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  • MGL 15 call for ideas

    MGL 15 is planned to kick off Sunday 17th of June.

    We've already had a fairly detailed discussion at the end of the last MGL, so we really just need consensus on a few things. I will not vote, but use my vote as a tie breaker if needed.

    Just need everyone who plans to play in MGL 15 to post in here on what they think on the following points:

    1. Number of games, 6, 8 or 12?

    2. Keep the weekly game overlap (y/n)? So that would be either a 7, 9 or 13 week tournament

    3. Use MAME Default DIPs or play with TG DIP Settings?

    4. Number of games each person can nominate? Currently it's 5 - but it was suggested maybe only 3 if we go to a shorter competition.

    I plan to only keep this discussion open for a week, or 10 days at the max and then we'll call for game nominations for the remaining time.

    If you have any other suggestions that I've missed, make them as quickly as possible so that everyone can have their say.

    And lastly, any one with some graphic design skills - if you'd like to make a banner for MGL15, feel free to post it in here and we'll pick the one deemed the best.

  • #2
    1. I wouldn't mind trying 8.
    2. Whatever everyone else wants.
    3. Default preferred, but I think it should be more of a common sense thing on a per game basis rather than a rule.
    4. Whatever everyone else wants.

    Comment


    • #3
      1. I'd go for 6. Think that might make it really competitive.
      2. Keep the overlap.
      3. Definitely TG dips. It's great to see the WRs fall officially during the comp.
      4. 5 seems fine even though I probably wouldn't end up using them all. No norms of games played in the previous tournament.

      Comment


      • #4
        Originally posted by ED_209 View Post
        4. 5 seems fine even though I probably wouldn't end up using them all. No norms of games played in the previous tournament.
        Yes, forgot to say - no noms. of previous games is a given as has been the way for some time now

        Comment


        • #5
          1. 8 games
          2. keep overlap
          3. Mame defaults
          4. 5 noms / person

          personal likes / desires

          A. absolutely true fair dinkum, out of the hat, non adjusted random - if 8 shooters come up in a row that's random and reflects what has been nominated
          B. games that have never been in any MGL before, (but that you have played and are, in your opinion, good) for variety and turning up unheard of gems.

          Comment


          • #6
            Originally posted by Fire_Power View Post
            A. absolutely true fair dinkum, out of the hat, non adjusted random - if 8 shooters come up in a row that's random and reflects what has been nominated
            You have to let this go FP, as we have explained, sometimes mods need to make minor adjustments........and again, ALL games are random in MGL

            Comment


            • #7
              1. 6 or 8
              2. Yep, keep it.
              3. TG Settings.
              4. Don't know really - not sure how the nominations actually work.

              Comment


              • #8
                Originally posted by Hollo View Post
                4. Don't know really - not sure how the nominations actually work.
                This is simply the number of games each player suggests - in the past, everyone was allowed, but not required to, submit 5 games that they would like to see come up in the tournament.

                It was suggested that if we run a shorter contest that the number of nominations each person could make be cut down to 3 choices.

                ---------- Post added at 07:36 AM ---------- Previous post was at 07:30 AM ----------

                Originally posted by Fire_Power View Post
                A. absolutely true fair dinkum, out of the hat, non adjusted random - if 8 shooters come up in a row that's random and reflects what has been nominated
                B. games that have never been in any MGL before, (but that you have played and are, in your opinion, good) for variety and turning up unheard of gems.
                A. Point taken, but given the variety of games suggested in the past, I can't see the moderation would be needed on the random games. The chances of this happening is just so slim it's not worth thinking about
                B. I guess this is subjective. e.g. I don't think Turtles had ever been played before in the MGL (wasn't that your nomination?). I have come to love that game, Pelly is the MAME WR holder for it, but I think the majority of people hated it

                Slow morning at work, I'm gonna have a game of Turtles now while I wait for more customers to open up. Your record is going down Pelly...... eventually.

                Comment


                • #9
                  1 - I'm not fussed but if it IS kept to 6 games I'd like a faster turn-around between MGL's.

                  2 - Definitely keep this. To me it's by far been the best thing we ever introduced.

                  3 - The only reason I like TG settings is for records. If people don't like them I'm not fussed. I'd practice on TG settings and then school people on mame settings in the MGL

                  4 - Again not fussed although if it is reduced I might get more than 1 of my noms come up in the 6-7 mgls I've played

                  Cheers,
                  Brad
                  My Projects - Space Invaders Bartop, Williams A-Go-Go, Galaxian Bartop, Jukebox Kiosk 1&2, Jukebox Kiosk 3, Virtual Minipin, Generic Upright, MultiCab, Rampage,

                  Comment


                  • #10
                    1. 8, my wife may get upset if it goes longer.

                    2. Yes, for the original reason, that you always have a choice between 2 games at any one time, in case you don't like one or need to mix it up.

                    3. Use 80's local fish'n'chip shop dips. What most machines were set to... but may be hard to define? The majority of players aren't going for records and would make games like TUTANKHAM playable. I want to have fun not frustration.

                    4. 5 games, not played in the last 3 MGL's, more than one nomination for a particular game adds weight to that nomination.

                    Comment


                    • #11
                      1. 8 games
                      2. yes to overlap
                      3. I like the idea of TG's but might have to be assessed on a game by game basis so the game is actually playable.
                      4. up to 5 noms.
                      sigpic

                      Comment


                      • #12
                        Shorter comps more often, maybe half the time between mgls ? 8 games with overlap, definitely no to Tg dips. 3 nominations would be my vote.

                        Comment


                        • #13
                          Originally posted by Jammasized View Post
                          Shorter comps more often, maybe half the time between mgls ? 8 games with overlap, definitely no to Tg dips. 3 nominations would be my vote.
                          Agree with this, not to fussed with the dips as long as we all are playing the same


                          Edit: and bring back the Trophy's
                          sigpic

                          Comment


                          • #14
                            Trophies cool, but lets find a sponsor to agree to pay for them... Wasn't something I could afford to do in any of the comps, sadly. Not sure how John is placed on that front.

                            Speaking of which, gameroom offerred a prize for the winner of mgl14, so Rob still has to collect on that one

                            Comment


                            • #15
                              Originally posted by azathoth View Post
                              3. Use 80's local fish'n'chip shop dips. What most machines were set to... but may be hard to define? The majority of players aren't going for records and would make games like TUTANKHAM playable. I want to have fun not frustration.
                              If we are going to go the default DIPs route which I think MAME tries to emulate more or less, then I'll need to do a search when a game comes up to see if the game documentation is available. I take it that KLOV doesn't list default DIPs? Never looked at their site If not, using the DIPs as per the latest version of MAME is probably as close as you'll get to the original DIP settings. It's no biggie either way, doesn't take long to do a quick Google search.

                              I know you advise to keep things simple, but I have no objection if people want to nominate a game as either:

                              Bump 'n Jump (MAME)
                              or
                              Bump 'n Jump (TG)

                              to specify which DIPs should be used. Obviously for the last tournament you would have specified TUTANKHAM as Mame defaults (assuming you tried TG settings first to see how unplayable it was).

                              Comment

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