Aussie Arcade
  • Latest Posts


    Iron Maiden next from Stern

    Yep they are all the same mate
    Beware mains voltage present in there

    Ando77 13 Minutes Ago Go to last post

    Iron Maiden next from Stern

    The instructions have a picture showing that you have to unscrew the housing where the fuse is in the bottom right hand corner of the backbox and there's

    delarge 32 Minutes Ago Go to last post

    Getaway Trough

    Live an hour and a half from Steve so I have to go see him He is currently fixing Pinbot for me

    Sent from my ZTE BLADE V0720 using Aussie

    DB66 41 Minutes Ago Go to last post

    Dead TMNT credit board

    Great info guys!
    Man those Sentinels sounded like an operators nightmare for commercial use. Sounded painful
    Fortunately this would be used

    mrjamma 1 Hour Ago Go to last post

    Playfield protectors

    I am a fan of them on older pins I have had them on two pins for a couple of years and they still look and play great. As above I had a couple of spots

    Rat 1 Hour Ago Go to last post

    Kong Off Brisbane Trip

    Was an amazing weekend and so good to meet heaps of new family members, truly a great experience Im so glad I didn't miss out on, so worth the flights

    -Slayer- 2 Hours Ago Go to last post

    Dead TMNT credit board

    Hey @Jomac, do you repair these TMNT credit boards? And if so, could you let me know how much it would cost? I can always buy a MK4 to put in there, but

    namastepat 3 Hours Ago Go to last post

    Kong Off Brisbane Trip

    Sorry I missed this. Will let you all know if/when I make it back to ANZ.
    Still very cool for me as a USA resident to have been to Netherworld.

    BandontheRun 5 Hours Ago Go to last post

    The history of the Star Wars arcade game documentary

    Nicely done. While I can get some satisfaction playing the vectors with a trackball - Return of the Jedi just never works well without the original controller

    BandontheRun 5 Hours Ago Go to last post

    Dead TMNT credit board

    @Autosteve , is spot about those awful Sentinal Mechs, they caused a stack of problems and were also susceptible to static interference from the monitor

    Jomac 5 Hours Ago Go to last post
  • I've just released a Retro-Arcade game on Steam for PC :)

    Hey AA,

    TLDR: (too long, didn't read) skip to end of the post for the Steam store and launch trailer, there's a manual on the store with more in-depth info about the game and features, more trailers, etc.

    About this project - Dogstar

    I've had an Arcade game in my head for years I wanted to make - originally, it was to be a multiplayer gravity/inertia shooter like the 1977 vector landmark SPACE WARS but with updated game mechanics, powerups, and a campaign, mission-based linear level progrssion mode. Last year in June I started to learn about game design and started learning how to code for games. Fast forward 18 months later, and i'm stoked to say that Dogstar is released on Steam for PC. The game changed and evolved along the way and got Campaign modes for 1P and 2P, a local 2P deathmatch mode, a high score board like the games of old but globally connected so you can compete against players scores from all over the world, and heaps more.

    Dogstar is a hybrid of some of my favourite 'Golden Age' Arcade games - Space Wars, Gyruss, Asteroids Deluxe, Gravitar, with some Galaga-esque bonus stages, a sprinkle of Ebonstar (Amiga) and my own ideas and game mechanics like mass destruction elements, hidden features, powerups, crafting, combo kills, and so on. It's a budget title ($4.99) and a simple game, with simple goals: kill the enemies, rescue your comrades, and escape the level and continue along to your goal. Fight to the enemy base of venus, where the Alien Horde awaits you, Boss fights, and a final Planet-busting showdown. A steady difficulty curve all the way to the finish, 2 skill levels, and 2 mission levels. The game is able to be marathoned, the AI gets tougher/faster/smarter and adds new abilities the deeper you get into it, just to keep you on your toes. I wanted it to feel faithful to the Arcade games of old - a challenge at first, but patience and practice reaps rewards.... but, anyone with Arcade skills in this Genre should adapt pretty quickly to what you have to do, and things start off pretty slow and easy down Jupiter way.

    I'd like to thank a few AA'ers for their input to my project during the last 18 months:

    @OOO - AA's MGL gamemaster, who provided very useful advice and reccomendations when testing an early prototype. OOO's advice helped make the game much friendlier for noobs, the initial versions were brutally difficult for pretty much everyone.

    @Fairground - way back responded to my request for a graphic designer to do a title screen for the game, and her daughter did an amazing job, exactly what I wanted, a tribute to Blake's 7.

    @Barra - Arcade gamer elite - provided some advice when I asked him about Galaga's challenging stages - which ones he liked best, and why he liked them. His thoughts helped when i was designing wave patterns for the Dogstar bonus stages. Barra, you'll see a hint of Galaga in those wave patterns... mine are a bit different with two different perfects for wave kills and 100% comrade saves (that one is tough...) plus they can be played 1 or two player simultaneous, with each player getting their own mirror-wave.

    Thanks for reading, and game on The steam store contains more info, a link for the game manual for more detail about game elements, and more trailers. Dogstar is retailing for $4.99 (US) with 15% off in the first 30 days launch discount.

    Steam Store:

    Youtube trailer:
    This article was originally published in forum thread: I've just released a Retro-Arcade game on Steam for PC :) started by Jed View original post
  • Latest Threads


    Playfield protectors

    Thread Starter: Aceman

    Has anyone out there installed a playfield protector purchased from Playfield protectors?

    Curious to know how it plays after installation

    Last Post By: Rat 1 Hour Ago Go to last post

    Dead TMNT credit board

    Thread Starter: mrjamma

    Hey guys

    A couple of pics below of a friends dead tmnt credit board.

    Just wondering if anyone could shed some light on why this

    Last Post By: mrjamma 1 Hour Ago Go to last post
    Mr W

    Buck Hunter Gun Stickers

    Thread Starter: Mr W

    Hello all

    Does anyone have a decent quality jpeg of the Big Buck gun stickers?

    Mine are faded and I would like to print

    Last Post By: newy16216 13 Hours Ago Go to last post

    Kong Off Brisbane Trip

    Thread Starter: bigredbird

    My son and I headed up to Brisbane last Friday to check out Kong Off 2 and Supernova.

    I've really been looking forward to this weekend for

    Last Post By: -Slayer- 2 Hours Ago Go to last post

    South Australia PINBALL & ARCADE Pinball Wizard Tournament 22nd DECEMBER 2018

    Thread Starter: SAPA

    South Australia PINBALL & ARCADE, Pinball Wizard Tournament 22nd DECEMBER 2018

    South Australia Pinball & Arcade Pinball Wizard Tournament,

    Last Post By: SAPA 21 Hours Ago Go to last post

    Gottlieb System 80 switch issue EDCOG

    Thread Starter: skids

    got an issue with El Dorado City of Gold

    switches ending in 2 - 02,12,22,32,42,52,62 are not registering? not sure why? pretty sure they

    Last Post By: 4_amusement_only 1 Day Ago Go to last post