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stuba
1st June 2009, 11:33 AM
Heres another great EM arcade game that got started yesterday morning and we were playing yesterday afternoon. Travis came over to give me a hand getting this out, fixed up and ready for the big meet. (feel free to edit/add AK)

http://marvin3m.com/baseball/homerun.htm

Heres the before pics:



http://i599.photobucket.com/albums/tt80/stuba_bucket/hr8008.jpg

http://i599.photobucket.com/albums/tt80/stuba_bucket/hr007.jpg

http://i599.photobucket.com/albums/tt80/stuba_bucket/hr8011.jpg

http://i599.photobucket.com/albums/tt80/stuba_bucket/hr8017.jpg

http://i599.photobucket.com/albums/tt80/stuba_bucket/head.jpg

Travis was keen to get his hands dirty with an EM arcade machine and I'm not silly enough to say no to some help so we tackled this one together. I'll be honest and say neither of us has much EM experience - i have done the bowler but thats hardly an endorsement as it still has one fault left :laugh:
trav watched the topcast video on baseball games and was full of "norm and shaggy" knowledge.

Travis took the head and went to work on switch adjustment and score reel and stepper cleaning/rebuilding.

http://i599.photobucket.com/albums/tt80/stuba_bucket/hr15.jpg

yep thats a circuit board below. this is some sort of sound board that we haven't got to sorting out yet.

http://i599.photobucket.com/albums/tt80/stuba_bucket/hr14.jpg

and i took the cab and playfield. the metal rod below is the ball launcher, it spins on a motor. one of the cool things about the game is that it can do different pitches - the fast ball is straight on and there is also a 'curve' ball and a 'slider'. Each of these activates a solenoid under the playfield that curves the ball left or right as it goes through the magnetic field :cool:

http://i599.photobucket.com/albums/tt80/stuba_bucket/hr12.jpg

My first discovery was this:

http://i599.photobucket.com/albums/tt80/stuba_bucket/hr18.jpg

http://i599.photobucket.com/albums/tt80/stuba_bucket/hr22.jpg

the old cruddy envelope at the bottom of the cab had never been opened. inside I found the full pristine schematics, some spare NOS decals for the targets, NOS price guides, a manual of sorts listing coil specs and explaining gameplay. To my extreme amazement i found (still sealed in its plastic bag) a NOS chicago coin promo key tag. :cool:

After being criticised several times for "dicking about" (rolleyes) i found the control panel and cleaned the connectors, re globed the playfield, adjusted the playfield switches.

the line cord had been cut so we had to borrow one (sorry asteroids!) and solder it on:

http://i599.photobucket.com/albums/tt80/stuba_bucket/hr9-2.jpg

Then we put the head on the body and decided to fire it up! Wish I could say it worked perfectly from the start but there were quite a few probs. Rather than trigger the coin relay for credits I wisely (doh) decided to deposit a quarter, this added two credits but then it also locked on the coin mech (which caused all sorts of weird problems until we figured it out). Trav figured this one out and managed to unstick the coin mech. A good tip we learned here was to isolate various parts of the game to see if we could stop the 'problem'.

Next we couldn't get it to get out of the reset loop. more diagnosis and this turned out to be a switch problem on the score motor. Finally we had it the point where we could start a game.

Next problem was the animation unit motor was not switching off, more dicking about and travis found the faulty switch and adjusted it correctly.

This was the most exciting part because next time we fired it up I hit the bat switch and the bat went swish, the game was actually working! I hit the pitch switch and out came the ball and whack. It was only a fleeting triumph because now that it was operational a heap of new faults manifested which had us stumped for the best part of the next hour.

http://i599.photobucket.com/albums/tt80/stuba_bucket/litup.jpg


to be continued...

acejas
1st June 2009, 02:40 PM
greta to see teh boys hard at work...learned a few things myself. Awesome game I reckon...I suck at it though

WOKA
1st June 2009, 02:41 PM
Sounds like you boys have been having a bit of fun..! Keep up the good work..

Fish Tales
1st June 2009, 03:26 PM
Great thread Stu, love seeing EMs come back to life. Cant wait to play this, and your other EM machines.
;)

tnpshow
1st June 2009, 04:38 PM
Awesome Stuff. I'd love to have a play with one of these one day, but even reading about the repair process is fascinating!

Encore! :p

Arcade King
1st June 2009, 05:44 PM
What can I say but an amazing experience working on this machine and finally playing it at the end of the day!

There were a few problems we had to sort one of which was we couldn't get the game to coin and start without doing it manually at the back. WE used a multi meter to find out where the start button connects too and traced it back to 2 spots. 1 was connected to a switch on the credit reel and the other was connected directly to the coil that triggers the start bank of switches. The problem was the switches on the credit reel was badly out of adjustment. The contacts have to be closed to complete the start button circuit.,once adjusted it worked perfectly!(took ages to get it right).

Another problem we ran into was balls getting trapped in the subway and the switch that registers a "strike" was also stuck on.
What was happening you would start a game and it would start counting up 3 strikes the buzzer would go off then it would trigger the game over relay.
We tracked it down by removing the playfield connector and the game started normally the rest was just a matter of cleaning the subway and freeing up the switch.

Basically the most we had to do with the game was adjustment of contacts, some were stuck closed others open which was probably the most time consuming other than tracking down the start button fault.

Things to do.

The slide (i think) pitch didn't work.
Needs 4 new 110v globes or maybe a couple of fluros would be better
Some of the bulb holders were very lose and intermittent and need fixing or replacing .
Playfield needs repair.
Basically its all cosmetic stuff that needs doing :)

I never been a fan of EM pinballs but this game was GREAT fun to play, I had lots of fun kicking Stu's arse on his own machine :D Very very unique game and just amazing technology for its day.

You blokes are going to love it at the Mega MEAT ;).

Foot
1st June 2009, 08:04 PM
.... the metal rod below is the ball launcher, it spins on a motor. one of the cool things about the game is that it can do different pitches - the fast ball is straight on and there is also a 'curve' ball and a 'slider'. Each of these activates a solenoid under the playfield that curves the ball left or right as it goes through the magnetic field :cool:

Your right that is pretty cool!

GEMINI
1st June 2009, 08:53 PM
great looking game
where did you find it?
how long had it been dead for?

stuba
1st June 2009, 09:08 PM
well thanks trav - nothing like lies and slander :021: :laugh:

i will admit it did seem to like you more than me - probably didn't recognise you as a solid stater. :)

I'll post up some technical detail about how it works when I can with some more pics. The animation unit is like nothing I've ever seen before in an EM. The engineering is amazing. It basically uses 44 globes behind the backglass to animate men running around the bases. The cool thing is you can't see the men unless the globe is lit - multiple layers of screen printing maybe. It somehow(??) knows how many men to have running i.e if bases are loaded (multiple players running) as opposed to a single home run (full lap of one player). very, very clever. The unit looks like a revolving satellite dish with many arms.

I confirm that this is a really fun game to play with a couple of mates and a few beers. I first came across one of these about 20 years ago in the tradies club in dickson, canberra. the pinball machine was broken so me and a few mates spent about 4 hours and many schooners playing a pitch and bat (wish I could remember its name??). There is a random element to it (this is the scientific explanation behind the fact that travis holds the high score) <_<

I'm really glad to have this going, will iron out the final small faults, tumbling the balls atm. i think this will be a real hit in august..probably won't have playfield paint done but it will be fully playable :)

Ballypinball
1st June 2009, 09:08 PM
There is a Big League at the swapmeet people can play

same type of game

stuba
1st June 2009, 09:09 PM
great looking game
where did you find it?
how long had it been dead for?

its a US import and reckon its been dead for 15-20 years...

GEMINI
1st June 2009, 09:13 PM
NICE

Falcon
6th July 2009, 08:06 PM
its a US import and reckon its been dead for 15-20 years...

Hi Stu, what sort of shipping costs is there regarding postage from the USofA
to Aussie?

Lets say $500 US for a machine, plus postage? , gst?
Thanks

stuba
6th July 2009, 09:44 PM
Hi Stu, what sort of shipping costs is there regarding postage from the USofA
to Aussie?

Lets say $500 US for a machine, plus postage? , gst?
Thanks

no eye deer! never imported one :unsure
this is a US import but not imported by me

stuba
15th July 2009, 11:41 AM
update

David (AVD) tested the sound board for me and found it to be ok. I tested the onboard speaker and found it to be dead. Replaced the speaker, I actually had a dick smith 8 ohm .25w speaker of the exact same dimensions lying around. :)hooked it up and we now have the crowd roaring every time you score, and an extra loud roar with whistle when you get a homer. big thanks to david!

I have replaced the 120v screw in globes with 120v LED clusters - mainly to keep heat down - they work really well lighting up the bleachers.

fixed the "slider" pitch problem, wire had come off the switch, re-soldered.

machine is now fully functional with everything working as it should, needs some cosmetic cleaning and a playfield touch up down the track but another one back from the dead. :) I don't have room for this machine but will hang onto it and enjoy it for a while before moving it on to a collector.

slevbro
15th July 2009, 06:37 PM
You have all the best toys Stuba..........
that looks great
i love baseball machines,great fun.

chris

hamish_nz
19th August 2009, 11:36 AM
I loved this game Dan and I had some great comps

Highest score 104 :p

schmake
19th August 2009, 11:40 AM
Had plenty of fun on this.. that ball seemed to shoot out so much faster the more drinks that I had :)

stuba
19th August 2009, 11:53 AM
126 is the current record - brodieman or rick (? I think)

Davefjedi
19th August 2009, 12:39 PM
126 is the current record - brodieman or rick (? I think)

It was WRXRICK the tin arse got 128 :( of all the games at the meet this was the one I spent most on Loved it if ever you feel like parting with it let me know

wrxrick
20th August 2009, 01:03 AM
That would be me with 128

kramer
20th August 2009, 01:31 AM
nice!

Claude
20th August 2009, 06:35 AM
I had a few games on it and was probably my favourite on the night.

It did seem a bit random with the scoring at times though, but had me hooked to figure out how it all works.

I remember playing one of these in the 70's down at Inverloch in Victoria.

Great job in getting it going guys.

stuba
20th August 2009, 07:36 AM
I had a few games on it and was probably my favourite on the night.

It did seem a bit random with the scoring at times though, but had me hooked to figure out how it all works.

I remember playing one of these in the 70's down at Inverloch in Victoria.

Great job in getting it going guys.

It takes a while to figure out the scoring. This is what I have figured out so far:

Any shot into the bleachers is a home run (of course) and a dead straight shot is a home run. A home run scores 1 + any base runners + a bonus. The bonus is the lit insert at the top of the PF and is either 1, 3, 5 or "*".

So a home run with the 5 bonus lit and loaded bases will score 9 runs. If the star is lit and you score a homer then it will cancel one out. Same as hitting the little round target in the centre bleacher. You can also cancel an out by making all three bleachers at any stage in a game - they light up and stay lit as you make them - when you get the third one they reset and cancel one out that you have.

The technology in the base runners is very cool to see in action - looks like a big satellite dish with arms that pop up and down driven by solenoids.

Claude
20th August 2009, 07:40 AM
Makes more sense now.

Just remember Stuba (& others), if you need a plastic, wood or maybe aluminium part cut on my little CNC to keep these old EM's going let me know and I'll see what I can do to help.