Aussie Arcade
  • Latest Posts

    spudly

    Gold 'standard' pinball playfield into a finer example

    That's a massive difference... well done.

    spudly 2 Minutes Ago Go to last post
    KJS

    Gold 'standard' pinball playfield into a finer example

    I heard the owner is a real fussy bastard and he's over the moon...nice work Scott!

    KJS 4 Minutes Ago Go to last post
    G

    New IFPA Aus/NZ Flip Frenzy guidelines

    Haha... I could introduce fierce political debate as well, however I'm simply not smart enough!

    Cheers,

    G

    G 26 Minutes Ago Go to last post
    Dedrok

    Deadpool pinball confirmed

    Go get fkd cnt [emoji38][emoji1306][emoji1306][emoji1306]


    Sent from my iPhone using Tapatalk

    Dedrok 31 Minutes Ago Go to last post
    madal

    Gold 'standard' pinball playfield into a finer example

    Man that looks fantastic!

    madal 48 Minutes Ago Go to last post
    MANTO1975

    Manto1975 houseball 20th October 2018 Rochedale South

    Just a few photos from the houseball.



    Sent from my iPhone using Tapatalk

    MANTO1975 53 Minutes Ago Go to last post
    Savage

    Monster Bash - Artwork

    Hi All.

    I thought I had a post on this, yonks ago but can't find it.

    Anyway, I was / am restoring a MB playfield that I

    Savage 53 Minutes Ago Go to last post
    pocketmoney

    Getaway HSII build.

    Well, I just returned after picking up the playfield. Lol, I knew it was going to need some work but it in itself will be a big challenge and I was going

    pocketmoney 55 Minutes Ago Go to last post
    Ballypinball

    Oktoberfest by American Pinball

    have not been advised on costs yet
    have they released that yet

    Ballypinball 58 Minutes Ago Go to last post
    Rhys96

    Help with Jamma board

    Hello. Have a machine with some issues. Seems to be the board. Not too familiar with these machines nor have I had any experience repairing them.

    Rhys96 1 Hour Ago Go to last post
  • Current Polls

    Favourite Arcade game from the early 80's 79-85 (Votes: 392)

    1. Dig Dug (Votes: 8)

    2. Galaga (Votes: 73)

    3. Galaxian (Votes: 14)

    4. Moon Patrol (Votes: 14)

    5. Bomb Jack (Votes: 12)

    6. Moon Cresta (Votes: 12)

    7. Scramble (Votes: 14)

    8. Track n Field (Votes: 7)

    9. Paper boy (Votes: 4)

    10. Frogger (Votes: 5)

    11. Dragon Buster (Votes: 1)

    12. Kung Fu Master (Votes: 7)

    13. Espial (Votes: 1)

    14. Gyruss (Votes: 33)

    15. Pooyan (Votes: 1)

    16. Ms Pacman (Votes: 4)

    17. Pac Land (Votes: 2)

    18. Crush Roller (Votes: 0)

    19. Star Wars (Votes: 5)

    20. Pacman (Votes: 10)

    21. Donkey Kong (Votes: 16)

    22. Donkey Kong Jr (Votes: 1)

    23. Space Invaders (Votes: 14)

    24. Crazy Climber (Votes: 1)

    25. Mr Do (Votes: 8)

    26. Ghosts n Goblins (Votes: 45)

    27. Marble Madness (Votes: 2)

    28. Dragon's Lair (Votes: 17)

    29. Disc's of Tron (Votes: 4)

    30. Yie Ar Kung-Fu (Votes: 3)

    31. Traverse USA (Zippy Race) (Votes: 0)

    32. Space War 4 (Spacies clone with add ons) (Votes: 0)

    33. Buck Rogers (Votes: 0)

    34. Pengo (Votes: 6)

    35. Xevious (Votes: 6)

    36. Bezerk (Votes: 4)

    37. Asteroids (Votes: 8)

    38. Hyper Olympic (Votes: 8)

    39. Lady Bug (Votes: 1)

    40. Super Pacman (Votes: 1)

    41. Juno First (Votes: 4)

    42. Nemesis (Votes: 3)

    43. Time pilot (Votes: 12)

    44. Crazy Baloon (Votes: 1)

  • I've just released a Retro-Arcade game on Steam for PC :)

    Hey AA,

    TLDR: (too long, didn't read) skip to end of the post for the Steam store and launch trailer, there's a manual on the store with more in-depth info about the game and features, more trailers, etc.

    About this project - Dogstar

    I've had an Arcade game in my head for years I wanted to make - originally, it was to be a multiplayer gravity/inertia shooter like the 1977 vector landmark SPACE WARS but with updated game mechanics, powerups, and a campaign, mission-based linear level progrssion mode. Last year in June I started to learn about game design and started learning how to code for games. Fast forward 18 months later, and i'm stoked to say that Dogstar is released on Steam for PC. The game changed and evolved along the way and got Campaign modes for 1P and 2P, a local 2P deathmatch mode, a high score board like the games of old but globally connected so you can compete against players scores from all over the world, and heaps more.

    Dogstar is a hybrid of some of my favourite 'Golden Age' Arcade games - Space Wars, Gyruss, Asteroids Deluxe, Gravitar, with some Galaga-esque bonus stages, a sprinkle of Ebonstar (Amiga) and my own ideas and game mechanics like mass destruction elements, hidden features, powerups, crafting, combo kills, and so on. It's a budget title ($4.99) and a simple game, with simple goals: kill the enemies, rescue your comrades, and escape the level and continue along to your goal. Fight to the enemy base of venus, where the Alien Horde awaits you, Boss fights, and a final Planet-busting showdown. A steady difficulty curve all the way to the finish, 2 skill levels, and 2 mission levels. The game is able to be marathoned, the AI gets tougher/faster/smarter and adds new abilities the deeper you get into it, just to keep you on your toes. I wanted it to feel faithful to the Arcade games of old - a challenge at first, but patience and practice reaps rewards.... but, anyone with Arcade skills in this Genre should adapt pretty quickly to what you have to do, and things start off pretty slow and easy down Jupiter way.

    I'd like to thank a few AA'ers for their input to my project during the last 18 months:

    @OOO - AA's MGL gamemaster, who provided very useful advice and reccomendations when testing an early prototype. OOO's advice helped make the game much friendlier for noobs, the initial versions were brutally difficult for pretty much everyone.

    @Fairground - way back responded to my request for a graphic designer to do a title screen for the game, and her daughter did an amazing job, exactly what I wanted, a tribute to Blake's 7.

    @Barra - Arcade gamer elite - provided some advice when I asked him about Galaga's challenging stages - which ones he liked best, and why he liked them. His thoughts helped when i was designing wave patterns for the Dogstar bonus stages. Barra, you'll see a hint of Galaga in those wave patterns... mine are a bit different with two different perfects for wave kills and 100% comrade saves (that one is tough...) plus they can be played 1 or two player simultaneous, with each player getting their own mirror-wave.

    Thanks for reading, and game on The steam store contains more info, a link for the game manual for more detail about game elements, and more trailers. Dogstar is retailing for $4.99 (US) with 15% off in the first 30 days launch discount.


    Steam Store: http://store.steampowered.com/app/739890/Dogstar/


    Youtube trailer:

    https://youtu.be/HHQRBbIfiQ0
    This article was originally published in forum thread: I've just released a Retro-Arcade game on Steam for PC :) started by Jed View original post
  • Latest Threads

    Savage

    Monster Bash - Artwork

    Thread Starter: Savage

    Hi All.

    I thought I had a post on this, yonks ago but can't find it.

    Anyway, I was / am restoring a MB playfield that I

    Last Post By: Savage 53 Minutes Ago Go to last post
    Rhys96

    Help with Jamma board

    Thread Starter: Rhys96

    Hello. Have a machine with some issues. Seems to be the board. Not too familiar with these machines nor have I had any experience repairing them.

    Last Post By: Rhys96 1 Hour Ago Go to last post
    Savage

    Gold 'standard' pinball playfield into a finer example

    Thread Starter: Savage

    It's Been a while since a posted on AA,
    But thought I'd share what goes into getting a killer clear coat...

    Got a request to improve

    Last Post By: spudly 2 Minutes Ago Go to last post
    telonio

    Arkanoid bootleg pinout wanted

    Thread Starter: telonio

    I have this bootleg Arkanoid (Block) pcb with 28 pin pinout. I am trying to find the correct pinout for this pcb but it's not the same as 1025 pcb. Anyone

    Last Post By: Johns-Arcade 1 Hour Ago Go to last post
    Jesder

    SEGA - Batman Forever - 1995 - Repair & Service Log

    Thread Starter: Jesder

    It has taken me longer than expected to advance to the next pinball machine in the queue. I did have plans for a short break after completing Harley (I

    Last Post By: Jesder 3 Hours Ago Go to last post
    swinks

    CFTBL - Snack Bar Signage for your Snackbar Mod

    Thread Starter: swinks

    I have been working on the 3rd generation of the Snackbar Mod and came up with a cool backlit 3D Snack Bar signage for the top similar to the playfield

    Last Post By: GORGAR 1 4 Hours Ago Go to last post