Aussie Arcade
  • I've just released a Retro-Arcade game on Steam for PC :)

    Hey AA,

    TLDR: (too long, didn't read) skip to end of the post for the Steam store and launch trailer, there's a manual on the store with more in-depth info about the game and features, more trailers, etc.

    About this project - Dogstar

    I've had an Arcade game in my head for years I wanted to make - originally, it was to be a multiplayer gravity/inertia shooter like the 1977 vector landmark SPACE WARS but with updated game mechanics, powerups, and a campaign, mission-based linear level progrssion mode. Last year in June I started to learn about game design and started learning how to code for games. Fast forward 18 months later, and i'm stoked to say that Dogstar is released on Steam for PC. The game changed and evolved along the way and got Campaign modes for 1P and 2P, a local 2P deathmatch mode, a high score board like the games of old but globally connected so you can compete against players scores from all over the world, and heaps more.

    Dogstar is a hybrid of some of my favourite 'Golden Age' Arcade games - Space Wars, Gyruss, Asteroids Deluxe, Gravitar, with some Galaga-esque bonus stages, a sprinkle of Ebonstar (Amiga) and my own ideas and game mechanics like mass destruction elements, hidden features, powerups, crafting, combo kills, and so on. It's a budget title ($4.99) and a simple game, with simple goals: kill the enemies, rescue your comrades, and escape the level and continue along to your goal. Fight to the enemy base of venus, where the Alien Horde awaits you, Boss fights, and a final Planet-busting showdown. A steady difficulty curve all the way to the finish, 2 skill levels, and 2 mission levels. The game is able to be marathoned, the AI gets tougher/faster/smarter and adds new abilities the deeper you get into it, just to keep you on your toes. I wanted it to feel faithful to the Arcade games of old - a challenge at first, but patience and practice reaps rewards.... but, anyone with Arcade skills in this Genre should adapt pretty quickly to what you have to do, and things start off pretty slow and easy down Jupiter way.

    I'd like to thank a few AA'ers for their input to my project during the last 18 months:

    @OOO - AA's MGL gamemaster, who provided very useful advice and reccomendations when testing an early prototype. OOO's advice helped make the game much friendlier for noobs, the initial versions were brutally difficult for pretty much everyone.

    @Fairground - way back responded to my request for a graphic designer to do a title screen for the game, and her daughter did an amazing job, exactly what I wanted, a tribute to Blake's 7.

    @Barra - Arcade gamer elite - provided some advice when I asked him about Galaga's challenging stages - which ones he liked best, and why he liked them. His thoughts helped when i was designing wave patterns for the Dogstar bonus stages. Barra, you'll see a hint of Galaga in those wave patterns... mine are a bit different with two different perfects for wave kills and 100% comrade saves (that one is tough...) plus they can be played 1 or two player simultaneous, with each player getting their own mirror-wave.

    Thanks for reading, and game on The steam store contains more info, a link for the game manual for more detail about game elements, and more trailers. Dogstar is retailing for $4.99 (US) with 15% off in the first 30 days launch discount.


    Steam Store: http://store.steampowered.com/app/739890/Dogstar/


    Youtube trailer:

    https://youtu.be/HHQRBbIfiQ0
    This article was originally published in forum thread: I've just released a Retro-Arcade game on Steam for PC :) started by Jed View original post
  • Latest Threads

    felixthadog

    Dreamcast stepdown transformer

    Thread Starter: felixthadog

    Hi all,

    Is this stepdown transformer suitable to use with an NTSC-J Dreamcast console?

    https://www.ebay.com.au/itm/100W-Con...ryVA:rk:1:pf:0

    Last Post By: felixthadog 1 Hour Ago Go to last post
    Jamie

    Coil strength on an XFiles

    Thread Starter: Jamie

    I have a 23-900 coil used in a Xfiles super vertical up kicker that is supposed to have a 23-800. Problem is that it occasionally fires the ball up super

    Last Post By: Autosteve 6 Hours Ago Go to last post
    razorsedge

    MARK DOWN PINBALL / A1 PIZZA Mini League!

    Thread Starter: razorsedge

    MARK DOWN PINBALL & PIZZA Mini League!

    A1 Pizza of Port Pirie is holding a Mini League in March/April.

    The Mini League will

    Last Post By: andrew mathews 4 Hours Ago Go to last post
    Anth87

    Demolition Man - lower left GI flicker / low power

    Thread Starter: Anth87

    Ah pinball fix one thing and something else pops up.

    Removed driver board to replace BR5.

    Now lower left GI flicker / low

    Last Post By: peely 1 Hour Ago Go to last post
    Highway Entertainment

    Wanted - Service Technician Sydney Area

    Thread Starter: Highway Entertainment

    Regularly we receive requests for technicial support in Sydney and we would like to refer an honest/reliable service technician to these customers. Highway

    Last Post By: Highway Entertainment 1 Day Ago Go to last post
    FLAIMBOY

    How good is Railways :)

    Thread Starter: FLAIMBOY

    It's been said across this forum probably 250 times before if you search, but it ain't gonna stop me from saying it again...
    How good is/are @Railways

    Last Post By: Railways 20 Hours Ago Go to last post