Aussie Arcade
  • Netherworld Pinball Calendar 2018

    Hey mates

    Am just starting to put together our calendar for next year so I can start planning our other arcade/beer/pop culture events around them.

    Happy days

    Netherworld Flip Frenzy 2018 Dates:

    06/01/18
    03/02/18
    03/03/18
    07/04/18
    05/05/18
    02/06/18
    07/07/18
    04/08/18
    01/09/18
    06/10/18
    03/11/18
    01/12/18

    Netherworld Pin-Golf Dates

    17-18th of Feb
    16-17th of June
    15-16th of September

    Death By Pinball

    Easter Saturday Ė Saturday the 31st of March Ė 9am to 9am Sunday Morning
    -------------------------------------------------------------------------------------------------------------------------------------------------------------

    FLIP FRENZY EVENT DETAILS

    Quick Overview

    Players compete in head to head matches over 3 hours. The player with the most wins and least losses at the end of the allotted time is declared the winner.

    • Doors at 8am with machines on free play for warm up
    • Briefing at 8:45
    • Start at 9am


    Tickets will be available via eventbrite.com.au two weeks prior to the event. Watch Aussie Arcade and the venue facebook page for ticket release times.

    Format Details
    1. First, each machine is randomly assigned two players. Playing order is determined by Barber's software. The remaining players are placed in one central queue

    2. When a match is completed:
    - both players return to the tournament directors desk and record result
    - the loser returns to the machine they just come from, unless he/she has lost twice consecutively, in which case the winner returns
    - the other player goes to the rear of the queue
    - the player at the front of the queue moves up to compete against the player staying on the machine
    - Scott's software determines playing order at all times

    3. At the end of 3 hours no more games may start

    4. All attempts will be made for extra balls to be disabled for all machines

    5. All rulings and malfunctions will be based on the rules for the IFPA World Pinball Championship

    -------------------------------------------------------------------------------------------------------------------------------------------------------------
    PIN-GOLF EVENT DETAILS

    Quick Overview

    18 holes to be played anytime Saturday between 8am to 6pm
    Top 16 to advance to finals on at Sunday 10am to 1pm

    Finals:
    • 4 player matchplay
    • 3 game rounds
    • pin-golf scoring
    • top 2 advance from each group
    • 16-8-4
    • final group best of 5 round


    PIN-GOLF TOURNAMENT

    Open to all players

    Qualifying can be completed anytime Saturday between 8am to 6pm

    Scores must be verified by approved scorer
    • James Angliss
    • Hugh Dickson
    • David James
    • Benjamin Nichols


    Finals will commence at 10am on Sunday

    Entry fee TBC includes
    18 tokens for coin drop
    limited edition pin
    limited edition t-shirt

    1. Qualifying Rounds
    • Players will complete 18 pin-golf holes across 9 machines
    • The number of balls it takes for the player to reach the target/achievement score will represent the number of Pin-Strokes earned for that hole. (1st ball = Hole in 1, 2nd ball = 2, 3rd ball = 3, etc)
    • Should a player not reach the target score within the allotted balls (par), then the par +1 pin stroke will be awarded for that hole.(3 balls = 4 strokes, 5 balls = 6 strokes)
    • Players can play the machines in any order, but must play the Pin-holes on a particular machine in order
    • Pin-golf games must be completed by no later than 6pm Saturday


    2. Finals Round
    Top 16 players to be split into 4 groups as follows:
    • 1, 2, 15, 16
    • 3, 4, 13, 14
    • 5, 6, 11, 12
    • 7, 8, 9, 10


    • Each group to play 3 randomly chosen pin-golf holes using pin-golf scoring
    • Highest seed chooses playing position first, second seed second etc
    • On subsequent games the person with the highest stroke score from the previous game chooses playing position first, then second highest stroke score etc
    • Two players with the lowest pin-golf scores in each group advance, 3 rounds in total. 16-8-4
    • Points do not carry over
    • Ties for placings will be determined by a randomly chosen single pin-golf hole playoff
    • Grand Final will be a best of 5


    3. All attempts will be made for extra balls to be disabled for all machines. Should a player earn an extra ball, they will play it as part of the same Pin-Stroke on that particular Pin-Hole

    4. All rulings and malfunctions will be based on the rules for the IFPA World Pinball Championship
    This article was originally published in forum thread: Netherworld Pinball Calendar 2018 started by Jimmi Nails View original post
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