Very to play this in the MGL.

                          First played with my older brother who rationed out my 20's and laughed happily every time I died, often backed up with a deadarm.

                          Yeh for such a simple concept, it gets very strategical. I had no idea this thing 'clocks' and Eric Furrer sounds like a madman.
                          Glad I didn't have an older brother just used to pawn my younger sister on every game, she gave up although might of made me a tougher gamer, so thats where you get it from Jammasized , do people still give dead arms

                          Eric Furrer is a sick man

                          Just had to listen to this song again , yeah been posted here a million times, every time I play this game now, this song resonates

                          Last edited by DKong; 1st February 2010, 09:29 PM. Reason: Auto Merged Double Post.
                          sigpic

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                          • #14
                            DK, do you remember what we were doing when i played this tune the other night? And no, i wasn't blowing you

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                            • #15
                              And no, i wasn't blowing you
                              you can always expect change in life..except from vending machines

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