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VPGL23 Game 6- Solar Fire

    

RusstyT
   (0 reviews)
Table Dates

Event details

 

Get your reflexes charged and nimble because you are in for one hell of a ride in game game 6 of VPGL 23 . SolarFire is nominated by the mysterious Richard.dot.m. Solar firewall released in 1981 by Williams and has a 2 level play field and 2 magna saves & no pop bumpers. Only 782 SolarFire games were produced so it is a real treat to be able to play this game.

The game is designed by Barry Ousler and graphics by Constantino Mitchell. Barracora, Jungle Lord and Pharaoh were also released by Williams in the same year. In 1981 Stern released an incredible game Catacomb which was designed by Joe Joes, George Christian was working for Bally did eight ball deluxe, Ward Pemberton did Fathom & Jim Patla did Centaur. This was an incredible year of pinball innovation with incredible anxiety with the popularity of arcade gaming booming. Gottleib released Pink Panther & Blackhole.What a year for innovation & survival of pinball. 

solarfire.jpeg.364e83a6767d8df669b85dad985afef2.jpeg

Link to the game here

https://www.vpforums.org/index.php?app=downloads&showfile=15352

Link to the backglass

https://www.vpforums.org/index.php?app=downloads&showfile=9702

link to ROM solar_l2

https://www.vpforums.org/index.php?app=downloads&showfile=799

Score Entry.

 

image.png.8514cb4a19d49c68aaeb8327193c8fd0.png

Edited by JoeSoap
OOPs! Fixed Links


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Wow. I've never played a game where the ball can go down the guts at such speed. I'm way to slow to use the magna saves because normally the ball is heading down the side lane when I think of it.🤪Certainly keeps me on my toes and I'm hoping to bag a free game. I like the game more than Flash Gordon.

 

SolarFireRT1.png

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1 hour ago, RusstyT said:

I like the game more than Flash Gordon.

Flash Gordon is absolutely brutal in terms of outlane drains - still love it though!

  • Like 3
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625,320 well it's a start.

Playing in VR now i've got a working install at long last. This is a really fun game!  I don't think I've ever played it. did it come before or after Flash Gordon ? The 3 ball mutiball on upper and lower at once is great. 

i couldn't find this game at all when I tried on the mobile version of AA. Had to come to PC and easily found it though.
 

OculusScreenshot1679575449.jpeg

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1 hour ago, Jed said:

625,320 well it's a start.

Playing in VR now i've got a working install at long last. This is a really fun game!  I don't think I've ever played it. did it come before or after Flash Gordon ? The 3 ball mutiball on upper and lower at once is great. 

i couldn't find this game at all when I tried on the mobile version of AA. Had to come to PC and easily found it though.
 

OculusScreenshot1679575449.jpeg

How good does the game look in VR. really nice

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5 hours ago, RusstyT said:

How good does the game look in VR. really nice

It doesn't come close to portraying what it actually looks like either in full 3 dimensions, the game looks fantastic under VPXVR v10.8. There are some issues with it though, the top playfield graphic does not display, and the plastics graphics on the slings are not there, not sure why

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a slight increase to 814,280 - player 3 score... i pressed start too many times 🙄what happens when you can't see the button you're trying to press





 

OculusScreenshot1679661173.jpeg

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On 24/03/2023 at 3:48 PM, Jed said:

It doesn't come close to portraying what it actually looks like either in full 3 dimensions, the game looks fantastic under VPXVR v10.8. There are some issues with it though, the top playfield graphic does not display, and the plastics graphics on the slings are not there, not sure why

Solters mentioned that random stuff like that happens in a discussion I was having about VR DMD not showing for my configuration.

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I'll put my score in the proper place! I had forgotten about the new method. 

Yeah getting DMD to show was one of my major issues to get solved with VR. No problem with regular Solid state DMD games, but any VP Originals or anything that uses FlexDMD, is extremely fussy to get working. I got 3 out of 4 'green ticks' on the setup for Flex, but it then told me my versioning doesn't match to give me the 4th green tick. It's like you need a f*cking degree in Computer Science to get VP fulling working in VR without any issues. I can totally understand the amount of frustrated messages I see online from people throwing their hands up at it all, despite all the guides out there. 

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I found a shot which you can hit over and over with little or no risk and it scores well.  This is how I got my 1.8M.

This one is quick, got to be fast with the magna save button but it still doesnt always save you if you catch it!

 

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2 hours ago, legin said:

I found a shot which you can hit over and over with little or no risk and it scores well.  This is how I got my 1.8M.

 

 

Great score! I'm struggling to improve on either table at the moment.

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Solar Fire is now closed. What a fantastic opportunity to play this rare Gem. RusstyT tamed the Zap to take GOLD just pipping Legin in second. Crakkers finished with a dry sail to take 3rd and knock Kane off the podium. Thankyou to all involved

Game 6 Solar Fire    
Player Score   Points
RusstyT 1,931,300  1 100
Legin 1,845,040  2 99
Crackers 1,475,650  3 98
Kane 1,200,400  4 97
Jed 814,280  5 96
Richard M. 596,080  6 95
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kane

Posted (edited)

On 27/03/2023 at 4:11 PM, legin said:

I found a shot which you can hit over and over with little or no risk and it scores well.  This is how I got my 1.8M.

 

Now that this table is finished, what was your secret strategy?

Edited by kane
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On 17/04/2023 at 4:31 PM, kane said:

 

Now that this table is finished, what was your secret strategy?

Knock down the 3 targets on the upper level, then go through the loop behind them. Keep the left flipper up, this knocks the ball into the hole on the top right.  When it kicks out you just need to time it right and you can volley the shot back around the loop again with the left flipper.  I could do it over and over, bit boring

 

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21 hours ago, legin said:

Knock down the 3 targets on the upper level, then go through the loop behind them. Keep the left flipper up, this knocks the ball into the hole on the top right.  When it kicks out you just need to time it right and you can volley the shot back around the loop again with the left flipper.  I could do it over and over, bit boring

 

Cat's Out of the bag.😊

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