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Batman 66 - the next Stern


chopchop

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Batman 66 - the next Stern

 

How did Timezone get theirs so early?

 

 

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Are they Timezone games or someone who puts them in Timezone? I always thought it was a pin enthusiast who had a deal with Timezone up there. Either way it's great to see some of these special games come in before the ship. The hype for these games is exciting at the time, and the longer it takes for us to get them the more the buzz fades a little.

 

 

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For those getting the LE. I've managed to suck up to a Stern employee enough to get the bat gadget list coming to Australia. If you want them PM me. I'll probably give it to Bruce tomorrow.

 

Someone in Australia already got the most requested LE gadget and it's not me!

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For those getting the LE. I've managed to suck up to a Stern employee enough to get the bat gadget list coming to Australia. If you want them PM me. I'll probably give it to Bruce tomorrow.

 

Someone in Australia already got the most requested LE gadget and it's not me!

 

I think I know who that is......

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Are they Timezone games or someone who puts them in Timezone? I always thought it was a pin enthusiast who had a deal with Timezone up there. Either way it's great to see some of these special games come in before the ship. The hype for these games is exciting at the time, and the longer it takes for us to get them the more the buzz fades a little.

 

 

 

They are Timezone games. The owner Juan is a big buyer and knows Gary personally. Has a standing order for all new Sterns to be air freighted directly here. Him and Jamin run the place and are great supporters of all things pinball - just see the post for the upcoming 3 day tournament in Coolangatta.

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3.5gb, new code

 

 

V0.65 - January 11, 2017

========================

- Added/implemented new Joker standup target switch.

- Added Penguin crane lamp to the background lamp effect for the

penguin mode.

- Changed the priority of the background lamp effect for the fire button

so certain effects (HSTD initials, etc.) will be displayed.

- Fixed Catwoman speech; changed the Joker explosion.

- Added video/effects for major villains.

- Fixed issues with the major villain modes (one player's work

affecting another's).

- Increased replay and high score defaults.

- Fixed a bug in the Penguin mode that was causing state to be carried

over from player to player.

- Added sounds and speech.

- Fixed initialization of major villain advance.

- Added settings so it is not so difficult to restart the major villain

modes after failing to answer the Batphone.

- Disabled some background lamp effects for the turntable when the

turntable is in a different position and the shots cannot be reached.

- Disabled the Batmobile spinner switches so they do not register unless

the Batmobile spinner is facing the player.

- Improved ball handling for the turntable lock.

- Smoothed player transition animations.

- Fixed a bug where the player 4 score is highlighted at start of a new

4 player game after completion of a prior 4 player game.

- Tweaked position of 2 player scores to avoid line of background color

showing through at bottom.

- Added frame label to one player layout.

- Fixed an issue where the text bubble for the Batphone hurry-up award

was staying on the screen forever (or at least until the next batphone

hurry-up award).

- Fixed some issues with holding the ball in the kickout for super

jackpot.

- Lowered the scoring for the Batmobile spinner.

- Added villains captured display effects.

- Lane change no longer allowed for skill shot.

- Added turntable lock post test.

- Added settings for number of shots needed to light the super jackpot

for the major villains.

- Added grace period lamps for the Joker mode. Fixed an issue where a

Joker primary shot was not resetting the shot move timer, so, depending

on when the move shot was made, the next move would happen too quickly.

- Put background display effects in for minor villains and multiball.

- Added support for additional score frame backgrounds.

- Added ability to set text color in text bubbles.

- Added custom text bubble colors for each villain mode.

- Added ability to set text color in text bubbles.

- Added villain vision effects for Batphone hurry-up.

- Added lamp effect for the Batcave targets.

- Updated and refined minor villain select.

- Added Batmobile spinner lamp effect.

- Fixed the gadget button lamp background to only blink when a gadget can

be applied.

- Added some speech to skill shot.

- Added light shows for major villains.

- Mystery lit when the bottom lanes are completed.

- Fixed issues with turntable awards during the major villain modes (some

were not scoring).

- The match effect was not quieting the music and sound. This has been

corrected.

- Start button press w/ no credits effects (sounds) now allowed after

power-up.

- Reworked Batphone hurry-up scoring.

- Reworked the infrastructure for the villain vision background display

effects.

- Cleaned up Batphone hurry-up so timers will be held.

- Reorganized the Batphone hurry-up start to take less time so it doesn't

tie up the display for such a long time at end of ball or when mystery

and/or minor villain select is trying to run.

- Removed extra gadget button dispatch that was causing double gadgets

to be applied.

- Fixed extra ball so that it lights correctly.

- Playfield multiplier from atomic pile has been changed to only be

awarded if the atomic pile is lit.

- Adjusted background lamp effect priorities so the background lamp

effect for the combos runs on top of the modes.

- Combo shot was not being awarded from the Penguin VUK. This has been

corrected.

- Updated score frame for playfield multiplier status.

- Added adjustment check for major villain mode super jackpot award using

the gadget button (default=NO).

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Pinball browser still works.

There are a lot of sounds. A lot from Adam west, snippets from the show and a lot from the voice over announcement guy. 100s and 100s

 

 

Edit: also robin as well

 

Does ponball browser work on spike?

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They are Timezone games. The owner Juan is a big buyer and knows Gary personally. Has a standing order for all new Sterns to be air freighted directly here. Him and Jamin run the place and are great supporters of all things pinball - just see the post for the upcoming 3 day tournament in Coolangatta.

 

Thanks for clarifying. I get confused about the whole LAI/Timezone thing and who owns what. Kudos to those chaps. Great that they are supporting pins and committed to expanding their exposure in Coolangatta when they could easily put a few cranes and coin pushers instead like others have done.

 

Someone bring a Bats to Sydney please...

 

 

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3.5gb, new code

 

 

V0.65 - January 11, 2017

========================

- Added/implemented new Joker standup target switch.

- Added Penguin crane lamp to the background lamp effect for the

penguin mode.

- Changed the priority of the background lamp effect for the fire button

so certain effects (HSTD initials, etc.) will be displayed.

- Fixed Catwoman speech; changed the Joker explosion.

- Added video/effects for major villains.

- Fixed issues with the major villain modes (one player's work

affecting another's).

- Increased replay and high score defaults.

- Fixed a bug in the Penguin mode that was causing state to be carried

over from player to player.

- Added sounds and speech.

- Fixed initialization of major villain advance.

- Added settings so it is not so difficult to restart the major villain

modes after failing to answer the Batphone.

- Disabled some background lamp effects for the turntable when the

turntable is in a different position and the shots cannot be reached.

- Disabled the Batmobile spinner switches so they do not register unless

the Batmobile spinner is facing the player.

- Improved ball handling for the turntable lock.

- Smoothed player transition animations.

- Fixed a bug where the player 4 score is highlighted at start of a new

4 player game after completion of a prior 4 player game.

- Tweaked position of 2 player scores to avoid line of background color

showing through at bottom.

- Added frame label to one player layout.

- Fixed an issue where the text bubble for the Batphone hurry-up award

was staying on the screen forever (or at least until the next batphone

hurry-up award).

- Fixed some issues with holding the ball in the kickout for super

jackpot.

- Lowered the scoring for the Batmobile spinner.

- Added villains captured display effects.

- Lane change no longer allowed for skill shot.

- Added turntable lock post test.

- Added settings for number of shots needed to light the super jackpot

for the major villains.

- Added grace period lamps for the Joker mode. Fixed an issue where a

Joker primary shot was not resetting the shot move timer, so, depending

on when the move shot was made, the next move would happen too quickly.

- Put background display effects in for minor villains and multiball.

- Added support for additional score frame backgrounds.

- Added ability to set text color in text bubbles.

- Added custom text bubble colors for each villain mode.

- Added ability to set text color in text bubbles.

- Added villain vision effects for Batphone hurry-up.

- Added lamp effect for the Batcave targets.

- Updated and refined minor villain select.

- Added Batmobile spinner lamp effect.

- Fixed the gadget button lamp background to only blink when a gadget can

be applied.

- Added some speech to skill shot.

- Added light shows for major villains.

- Mystery lit when the bottom lanes are completed.

- Fixed issues with turntable awards during the major villain modes (some

were not scoring).

- The match effect was not quieting the music and sound. This has been

corrected.

- Start button press w/ no credits effects (sounds) now allowed after

power-up.

- Reworked Batphone hurry-up scoring.

- Reworked the infrastructure for the villain vision background display

effects.

- Cleaned up Batphone hurry-up so timers will be held.

- Reorganized the Batphone hurry-up start to take less time so it doesn't

tie up the display for such a long time at end of ball or when mystery

and/or minor villain select is trying to run.

- Removed extra gadget button dispatch that was causing double gadgets

to be applied.

- Fixed extra ball so that it lights correctly.

- Playfield multiplier from atomic pile has been changed to only be

awarded if the atomic pile is lit.

- Adjusted background lamp effect priorities so the background lamp

effect for the combos runs on top of the modes.

- Combo shot was not being awarded from the Penguin VUK. This has been

corrected.

- Updated score frame for playfield multiplier status.

- Added adjustment check for major villain mode super jackpot award using

the gadget button (default=NO).

 

Code update before games have arrived here that's crazy lol.

 

 

Sent from my iPhone using Tapatalk

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Batman 66 - the next Stern

 

Code update before games have arrived here that's crazy lol.

 

 

Sent from my iPhone using Tapatalk

 

More like playable code that should have been already done before shipping.

Look, now I sound like RGR.

 

 

Sent from my iPhone using Tapatalk

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