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MGLXLI - Game 8 ~ Mr Do!'s Wild Ride (closes 10-Nov)

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  • #76
    Originally posted by Homar View Post
    37016

    Got a lucky diamond to get me there

    https://www.aussiearcade.com/attachm...hmentid=156000
    It's always good getting a lucky diamond.

    - - - Updated - - -

    Originally posted by {NW}Nike View Post
    It is a cool game but I cannot beat the second board with the bouncing balls.
    One day you will beat that second board with the bouncing balls. It's just a matter of when.



    - - - Updated - - -

    Day 15 of 17 ...

    In 1969 it was one giant leap for mankind. 15 years later, Universal released the outrageous Mr Do's! Wild Ride. 35 years later, this tough game appeared in MGLXLI. What does this all mean? Other than 25, there's very little time left to play this challenging game. It may not be until 2044 for the next significant date at this rate!



    Only 2 days to go until this game is closed.



    MGLXLV - Arcade Have A Go - on now!

    https://www.aussiearcade.com/forum/a...ls#post2159551

    Comment


    • #77
      51,292pts

      No advance in rank. This is my ceiling for this round. Had fun!

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      https://archive.org/details/TheGreens
      https://www.facebook.com/TheGreensMusic
      www.reverbnation.com/thegreens
      www.thegreensmusic.com

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      • #78
        27624
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        Sent from my C64 VT-100 Terminal using Aussie Arcade

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        • #79
          Originally posted by bensweeneyonbass View Post
          51,292pts

          No advance in rank. This is my ceiling for this round. Had fun!

          https://www.aussiearcade.com/attachm...hmentid=156006
          Still good for 7th place.

          - - - Updated - - -

          Everyone needs to play this game with some happy music.



          https://soundcloud.com/user-11839804...s-ultimate-ost



          WHAM ... POW ... CRASH


          MGLXLV - Arcade Have A Go - on now!

          https://www.aussiearcade.com/forum/a...ls#post2159551

          Comment


          • #80
            Pessimeister: 38, 196

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            • #81
              Day 16 of 17 ...

              What a Wild Ride this game is. Balls, horses, roller coasters and diamonds, this game has it all.



              Only 1 day to go until this game is closed.

              Making the goal increases your score!



              MGLXLV - Arcade Have A Go - on now!

              https://www.aussiearcade.com/forum/a...ls#post2159551

              Comment


              • #82
                42271
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                • #83
                  52,154 - WolfMAME 0.199

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                  • #84
                    Originally posted by Prow View Post
                    42,271
                    [ATTACH=CONFIG]156043[/ATTACH]
                    Nice score. Up to 12th place.

                    8 hours to go until this game is closed.

                    Duck, dodge and run!



                    MGLXLV - Arcade Have A Go - on now!

                    https://www.aussiearcade.com/forum/a...ls#post2159551

                    Comment


                    • #85
                      Prow, I find that saving the purple docking to third allows me to get all 3 docking points. For some reason it is easier to move to the next docking using the others. I much prefer the purple's fire pattern also. However, it was when I saw the hint that if you prevent all 4 pieces from connecting that you prevent the red shot that I really got better.

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                      • #86
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                        • #87
                          45442
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                          • #88
                            Good stuff!

                            - - - Updated - - -

                            Another improvement. Great progress.


                            MGLXLV - Arcade Have A Go - on now!

                            https://www.aussiearcade.com/forum/a...ls#post2159551

                            Comment


                            • #89
                              29126
                              Scene 4 is a confusing mess of crap.
                              Attached Files

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                              • #90
                                I agree [MENTION=21154]Arcadinator[/MENTION] on scene 4 - that really tripped me up for quite awhile. What helped me finally beat it was watching Ivanstorm's youtube video that he posted on HighScore.com. http://highscore.com/scores/ArcadeEm...WildRide/85056 (62, 116)

                                Basically, you have to be patient and wait for the cars who normally pass in patterns of two and when in doubt, sprint! The second section with the spinning metal ball drove me nuts for a bit until I found the timing - again, waiting for the two cars to pass.

                                As for me now, I'm stuck getting headbutted and trod on by angry prancing horses. Would love to crack 40 k by the end, but we'll see...

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