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World Championship of eSports 2018


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Competition:

The gamer with the highest total competition score over the tournaments MGL35, MGL36, MGL37 and MGL38 will be the World Champion of eSports for 2018. This is a tough 33 weeks with 33 games season, competing world wide on the most challenging arcade video games on the planet. If there is a tie on the overall scoreboard, then a head to head game win count will be used to determine the final placings. If there is still a tie, then the accumulated game scores will determine the placings.

 

Prizes:

In January 2019, the World Champion will win, as well as the prestigious and undisputed title of World Champion of eSports for 2018, 400 USD in cash. 2nd place will win 150 USD, 3rd place will win 115 USD, 4th place will win 110 USD, 5th place will win 105 USD and 6th place will win 100 USD.

 

Additionally, in each MGL, every gamer that plays all of the games has the chance to win the mystery prize. So if there are 8 games and you play and submit for all 8, then if you are drawn from the pool of qualifiers, then you will win all of the prizes. Whether you finish in the top half or the lower half in the tournament, you still have a chance to win. Prizes will be cash and/or CAG memorabilia. For example in MGL35, there will be 4 mystery prizes.

 

Point system:

The incremental point system will be used for each game. 1st place will earn 100 points, 2nd place 99 points, 3rd place 98 points and so on. All gamers will earn competition points for their scores and the point system may be adjusted incrementally higher due to the number of submissions for that game.

 

Games:

Games are nominated by the competitors and sent by PM to the Gamemaster. Games must be selected from 1976 to 1990 and no trackball or steering wheel games are to be nominated. The number of games that can be nominated by each competitor will be posted for each MGL. The games to be played in the competition will be randomly drawn from the pool of nominations. Only unique games will be in the pool, as there will be no duplications from nominations. The order of game play will be determined by the Gamemaster and each game will be released weekly for competition.

 

Settings:

The game settings will be posted in each MGL and gamers must ensure they compete on these settings only. No continues are allowed when submitting a score and must be played from the beginning of the game. No pausing allowed. No auto fire allowed. No cheats allowed.

 

The WolfMAME version 0.106 is highly recommended, however any later version can be used. Only the version 0.106 ROM set will be posted for each game and the equivalent for other MAME versions can be used.

 

Games can be played at the arcade. You must ensure the arcade operator has the game at the MGL game settings for the submission to be valid.

 

Submissions:

Gamers are to post a screenshot/photo of their score with initials in the game thread. Games are only open for 17 days and any score submissions made after the game is closed by the Gamemaster will not be accepted. Scores at aussiearcade.com will be combined with scores from twingalaxies.com to form the world championship scoreboard.

 

Gamers:

Professional and casual gamers can play all or just some of the games. Gamers do not need to nominate games to play, they can play any game during the tournament. Streaming games and posting/sharing tips are encouraged, as is friendly banter in the gaming community. Striving for PBs, learning and playing the best a gamer can are all highly encouraged. As all members at AA are registered, there is no additional registration process for the championships.

 

Further details will be posted at the launch of each MGL. Good gaming and good luck to all competitors.

 

OOO

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WCEII Presentation

 

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WCEII began 10 months ago on Black Friday in April-2018, with a challenging schedule of 33 different games over a 33 week season. Many of the best in video gaming competed in the toughest eSports championship in the world. The variety of games and skills required by gamers was extensive. Anyone on the planet could play, with no restrictions to an event like a physical location to limit the competition. This was an all inclusive and open world match play at its best.

 

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The championship was played over 4 tournaments and drew gamers together from all over the planet with the full variety of time zones.

 

MGLXXXV was played from 13-Apr-18 to 10-Jun-18 and was won by Chris Clemente from New Jersey. Jacob Spring from Denmark played great and finished in 2nd place. Sean Clough from Western Australia finished in 3rd place. Robert Macauley from South Australia was 4 points behind and finished in 4th place. Matt Sales from Colorado was a further 6 points behind and finished in 5th place.

 

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MGLXXXVI was played from 29-Jun-18 to 26-Aug-18 and was won by Daniel Larsen from Denmark. Only 1 point behind and finished in 2nd place was Chris Clemente. Darren McGahey from Ireland played his best ever and finished in 3rd place. Matt Sales was only 1 point further behind and finished in 4th place. John McAllister tied with Matt Sales on 751 points but lost the head to head count 3 to 5 and finished in 5th place. Clearly every point did count.

 

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MGLXXXVII was played from 14-Sep-18 to 11-Nov-18 and was won by Chris Clemente for his 2nd MGL win. Matt Sales finished in 2nd place. Jeff Mikuska from Illinois scored his best ever finish for 3rd place. Daniel Larsen finished in 4th place. Jacob Spring was only 1 point behind and finished in 5th place.

 

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MGLXXXVIII was played from 30-Nov-18 to 3-Feb-19 and was won by Chris Clemente for his 3rd MGL win in the series. Matt Sales played excellent and finished in 2nd place. John McAllister finished in his best ever placing of 3rd place. Jacob Spring finished in 4th place and Daniel Larsen finished in 5th place.

 

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Final World Championship eSports standings:

 

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Congratulations to all gamers that participated in WCEII, the second “all time” World Championship of eSports. To play in all 33 games for 33 weeks on these super tough games is an amazing achievement. The Top 20 deserve special mention for their outstanding effort and great achievement in the contest.

 

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Heading in to the final tournament which was MGLXXXVIII, the last quarter proved to be a real test of gaming discovery and excellence for all competitors. Many great scores were posted by all gamers as they tried to improve their scores and move up the scoreboard. However throughout the 4 arduous tournaments, Chris Clemente played excellent in the 33 games to become the undisputed World Champion of eSports.

 

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The Top 6 of the World Championship of eSports for 2018 are as follows:

1. opyCFZw.png Chris Clemente (USA)

2. opyCFZw.png Matt Sales (USA)

3. X4xwuxf.png Jacob Spring (Denmark)

4. X4xwuxf.png Daniel Larsen (Denmark)

5. opyCFZw.png Jeff Mikuska (USA)

6. http://i.imgur.com/p5dS4Mx.png Robert Macauley (Australia)

 

Prizes have been won by these gamers for their outstanding performance and gaming in this World Championship. Congratulations to you all.

 

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Congratulations Chris Clemente, World Champion of eSports for 2018.

 

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OOO

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